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Defining Digital Citizenship

Defining Digital Citizenship | Differentiated and ict Instruction | Scoop.it

What we discovered was that there are a lot of parallels between face to face citizenship and digital citizenship, though the biggest differences are based upon the tools we use to communicate.

 

Read more, very interesting...:

http://mbteach.com/?p=906

 


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Differentiated and ict Instruction
Διαφοροποιημένη διδασκαλία: Έχει ως στόχο την πρόσβαση στη γνώση
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Η νοημοσύνη δεν είναι μία... αλλά 8! Ποια διαθέτει το παιδί σας;

Η νοημοσύνη δεν είναι μία... αλλά 8!     Ποια διαθέτει το παιδί σας; | Differentiated and ict Instruction | Scoop.it
 Της Λίζας Βάρβογλη, ψυχολόγου-ψυχοθεραπεύτριας-παιδοψυχολόγου, Ph.D.

Δεν υπάρχει μόνον ένα αλλά πολλά είδη νοημοσύνης. Και όπως δεν μπορούμε να βρούμε δύο ανθρώπους με πανομοιότυπα δακτυλικά αποτυπώματα, έτσι δεν μπορούμε να βρούμε και δύο ανθρώπους με τον ίδιο συνδυασμό απ αυτά τα είδη νοημοσύνης!

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The Future Of Google Glass In eLearning

The Future Of Google Glass In eLearning | Differentiated and ict Instruction | Scoop.it

"As eLearning professionals, it's essential to keep up-to-date with the latest tools and wearable technologies, even if those may not be specifically intended for the world of eLearning. In this article, I'll delve into the many uses of Google Glass in eLearning."


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Carlos Rodrigues Cadre's curator insight, Today, 8:14 AM

adicionar a sua visão ...

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Look At Me, το app της Samsung για αυτιστικά παιδιά [video] | Techblog.gr

Look At Me, το app της Samsung για αυτιστικά παιδιά [video] | Techblog.gr | Differentiated and ict Instruction | Scoop.it
Κλινικές έρευνες έδειξαν ότι τα παιδιά που χρησιμοποίησαν το app βελτίωσαν κατά 60% την επικοινωνία τους μέσω της επαφής με τα τα μάτια.
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How To Build One Brain-Boosting Habit In 2015

How To Build One Brain-Boosting Habit In 2015 | Differentiated and ict Instruction | Scoop.it

We never stop learning. But unlike our school days, when our brain is constantly challenged and exercised to become better, our adult lives don't make time for this. In 2015, give your brain a boost. It's easier than you think and takes only a few minutes of your life each day


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tom cockburn's curator insight, December 24, 6:08 AM
Worth a try
Johan van der Merwe's curator insight, December 25, 12:41 PM

Might be useful for reading

 

Bibhya Sharma's curator insight, December 26, 9:53 PM

Some great habits to pick in the new year. 

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How Can Developers Make Meaningful Learning Games for Classrooms?

How Can Developers Make Meaningful Learning Games for Classrooms? | Differentiated and ict Instruction | Scoop.it
As game developers look at a complicated education marketplace studded with persistent challenges, a few guidelines have begun to emerge to help make it easier for teachers to use and see value in educational games.
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How ‘Deprogramming’ Kids From How to ‘Do School’ Could Improve Learning

How ‘Deprogramming’ Kids From How to ‘Do School’ Could Improve Learning | Differentiated and ict Instruction | Scoop.it
Student know how to play school like it's a game, but if teachers change the rules, they just might appreciate it.
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Gamification in Education: Top 10 Gamification Case Studies that will Change our Future

Gamification in Education: Top 10 Gamification Case Studies that will Change our Future | Differentiated and ict Instruction | Scoop.it
The Top 10 Education Gamification Examples according to Pioneer and Stanford Lecturer Yu-kai Chou is 1. Duolingo 2. Ribbon Hero 3. Class Dojo 4....
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Teacher for the Blind: Δωρεάν εφαρμογή περιγράφει τον έξω κόσμο σε άτομα με προβλήματα όρασης

Teacher for the Blind: Δωρεάν εφαρμογή περιγράφει τον έξω κόσμο σε άτομα με προβλήματα όρασης | Differentiated and ict Instruction | Scoop.it
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Monster Math: Beautiful Journey that Secretly Improves Math - EdTechReview™ (ETR)

