Differentiated and ict Instruction
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Differentiated and ict Instruction
Διαφοροποιημένη διδασκαλία: Έχει ως στόχο την πρόσβαση στη γνώση
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Why we should all think about the gamification of education

Why we should all think about the gamification of education | Differentiated and ict Instruction | Scoop.it
The educational system as we know it needs a revamp. Actually, a revamp is not enough. The educational system needs to be restructured. A lot of things need to change, and the sooner that happens, the better. Too many students drop out of school, and this isn’t the way to get successful... http://elearningfeeds.com/why-we-should-all-think-about-the-gamification-of-education/
Via Christopher Pappas, steve batchelder, juandoming
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Edmodo 2017-A quick review of all the key features-Find out if Edmodo is right for you

A short video that quickly shows you all the key features in Edmodo and why they are so useful. Learn about groups, timelines, polls, quizzes, assignments

Via Ana Cristina Pratas
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Let Knowledge Become Experimental: on transfer and innovation in education

Let Knowledge Become Experimental: on transfer and innovation in education | Differentiated and ict Instruction | Scoop.it

"We tend to think of it [knowledge] after the model of a spectator viewing a finished picture rather than after that of the artist producing the painting." John Dewey


Via Ana Cristina Pratas, THE *OFFICIAL ANDREASCY*, Educational Peaks
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Ivon Prefontaine, PhD's curator insight, June 8, 1:53 PM
Problem solving and critical thinking are essential skills in teaching and learning. Dewey's quote is right on. When we learn and teach, it is not as spectators. We are active participants performing in ways that respond to problems we are trying to solve and re-solve. David Bohm wrote that paradox is the way to think about what we call problems. As Parker Palmer puts it, there is a continuing tension in paradox.
queenterminal's comment, June 9, 5:55 AM
Amazing
Gérard Borreill's curator insight, June 9, 6:11 AM
Et si on repensait l'enseignement pour favoriser l'innovation ?
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The Promise of Virtual Reality in Higher Education

The Promise of Virtual Reality in Higher Education | Differentiated and ict Instruction | Scoop.it
Virtual reality teeters on the edge of becoming mainstream, with software development outstripping the hardware and memory storage needed. In this article, a librarian and an art historian discuss the many ways that VR may transform learning and student experiences.

Via EDTECH@UTRGV, Marco Pozzi, bsweet
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Rosemary Tyrrell, Ed.D.'s curator insight, April 12, 2016 1:31 PM
I
Is VR the next big thing?
 
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Teaching 21st Century Skills requires more than just technology

Teaching 21st Century Skills requires more than just technology | Differentiated and ict Instruction | Scoop.it
According to a recent New York Times article, almost half of American K-12 public school students use Google, and the data presented by the new EdWeek Market Brief Special Report corroborates this claim. In April 2017, the Education Week Research Center surveyed a national sample of 1,000 K-12 teachers and administrators about their preferences and perceptions of the four major brands dominating educational technology (in alphabetical order): Amazon, Apple, Google, and Microsoft. When asked, "Which of the following are used for school-related purposes MOST FREQUENTLY in your district or (if you are a teacher) in your classroom?" 68% of respondents indicated Google and/or Chromebooks and 42% of respondents indicated that their school or district purchased Chromebooks more often than other devices.

Via Edumorfosis, Ines Bieler, Mark E. Deschaine, PhD
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S.R.L's curator insight, June 4, 7:55 AM

This is an interesting article on the implications for teachers in teaching the skills need for the 21st century. It discuss how technology alone is not the sole factor needed. Certainly, it does not dispute its important role, but it also discusses other skills that are also essential. A really interesting read with many implications for pedagogical practices in the classroom.

Sarah's curator insight, June 4, 8:02 PM
This article helped change my view of technology in an educational sense. It talks about the “4 C’s” (Creativity, Critical Thinking, Communication, and Collaboration) and how while technology can enhance them, it can also create an illusion of productivity. The author, Beth Holland, states: “we need to remain conscious of the fact that the use of the tools themselves should not be viewed as synonymous with the skills that they intend to foster”. Basically the article outlines how sometimes technology can act as an illusion for communication and collaboration when realistically it is just putting two peoples work together and saying it is collaborative. Holland writes “Real communication implies more than just an exchange of words but also an understanding of context, language, intention, meaning, and the feelings of the other person.” Which is something that needs to be kept in mind when introducing students to ICT’s in the classroom.
Kat Hardaker's curator insight, June 7, 4:33 AM

Beth Holland discusses the ever-growing emergence of technology in the classroom. While this might seem a great advantage Holland quickly details some of the downfalls of online collaborative learning. I believe this is a fantastic article for up and coming teachers to warn them of the dangers of "fake C's" or the fabrication of there being communication and collaboration when in fact there is none.

