Digital Archeology
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Digital Archeology
Seeking the best in digital consumption, transmedia exploration and immersive entertainment.
Curated by Binary Racoon
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Rescooped by Binary Racoon from Transmedia: Storytelling for the Digital Age
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Mobile Is the Future, but Not in Gaming

Mobile Is the Future, but Not in Gaming | Digital Archeology | Scoop.it

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The Digital Rocking Chair's curator insight, September 17, 2013 5:07 AM


Matthew C. Klein:  "The growth of games for smartphones and tablets isn't a threat to the blockbusters made for consoles and personal computers" ...

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5 Things Video Games Do Better Than Any Other Forms of Art

5 Things Video Games Do Better Than Any Other Forms of Art | Digital Archeology | Scoop.it

Winston Rowntree:  "What the hell can games do that books and interpretive dance can't? A lot, it turns out."


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Sandrine Delage (Borgé)'s curator insight, June 23, 2013 1:17 PM

Ce dessin illustre la notion d'"expérience utilisateur" !

OomphMediaGarage's curator insight, June 23, 2013 10:03 PM

Gaming is a great way to experience a story in a variety of ways, often choosing the story you would like to experience based on a set of given boundaries. Kind of like a choose your own adventure book, but typically with better graphics. that is not to say, however, that gaming replaces books, performance art, theatre, etc. Convergence isn't replacement.

malek's curator insight, June 28, 2013 3:12 PM

Step Outside the Narrative, true.

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Television and Gaming Merge in Defiance for Transmedia War Zone

Television and Gaming Merge in Defiance for Transmedia War Zone | Digital Archeology | Scoop.it

Celina Beach:  "Over the years, Rockne S. O’Bannon has transformed more than a few science fiction projects into cult classics: O’Bannon helped shape the futuristic worlds depicted in properties including Alien Nation, SeaQuest DSV, and Farscape."


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The Digital Rocking Chair's curator insight, January 17, 2013 2:44 AM

Gosh, just realized that I've been tracking the development of this project for close to 18 months now!  You can check out previously scooped articles here.

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OFFSHORE: a creative space between serious games and i-docs

OFFSHORE: a creative space between serious games and i-docs | Digital Archeology | Scoop.it

Sandra Gaudenzi: "It combines game logic and immersive interface to tackle a serious problem such as offshore oil extraction: its dangers, its economic and ecologic consequences. More than anything it tries to find a new language to engage a web audience that is game savvy, but maybe not energetically engaged" ...


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Cage: The future of game narratives will be designed with Scorsese algorithms

Cage: The future of game narratives will be designed with Scorsese algorithms | Digital Archeology | Scoop.it

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The Digital Rocking Chair's curator insight, September 16, 2013 12:53 AM


Emily Gera:  "Video game narratives will continue to evolve based off of technology that mimics the style of film directors, according to Quantic Dream studio head David Cage during his BAFTA Games keynote in London."

Henrik Safegaard - Cloneartist's curator insight, September 16, 2013 3:54 AM

Very interesting Article. 

 

"But there is still resistance from filmmakers. Cage cited directors Steven Spielberg and George Lucas who publicly stated it's impossible to tell a story that is controlled by a player. "It's interesting to see that maybe they're not fully aware of what this industry is really doing," he said. "Because actually we are making it, we are creating interactive storytelling."


Click to read it and see if you agree -

Militao de Maya Ricardo's curator insight, September 17, 2013 8:57 AM

Será??? Credo!!!

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Pride and Prejudice at 200: is it time for a video game?

Pride and Prejudice at 200: is it time for a video game? | Digital Archeology | Scoop.it
Keith Stuart: Jane Austen's novel is effectively all about systems and subterfuge; so we're halfway there already

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Binary Racoon's insight:

i believe so. yes. Just look at the success of The Walking Dead game, and you will understand that the medium is ready for more interactive drama.

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Deanya Lattimore Schempp's curator insight, January 30, 2013 7:35 AM

Well, people are already playing these kinds of immersive world games in Second Life, and people are already studying the effects of "levelling up" social relationships within world games like Second Life.  This writer might want to check out 1920s Berlin in SL or the new Russian historical sim, or one of the many French courts in which one may learn and practice courtly manners.

And besides, Red Dwarf already had "Pride and Prejudice Land" in 1997, and Kryten was able to win the game with a bulldozer...

Joyce Valenza's curator insight, January 30, 2013 2:56 PM

add your insight...

 

Jérémy Pradier's curator insight, May 2, 9:20 AM

"Jane Austen's novel is effectively all about systems and subterfuge; so we're halfway there already"

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Alternate Reality Gaming for Kids

Alternate Reality Gaming for Kids | Digital Archeology | Scoop.it

Daniel Donahoo: "One of the most enjoyable games I’ve been a part of in recent times has been an Alternate Reality Game (ARG) being run by an innovative teacher from Australia" ...

 

DRC: Jess McCulloch's participation at StoryWorld 2012 last week sparked a lot of interest.  So, here's an article from the archive which gives great insight into the fantastic work that she's doing ...


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SocialSamba's Aaron Williams on Hashtag Killer, working with USA, and that interactive Emmy

SocialSamba's Aaron Williams on Hashtag Killer, working with USA, and that interactive Emmy | Digital Archeology | Scoop.it

Frank Rose: "For all the buzz this year about social TV, it's mainly been about connecting fans with fans—which is nice as far as it goes, but that's not terribly far. What if you could jump the fiction-reality barrier and connect fans with characters? Then it might start to get interesting" ...


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