A year and a half ago we introduced Google Cardboard, a simple cardboard viewer that anyone can use to experience mobile virtual reality (VR). With just Cardboard and the smartphone in your pocket, you can travel to faraway places and visit imagined worlds. Since then everyone from droid lovers and Sunday edition subscribers, to big kids and grandmas have been able to enjoy VR—often for the very first time. Here's a look at where we are, 19 months in:
QR Wild® scavenger hunt games are perfect for trade shows, conferences and educators! Your audience scans trackable QR Codes placed at physical locations that you'd like them to visit. As the game pieces are scanned the player earns points and unlocks "badges" while spreading the word by sharing progress on their social networks. You can even display a scoreboard online or at an event!
Below is a diverse list adapted from resources found at fortheteachers.org of potential student products or activities learners can use to demonstrate their mastery of lesson content. The list also offers several digital tools for students to consider using in a technology-enriched learning environment.
One of my end of year rituals is finding and posting the years’ best videos. Given my current interest in maker education, I decided to locate and post 2015 videos related to maker education, STEM, and STEAM.
Here at Make: we see new, ingenious projects from our community every day. Many of these projects are made possible with the use of development boards. However, if you’re new to the whole idea, it can be confusing to parse out the differences between boards and the advantages of using one over another.
We’ve created this super simple guide to help you get started. Then, when you’re ready, head to the Maker Shed to check out Arduino and Raspberry Pi Starter Kits, which come with all the goodies you need for your inaugural projects. Not sure you want all those peripherals yet? Start with the essentials: Grab the board of your choice and guide yourself with our Getting Started With series for Arduino and for Raspberry Pi.
It might have been the banana piano. Or perhaps the bongos, made from lemons that students had plucked from the citrus tree at school. Elizabeth Little, who teaches middle school math and science, doesn’t know exactly which of the hands-on projects she introduced to her remedial math class turned the class around. But by the end of the school year, all her math students, not just those needing extra support, were clamoring for more math.
Education scientist Sugata Mitra tackles one of the greatest problems of education -- the best teachers and schools don't exist where they're needed most. In a series of real-life experiments from New Delhi to South Africa to Italy, he gave kids self-supervised access to the web and saw results that could revolutionize how we think about teaching.
Librarians always want to know how to get the best “bang for their buck” because it’s always important to stretch a budget as far as possible. With all the robots rolling around these days, you might wonder which Bot is the best for you and your patrons. Here’s a comparison chart to help you decide (Since this table might be difficult to read, so you can also read this chart in Googledoc format, but make sure you scroll to the end of this post to see my favorite robots!)
As this year draws to a close, we can’t help but reflect upon some of our favorite makerspace things. Upon doing so, Travis Lape and I, have compiled a list of our ‘Top Ten Favorite Makerspace Items of 2015’. In this post, we have provided links to all of the products, as well as a brief description of each. It is our hope, that this versatile and fun list will get you thinking about things you have never thought of before and help your makerspaces to continue to grow and evolve.
Robots are everywhere, they open our garage doors, vacuum our floors and if you are lucky they even park your car. Until recently there weren’t many robots in the classroom and now I couldn’t imagine approaching STEM without them. Using the Sphero robots in my after school programming club has opened my eyes to both what can be taught using simple robots and how to do it. I want to share with you some tools and tips for teaching with robots.
I like and have always used games in my classrooms. One of my current educational interests is maker education. As such, I have begun creating games for maker education – see my first one, a board game, at Reflecting on the Making Process. The game I am presenting here is a card game that ends with the makers making something based on selected cards. Each participant picks a card from each of the three categories:
So here they are: 15 formats for structuring a class discussion to make it more engaging, more organized, more equitable, and more academically challenging. If you’ve struggled to find effective ways to develop students’ speaking and listening skills, this is your lucky day.
I’ve separated the strategies into three groups. The first batch contains the higher-prep strategies, formats that require teachers to do some planning or gathering of materials ahead of time. Next come the low-prep strategies, which can be used on the fly when you have a few extra minutes or just want your students to get more active. Note that these are not strict categories; it’s certainly possible to simplify or add more meat to any of these structures and still make them work. The last group is the ongoing strategies. These are smaller techniques that can be integrated with other instructional strategies and don’t really stand alone. For each strategy, you’ll find a list of other names it sometimes goes by, a description of its basic structure, and an explanation of variations that exist, if any. To watch each strategy in action, click on its name and a new window will open with a video that demonstrates it.
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