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Alessio Erioli's curator insight,
Today, 5:36 AM
"In potēntia by Guy Ben-Ary and Kirsten Hudson (In collaboration with Mark Lawson and Dr Stuart Hodgetts), is a liminal, boundary creature of animate and inanimate matter that visually problematises the shifting cultural, ethical and political forces that govern and determine understandings of life, death and personhood. Informed by the aesthetics of steam punk, retro-futurism and eighteenth century scientific paraphernalia, in potēntia is a speculative techno-scientific experiment that uses a stem cell reprogramming technique called induced pluripotent stem cell technology (iPS) to reverse engineer foreskin cells purchased from an online catalogue into embryonic (like) stem cells, which Ben-Ary and Hudson then transform into neurons. What results is a real functioning neural network or “biological brain” encased within a purpose built sculptural incubator, containing a DIY bio-reactor (or life-support system) as well as a custom-made electrophysiological recording setup that converts neural activity into an unsettling soundscape." Delete the scoop?
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luiy's curator insight,
May 12, 12:15 PM
The Smarter Objects system explores a new method for interaction with everyday objects. The system associates a virtual object with every physical object to support an easy means of modifying the interface and the behavior of that physical object as well as its interactions with other "smarter objects". As a user points a smart phone or tablet at a physical object, an augmented reality (AR) application recognizes the object and offers an intuitive graphical interface to program the object's behavior and interactions with other objects. Once reprogrammed, the Smarter Object can then be operated with a simple tangible interface (such as knobs, buttons, etc). As such Smarter Objects combine the adaptability of digital objects with the simple tangible interface of a physical object. We have implemented several Smarter Objects and usage scenarios demonstrating the potential of this approach.
Maquete Eletrônica's curator insight,
May 13, 9:01 AM
"O sistema de objetos Smarter explora um novo método de interação com objetos do cotidiano. O sistema associa um objeto virtual com cada objeto físico para suportar um meio fácil de modificar a interface eo comportamento do objeto físico, bem como suas interações com outros "objetos inteligentes". Como um usuário aponta um smartphone ou tablet em um objeto físico, uma realidade aumentada (AR) aplicativo reconhece o objeto e oferece uma interface gráfica intuitiva para o programa de comportamento e interações com outros objetos do objeto. Uma vez reprogramada, o Smarter objeto pode ser operado com uma interface tangível simples (como maçanetas, botões, etc.) Como tal, os mais inteligentes objetos combinar a capacidade de adaptação dos objetos digitais com interface tangível simples de um objeto físico. Nós implementamos vários objetos inteligentes e cenários de uso, demonstrando o potencial desta abordagem." Delete the scoop?
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