 

Holland further explains this with an example of falling prey to fake C's in her early days of working with Google docs with her students. Stating that she wanted to create a collaborative activity where she assigned her third graders a slide each to fill in the template provided with information about a state they'd study. Thinking she had created a collaborative activity where each student had contributed. Instead, realising that none of the students understood the point, they could be doing it individually with less effort. Students had just completed the slides without ever really collaborating on anything.

 

Making it obvious that we as teachers need to consider every angle of a collaborative activity, ensuring students are sharing ideas and furthering each other with those ideas. Just because it includes technology and collaboration does not necessarily mean that students will be collaborative. The real message is that while technology is constantly evolving and giving students the chance to foster new collaborative skills the collaboration does not begin without communication!

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How AR and computer vision will impact our lives for the better

How AR and computer vision will impact our lives for the better | Differentiated and ict Instruction | Scoop.it
Danny Lopez, COO of Blippar, explains that the challenge we have now is to find ways to apply and align AR and computer vision for social good.

Via Kim Flintoff
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15 Fantastic Virtual Reality in Education Resources - curated by Monica Burns

15 Fantastic Virtual Reality in Education Resources - curated by Monica Burns | Differentiated and ict Instruction | Scoop.it
I wanted to share some of my absolute favorite resources for virtual reality in education. Here are tools for teachers looking for new educational VR apps.

Via Tom D'Amico (@TDOttawa) , Jim Lerman
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Oskar Almazan's curator insight, May 29, 8:51 AM
This week I had the chance to lead a virtual reality lesson with a group of second graders. It was absolutely amazing to see the students spinning around and looking side-to-side as they explored the top of a mountain and the bottom of the ocean. On this 360 Thursday I wanted to share some of my absolute favorite resources for virtual reality in education. Whether you’re totally new to this concept or looking for new educational VR apps to add to your toolkit, there are lots to choose from! Don’t worry, I’ll tell the whole story of my second grade virtual reality exploration in a June post (sign up here to get it in your inbox). And if you want an e-Book for summer reading you can grab my free getting started guide for virtual reality in education by clicking here.
The list below includes virtual reality apps for mobile devices and websites that give you quick access to virtual reality videos for your classroom. Of course, having a headset like the low-cost Google Cardboard is great but most of these virtual reality in the classroom resources work on web-browsers too. If you have a favorite you think I should add to the list, make sure to leave a comment at the bottom of this post!
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Tea Vella's curator insight, May 31, 7:27 PM
Virtual reality - a great way to get kids excited about learning!
elearning at eCampus ULg's curator insight, June 1, 3:46 AM
Next upcoming
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How Digital Games Have Changed the Shape of Learning |

How Digital Games Have Changed the Shape of Learning | | Differentiated and ict Instruction | Scoop.it
A Seven-Part Series | Part Seven Learning is most often viewed as a linear process. First, the thinking goes, students must be convinced they can do a task. For kids [...]

Via Kim Flintoff
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It's time we educated children for the future, rather than limiting them to subjects of the past

It's time we educated children for the future, rather than limiting them to subjects of the past | Differentiated and ict Instruction | Scoop.it
Whether we like it or not, artificial intelligence, algorithms, advances in genetic engineering, nanotechnology and biology are already shaping our world at a pace we can scarcely comprehend. Rather than adding another ‘subject’, we should be looking at the whole purpose of education and asking whether our current systems are still fit for purpose.

For generations now we have viewed children as either tabula rasa, blank slates waiting to be filled with knowledge, or, as those who adhere to innatism maintain, minds brimming with knowledge from day one.

Both philosophies fed into the assembly line pedagogy, funneling talent into the narrow and restricted neck of an hourglass, to prepare them for world of work and leisure. What is increasingly evident, however, is that this approach is inadequate, even for those leaving school in the next decade.

