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Differentiated and ict Instruction
Διαφοροποιημένη διδασκαλία: Έχει ως στόχο την πρόσβαση στη γνώση
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How To Use ‘Kahoot!’ To Gamify Learning.

How To Use ‘Kahoot!’ To Gamify Learning. | Differentiated and ict Instruction | Scoop.it
Kahoot! is a really fun and motivating app for learning.  Games and quizzes which incorporate videos, images and diagrams can be created by the teacher and then students can compete against each other.  Pupils can also create games for their peers.  And it doesn’t have to be played solely in class – pupils can play…

Via Dorian Love, Mark E. Deschaine, PhD
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5 ways to practically incorporate virtual reality

5 ways to practically incorporate virtual reality | Differentiated and ict Instruction | Scoop.it
How higher education can harness virtual reality for services beyond the campus tour.

Via EDTECH@UTRGV, Yves Carmeille "Libre passeur", Stephania Savva, Ph.D
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elearning at eCampus ULg's curator insight, August 29, 2016 4:42 AM
Next challenge in ED Tech environment !
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Sharper vision: What’s new in interactive displays for education

Sharper vision: What’s new in interactive displays for education | Differentiated and ict Instruction | Scoop.it
Advances in interactive display technology expand the ability for teachers and students to collaborate in the classroom as evermore powerful mobile devices are used to share content.
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Bonnie Bracey Sutton's curator insight, August 28, 2016 6:41 AM
Let's make sure that relevant content is a part of the collaboration.
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The 50 Best Video Games of All Time Ranked

The 50 Best Video Games of All Time Ranked | Differentiated and ict Instruction | Scoop.it
From Mario to Minecraft, these are the video games that changed the world.

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Αλλαγή παραδείγματος με τις Ανοιχτές τεχνολογίες στην Εκπαίδευση

Αλλαγή παραδείγματος με τις Ανοιχτές τεχνολογίες στην Εκπαίδευση | Differentiated and ict Instruction | Scoop.it
Η ΑΝΑΓΚΗ ΓΙΑ ΑΛΛΑΓΗ ΠΑΡΑΔΕΙΓΜΑΤΟΣ Το να καλείσαι να διδάξεις πληροφορική σήμερα είναι ίσως από τις μεγαλύτερες προκλήσεις που αντιμετωπίζει ένας εκπαιδευτικός. Ο λόγος είναι η δυναμική της συγκεκρι…
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CYBERSECURITY EXPERTS RACING TO KEEP PACE WITH GROWING CYBER THREATS

CYBERSECURITY EXPERTS RACING TO KEEP PACE WITH GROWING CYBER THREATS | Differentiated and ict Instruction | Scoop.it

Via massimo facchinetti, Anna
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32 Augmented Reality Apps for the Classroom

32 Augmented Reality Apps for the Classroom | Differentiated and ict Instruction | Scoop.it
Educational iPhone and iPad augmented reality apps for use with students in the classroom, such as Aurasama, Fetch! Lunch Rush, Word Lens, Layar, etc.
Via Cindy Rudy, malek, Stephania Savva, Ph.D
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Technology in Education: A Future Classroom

• Official Selection, 2014 White House Student Film Festival • Best Special Effects, 2014 Rockland Youth Film Festival • Featured as part of the ZKM
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What 7 Factors Should Educators Consider When Choosing Digital Tools for Underserved Students? (EdSurge News)

What 7 Factors Should Educators Consider When Choosing Digital Tools for Underserved Students? (EdSurge News) | Differentiated and ict Instruction | Scoop.it


Seven. That’s the magic number. Why?
In the report published by the Stanford Center for Opportunity Policy in Education, Professor Linda Darling-Hammond and I summarized research findings about the conditions and practices that support positive outcomes of technology use and digital learning experiences for underserved, under-resourced, and underprepared students.