Monster Math: Beautiful Journey that Secretly Improves Math - EdTechReview™ (ETR) | Differentiated and ict Instruction | Scoop.it
Monster Math is an iPad app for kids to learn arithmetic in a fun way.
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4 essential game-based learning questions | eSchool News | eSchool News

4 essential game-based learning questions | eSchool News | eSchool News | Differentiated and ict Instruction | Scoop.it
These four questions can help educators guide their game-based learning implementations.
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Interactive White Boards’ Added Value in Special Education | Drigas -Papanastasiou International Journal of Online Engineering (iJOE)

Interactive White Boards’ Added Value in Special Education | Drigas -Papanastasiou  International Journal of Online Engineering (iJOE) | Differentiated and ict Instruction | Scoop.it

IInteractive whiteboards indicate positive effects on students with special educational needs and promote a multi sensory style of learning. In this review paper we cope with the studies that explore the integration of IWBs in special education, in the last fourteen years (2000-2013). Research showed that interactive whiteboards are able to keep Special Education Needs students engaged in classroom facilities scaffolding their learning through technical and pedagogical interactivity. This technology has proven its value added to students with severe, complex, moderate learning disabilities, Autistic Spectrum Disorder, Attention Deficit Hyperactivity Disorder and on deaf, blind or physically impaired.

Γιώργος Παπαναστασίου's insight:

Interactive WhiteBoards' added value in Mainstream Education:  http://sco.lt/7Uk7PN

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Giving online math games a new leash of life: Sumdog

Giving online  math games  a new leash of life:  Sumdog | Differentiated and ict Instruction | Scoop.it

Boasting over 5 million registered students, Sumdog is an online platform for free math and English games that integrate fast-paced gaming with organised student accounts and reporting functionality. It has 10 lively and interesting free maths games, with quick, easy to understand instructions and clear colorful graphics. The games are well designed and quick to pick up. Using a combination of maths problems and simple gaming techniques, students are quickly engaged and looking to hit top scores. Motivation to use the game is high, and a multiplayer function adds a competitive edge which some students genuinely enjoyed.


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Rescooped by Γιώργος Παπαναστασίου from Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks
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Link found between action video games and learning | Jacob Wittch | Columbia Chronicle

Link found between action video games and learning | Jacob Wittch | Columbia Chronicle | Differentiated and ict Instruction | Scoop.it

Arguments against the excessive playing of video games have been pervasive, but all the hours spent in front of the TV playing “Call of Duty” instead of studying for finals may actually be productive.

 

A study published Oct. 15 in the Proceedings of the National Academy of Sciences reported that playing action video games could improve a person’s learning capabilities.

 

The study, conducted by Ohio State University psychology Professor Zhong-Lin Lu, enlisted a group of action video gamers and non-action video gamers. Three experiments tested participants’ abilities to perform a blotch test, which entails identifying the orientation of fuzzy blotches on a screen with varying levels of background noise.

 

The first experiment compared two groups and found that the action gamers and non-action gamers fared about the same.

 

Click headline to read more--


Via Aevalle Galicia, Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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Ralph Games's curator insight, December 15, 10:26 PM

Totally agreed, if you read this then read the entire story.

Rescooped by Γιώργος Παπαναστασίου from Educational Technology News
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Top 10 of 2014, No. 9: Gaming

Top 10 of 2014, No. 9: Gaming | Differentiated and ict Instruction | Scoop.it

"Each year, the eSchool News editors compile 10 of the most influential ed-tech developments and examine how those topics dominated K-12 ed-tech conversations. No. 9 on our list for 2014 is gaming."


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The Secret To Having A Good Memory Is Ridiculously Simple

The Secret To Having A Good Memory Is Ridiculously Simple | Differentiated and ict Instruction | Scoop.it
Memories don't just happen on their own. 
You have to, quite literally, pay attention. 
"The process [of memory] starts with our attention," Michele L.