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Infographic: Benefits of Language Learning

Infographic: Benefits of Language Learning | Differentiated and ict Instruction | Scoop.it

This infographic highlights the many ways that language learning and bilingualism benefit people of all ages by improving academic skills, job prospects, and health..


Via Peter Rettig, Evdokia Roka
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Peter Rettig's curator insight, May 6, 9:48 AM
A great infographic showing the benefits of language learning during three life stages...
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6 Tips To Use Virtual Reality In Online Training - eLearning Industry

6 Tips To Use Virtual Reality In Online Training - eLearning Industry | Differentiated and ict Instruction | Scoop.it
Wondering how to incorporate Virtual Reality in online training? Check 6 tips on how to use Virtual Reality in online training.
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Will Augmented Reality Replace Our Smartphones?

Will Augmented Reality Replace Our Smartphones? | Differentiated and ict Instruction | Scoop.it
Will AR ever be viable enough to replace the phones in our pockets? Is it overrated? Is it possible? Let us know what you think in our community discussion!

Via Javier Sánchez Bolado, Juhani Pihkala, Aki Puustinen, Mark E. Deschaine, PhD
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Virtual Reality and Education in 2016

Virtual Reality and Education in 2016 | Differentiated and ict Instruction | Scoop.it
When it comes to virtual reality and education, what can schools expect in 2016? Will this technology go mainstream in classrooms?
Via Ines Bieler, Dean J. Fusto, Peter Mellow
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Bonnie Bracey Sutton's curator insight, April 23, 7:17 AM
I have had the pleasure of informal learning at CIRCL to do virtual reality, AI and mixed reality. Here is where to go to find more pedagogy, http://circlcenter.org/resources/five-ways-circl-can-help/

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6 Key Trends in Educational Technology

6 Key Trends in Educational Technology | Differentiated and ict Instruction | Scoop.it

1. Coding as a literacy

2. Supporting students as creators

3. Collaborative learning

4. Deeper learning approaches

5. Rethinking how schools work

6. Redesigning learning spaces


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Δράση διαδικτυακών μαθημάτων (online lessons): «Παιδαγωγική αξιοποίηση των ΤΠΕ και των εργαλείων Web 2.0 για την υλοποίηση συνεργατικών δραστηριοτήτων σε έργα eTwinning και την ενσωμάτωσή τους στη ...

Δράση διαδικτυακών μαθημάτων (online lessons): «Παιδαγωγική αξιοποίηση των ΤΠΕ και των εργαλείων Web 2.0 για την υλοποίηση συνεργατικών δραστηριοτήτων σε έργα eTwinning και την ενσωμάτωσή τους στη ... | Differentiated and ict Instruction | Scoop.it

Δικαίωμα εγγραφής έχουν όλοι οι eTwinners εκπαιδευτικοί, όλων των ειδικοτήτων.

Προθεσμία υποβολής αίτησης: Παρασκευή 30 Ιουνίου 2017

Πατήστε εδώ για την υποβολή της αίτησής σας

 


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Is Augmented Reality the Future of Computing?

Is Augmented Reality the Future of Computing? | Differentiated and ict Instruction | Scoop.it
I just attended the Augmented World Expo (AWE) conference. The conference covers virtual reality (VR), mixed reality (MR) and augmented reality (AR), but the focus here is mostly on augmented and mixed reality. The goal of these technologies is to create a seamless bridge between the real world and the virtual for a whole variety of applications. While this goal hasn’t been met just yet, I got a distinct sense that these technologies represent a new future of computing.
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OFFREDI Didier's curator insight, June 13, 4:51 AM
Is Augmented Reality the Future of Computing? | @scoopit via @EduPeaks http://sco.lt/...
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Today, Kids Need To Learn More Than Facts, But To Solve Problems And Innovate

Today, Kids Need To Learn More Than Facts, But To Solve Problems And Innovate | Differentiated and ict Instruction | Scoop.it

Today, however, teenagers carry far more information and computing power in their pockets than would ever fit in their heads. So the ability to retain knowledge and manipulate numbers with facility has become, to a large extent, outdated skills. So kids today need to learn how to understand systems and solve problems.