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Kids can now learn to code with Pocky, the delicious Japanese snack

Kids can now learn to code with Pocky, the delicious Japanese snack | Differentiated and ict Instruction | Scoop.it
Even if you didn't grow up in Asia, chances are you've had this ubiquitous Japanese snack before. Walk into most grocery stores in America and you'll find a box of Pocky, and in multipl
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9 of the Best Art Games To Encourage Creative Artistic Fun

9 of the Best Art Games To Encourage Creative Artistic Fun | Differentiated and ict Instruction | Scoop.it
Art games are a fantastic way to encourage a child's creativity and artistic skill. Exercise the imagination with engaging video, card, and board games.
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Ο δεκάλογος της θεωρίας Montessori

Ο δεκάλογος της θεωρίας Montessori | Differentiated and ict Instruction | Scoop.it
Ο δεκάλογος της θεωρίας Montessori

Via Informatics
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8 Great Learn To Code Toy Robots For Kids @avatargeneration

8 Great Learn To Code Toy Robots For Kids @avatargeneration | Differentiated and ict Instruction | Scoop.it
Learn to code robots are a fun way to teach kids the fundamentals of programming. Nowadays, there is a growing understanding that knowing how to program is essential for our kids. While learning random facts is less and less relevant in a world where you can simply use Google to find an answer to any question, programming becomes an important skill that enables anyone to succeed. However, you can’t simply give a book to your kids and expect that they will learn everything by themselves. Instead, teach kids programming with smart and fun toy coding robots for kids that can transform the tedious learning process into an exciting game.

Via John Evans
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3 reasons why AI is education’s future - eCampus News

3 reasons why AI is education’s future - eCampus News | Differentiated and ict Instruction | Scoop.it
UX innovator discusses what forward-thinking schools are doing now, and what AI in education will look like in the near future.
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Trend update: Gaming is a higher education wild fire - eCampus News

Trend update: Gaming is a higher education wild fire - eCampus News | Differentiated and ict Instruction | Scoop.it
Once a fad, gaming is gaining steam in higher education classrooms and in research

Gaming in education has traditionally belonged to the K-12 sphere, but in recent years higher education has taken a vested interest in this learning approach, from taking a game-based approach in classrooms to ensuring future educators learn the merits of it.

Key points:

In recent years, gaming has gained momentum in higher education
Research indicates it is a viable learning approach, with faculty gamifying lessons and student teachers learning how to use the approach with future students
MIT, Penn State, and UC Irvine are all among schools leveraging game-based learning

Via Kim Flintoff
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Bonnie Bracey Sutton's curator insight, August 28, 2016 6:42 AM
It took a while to catch on.
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Finding a fit for wearable tech in education

Finding a fit for wearable tech in education | Differentiated and ict Instruction | Scoop.it
Virtual reality gives students the ability to take a field trip to ancient ruins or “to hold an element from the periodic table in their hands,” adds Samantha Adams Becker, senior director of publications and communications at The New Media Consortium, an international community edtech expert.

Via WEAC, Mark E. Deschaine, PhD
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How 3D Printing Is Going To Change The World | Strongfactstweets

How 3D Printing Is Going To Change The World   | Strongfactstweets | Differentiated and ict Instruction | Scoop.it
Printable limbs and organs, printable guns, printable pizza?! This From Strongfactstweets
Via Kalani Kirk Hausman, massimo facchinetti, Bruno De Lièvre
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The illusion of attention

The illusion of attention | Differentiated and ict Instruction | Scoop.it

“Perceptual load corresponds to the amount of information that needs to be processed in a task,” Lavie explains, “and the extent to which processing the task information fills up the senses. It corresponds roughly to task difficulty, because a more difficult task is likely to load more on the senses.” This may not always be the case, however: “You may be engaged in a computerised task that is not too difficult but loads up your vision with many different visuals on the screen.”


Via Sharrock, Mark E. Deschaine, PhD
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Designing The Ideal Classroom Infographic - e-Learning Infographics

Designing The Ideal Classroom Infographic - e-Learning Infographics | Differentiated and ict Instruction | Scoop.it
Hertz Furniture presents the Designing The Ideal Classroom Infographic detailing what today’s educators think classrooms should and should not look like.
Via Chris Carter, Stephania Savva, Ph.D
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School in the Cloud: A virtual classroom in the wild

School in the Cloud: A virtual classroom in the wild | Differentiated and ict Instruction | Scoop.it
Over two years, the 64-year-old education researcher has found students across such schools showing improvement in reading, comprehension, collaboration and consensus-building, self-confidence, Internet literacy and search skills and the ability to address complex and “big” questions. In the case of the Korakati school, students improved their English-language skills too—the proof lies in their speaking skills.