Via Yashy Tohsaku
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Why Understanding Obstacles is Essential to Achieving Goals

Why Understanding Obstacles is Essential to Achieving Goals | Differentiated and ict Instruction | Scoop.it
Knowing what gets in the way of accomplishing goals can be more powerful than all the positive thinking in the world.
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Teachers Transform Minecraft for Class Use

Teachers Transform Minecraft for Class Use | Differentiated and ict Instruction | Scoop.it
Seeing its massive potential as a learning tool, 2 teachers -- one in Finland, one in the U.S. -- took it upon themselves to create a version for educators.
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Why Talking About the Brain Can Empower Learners

Why Talking About the Brain Can Empower Learners | Differentiated and ict Instruction | Scoop.it
Understanding what struggle can do for the brain can help learners, explains Stanford professor Carol Dweck.
Γιώργος Παπαναστασίου's insight:

"Rewarding "Yet""

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Top Ten Learning Games For Kids

Top Ten Learning Games For Kids | Differentiated and ict Instruction | Scoop.it
Top Rated Gamification Guru and Stanford Lecturer lists out the Top 10 Learning Games for Kids: 1. Dragon Box 2. Mindsnack 3. DIY.org 4....
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Raising & Teaching Children: Pupils with special educational needs (SEN) are being failed by mainstream schools

Raising & Teaching Children: Pupils with special educational needs (SEN) are being failed by mainstream schools | Differentiated and ict Instruction | Scoop.it
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Getting Excited About Engineering with Super-Awesome Sylvia

Getting Excited About Engineering with Super-Awesome Sylvia | Differentiated and ict Instruction | Scoop.it
The girl who made making things fun on her web shows has a book explaining engineering and coding projects.
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Hour of Code: A Worldwide Movement to Get Kids to Learn More About How Their Technological World Works - EdTechReview™ (ETR)

Hour of Code: A Worldwide Movement to Get Kids to Learn More About How Their Technological World Works - EdTechReview™ (ETR) | Differentiated and ict Instruction | Scoop.it
Hour of code is a worldwide movement to get kids to learn more about coding technology.
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Uses of Technology to Enhance Formative Assessment and Differentiated Instruction

Uses of Technology to Enhance Formative Assessment and Differentiated Instruction | Differentiated and ict Instruction | Scoop.it
Academic Technology Director Jeff Tillinghast and I have co-authored an article for Curriculum In Context, the journal of the Washington State Association for Supervision and Curriculum Development...

Via Les Howard, Julie Tardy, Mark E. Deschaine Ph.D.
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Three Dimensional Virtual Environments as a Tool for Development of Personal Learning Networks by A. Nikolaou C. Tsolakidis

Three Dimensional Virtual Environments as a Tool for Development of Personal Learning Networks

Via Aggeliki Nikolaou
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Sharpen your Reflexes using the Reflex Math Platform

Sharpen your Reflexes using  the Reflex Math Platform | Differentiated and ict Instruction | Scoop.it

Reflex is an online math game-based platform for Grades 2 and up, which aims to develop fluency in basic addition, subtraction, multiplication and division math facts. The goal of Reflex is helping students develop automaticity with basic math facts. Attaining this skill is of major importance to students, as research has shown that those who can automatically recall math facts are better at problem solving and can learn new math skills quicker and easier.


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How does the brain react to virtual reality? Study by UCLA neuroscientists provides answers | Science Codex

How does the brain react to virtual reality? Study by UCLA neuroscientists provides answers | Science Codex | Differentiated and ict Instruction | Scoop.it

UCLA neurophysicists have found that space-mapping neurons in the brain react differently to virtual reality than they do to real-world environments. Their findings could be significant for people who use virtual reality for gaming, military, commercial, scientific or other purposes.

 

"The pattern of activity in a brain region involved in spatial learning in the virtual world is completely different than when it processes activity in the real world," said Mayank Mehta, a UCLA professor of physics, neurology and neurobiology in the UCLA College and the study's senior author. "Since so many people are using virtual reality, it is important to understand why there are such big differences."

 

The study was published today in the journal Nature Neuroscience.

 

The scientists were studying the hippocampus, a region of the brain involved in diseases such as Alzheimer's, stroke, depression, schizophrenia, epilepsy and post-traumatic stress disorder. The hippocampus also plays an important role in forming new memories and creating mental maps of space. For example, when a person explores a room, hippocampal neurons become selectively active, providing a "cognitive map" of the environment.

 

The mechanisms by which the brain makes those cognitive maps remains a mystery, but neuroscientists have surmised that the hippocampus computes distances between the subject and surrounding landmarks, such as buildings and mountains. But in a real maze, other cues, such as smells and sounds, can also help the brain determine spaces and distances.

 

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Via Aevalle Galicia, Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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