Via Nik Peachey, Stephania Savva, Ph.D
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Nik Peachey's curator insight, August 12, 2016 6:22 AM

Interesting report on the school in the cloud.

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5 technologies that will change Classroom Education

The potential for new technology in the classroom is really cool – and also kind of creepy. Here are five technologies that could dramatically change the way we learn.

Via Edumorfosis, juandoming, David W. Deeds
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Edumorfosis's curator insight, August 20, 2016 2:38 PM

Cuando estas cinco grandes tecnologías lleguen al aula, la sociedad estárá en una dimensión transhumanista completamente difertente a lo que se practicará en el Sistema Educativo....

David W. Deeds's curator insight, August 20, 2016 6:51 PM

Thanks to Juan Doming.

Educity Pedagogy's curator insight, August 22, 2016 11:52 PM
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Stanford Experiments with Virtual Reality, Social Emotional Learning and Oculus Rift (EdSurge News)

Stanford Experiments with Virtual Reality, Social Emotional Learning and Oculus Rift (EdSurge News) | Differentiated and ict Instruction | Scoop.it

Description by EdSurge:

 

"FEELING IT OUT: What can virtual reality, the technology that arguably takes the viewer farthest away from the tangible world, teach students about expressing their feelings and interacting with each other? In California, Stanford computer scientists are exploringhow VR and Oculus Rift can support the growing number of schools developing social-emotional learning curriculum for students."


Via Jim Lerman, elearning hoje
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David W. Deeds's curator insight, August 21, 2016 6:32 PM

Check this out! Thanks to CM Elias.

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5 Ways Teachers Can Encourage Deeper Learning With Personal Devices (EdSurge News)

5 Ways Teachers Can Encourage Deeper Learning With Personal Devices (EdSurge News) | Differentiated and ict Instruction | Scoop.it
To ban or not to ban, that is always the question when it comes to personal devices in the classroom. But rather than fight this uphill battle (Generation Alpha is forecasted to be more technological than any previous), let's figure out how to leverage these little machines. If used intentionally, m

Via John Evans
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Helen Teague's curator insight, November 2, 2016 12:07 PM
With effective monitoring, mobile devices can be integrated into courses and classroom time
Yeison Ossa Trejos's curator insight, November 2, 2016 12:45 PM
From my point of view, personal devices such cell phones, tablets, ipads, among others, can be a huge risk if we allow students to use them in the classroom. However, it is also true that we as teachers should try to find useful ways to incorporate these potential resources into our lessons if we want to increase learner involvement and motivation while at the same time improving time management, teacher-student interaction, meaningful learning and real-time provision of feedback. 

All these educational factors can be simultaneously addressed if teachers take some time to do a little research on the web to find out the countless activities that digital devices allow them to perform along with your students both in and outside the classroom. 
Sebastián Vásquez's curator insight, December 4, 2016 6:07 PM
One of the most common expressions that I use to listen to nowadays is "put your cellphone away". Many teacher deal in their daily basis with students distracted by their phones and most of time they take desperate actions towards this situations which leads to a rough environment and affects the atmosphere of the classroom. In fact, one need we have in this current days is that of creating students perception towards the use of this devices which is not  a short way to walk but neither impossible. Providing the conditions and raising awareness about other possible uses into the classroom as well as raising curiosity to what is happening in the classroom will increase the possibilities of obtaining better behaviors in terms of technology. Our task then is to start thinking of strategies to implement since the very basis of the students academic life.
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5 Benefits of Digital Reading Devices for Boys

5 Benefits of Digital Reading Devices for Boys | Differentiated and ict Instruction | Scoop.it
Boys love anything with a screen! What’s on the screen engages them, rewards them and keeps them coming back for more. Screens = pleasure. What boys don’t love, especially 9- to 14-year-old boys, is reading and …

Via Dr. Susan Bainbridge, Sanford Arbogast, bsweet
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8 Best Coding Games For Kids

8 Best Coding Games For Kids | Differentiated and ict Instruction | Scoop.it
Teach your kids programming with these exciting coding games for kids. Have a look at these best 8 best learn to code games for kids and choose the one your kid will love the most.
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