Via Nik Peachey, Jim Lerman, Bonnie Bracey Sutton, THE *OFFICIAL ANDREASCY*, Stephania Savva, Ph.D
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Gust MEES's curator insight, June 9, 8:04 AM

Traditionally, we went to school to attain knowledge. The smart kids knew that Columbus discovered America in 1492 and that the square root of 64 is eight. They studied diligently at home so that when the teacher asked a question they could shoot their hand up and be praised for their good work.

 

Today, however, teenagers carry far more information and computing power in their pockets than would ever fit in their heads. So the ability to retain knowledge and manipulate numbers with facility has become, to a large extent, outdated skills. So kids today need to learn how to understand systems and solve problems.

 

Fortunately, there are an increasing number of programs that are designed to do just that. At the college level, programs like Stanford's d.school teach design thinking and entrepreneurship classes have become standard in business school curriculums. More recently, a wide variety of secondary school level programs have begun to take hold and are giving students a leg up.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2014/10/03/design-the-learning-of-your-learners-students-ideas/

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 

MrBieb's curator insight, June 16, 5:05 AM

Toch dient er altijd een basis aan begrippen (woordenschat) kennis geleerd te worden alvorens überhaupt de berg aan informatie beklommen of uitgespit kan worden.Klassiek onderwijs blijft nodig.

Nevermore Sithole's curator insight, Today, 9:46 AM
Today, Kids Need To Learn More Than Facts, But To Solve Problems And Innovate
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Designing talk in social networks: What Facebook teaches about conversation

Designing talk in social networks: What Facebook teaches about conversation | Differentiated and ict Instruction | Scoop.it

Drawing from an ecological interactional analysis of the Facebook communications of three German-speaking academics whose social and professional lives are largely led in English, the authors consider the kinds of symbolic maneuvers required to participate in the translingual conversational flows of SNS-mediated communication. Based on this analysis, this article argues that texts generated through SNS-mediated communication can provide classroom opportunities for critical, stylistically sensitive reflection on the nature of talk in line with multiliteracies approaches.


Via Nik Peachey, Mark E. Deschaine, PhD
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Nik Peachey's curator insight, June 2, 2:06 AM

Interesting research.

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How Games Can Hook Students With Short Attention Spans

How Games Can Hook Students With Short Attention Spans | Differentiated and ict Instruction | Scoop.it

"Modern human beings have a shorter attention span than goldfish: ours is, on average, below eight seconds while the little fish can focus for nine seconds. These decreasing attention levels are driven by people’s constant use of technology."


Via EDTECH@UTRGV
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Hannah Johnston's curator insight, May 29, 7:44 PM
Due to the increased use of technology, modern humans are experiencing shorter attention spans. This statement applies to students in school as well. Long and boring lessons would have little impact on a student, therefore a teacher should transform their pedagogy in order to engage students. 

Teachers should implement game aspects to their teaching, such as creating leader boards, levels and badges. By transforming activities to incorporate these game-like aspects, students would be engaged in their learning.  
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12 Best VR Headsets for Kids and Teens

12 Best VR Headsets for Kids and Teens | Differentiated and ict Instruction | Scoop.it
There are some really cool VR headsets for kids and teens available now. Everyone can’t wait to jump into a virtual reality world and kids are no exception.
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12 Virtual Reality in Education Apps - STEM Learning

12 Virtual Reality in Education Apps - STEM Learning | Differentiated and ict Instruction | Scoop.it

"Virtual reality in education is a really exciting time in children, and adults, lives. There is something amazing about being immersed in a 3D environment that compels students to come back for more. Students are able to absorb information in a 3D world, while having an engaging and fun experience. There are many platforms for students to use, such as Google Cardboard, Daydream, Oculus Rift, HTC Vive and Samsung Gear VR. For an out of this world learning experience, here are 12 of the best virtual reality education apps available for STEM learning."


Via John Evans, Norton Gusky
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Norton Gusky's curator insight, May 19, 7:38 AM
Augmented and virtual reality are gaining traction in education - what are the best uses? 
Fausto Cantu's curator insight, May 19, 4:33 PM
12 Virtual Reality in Education Apps - STEM Learning
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5 Facts You Need To Know To Understand, Navigate And Enjoy The Digital Brain Health Revolution

5 Facts You Need To Know To Understand, Navigate And Enjoy The Digital Brain Health Revolution | Differentiated and ict Instruction | Scoop.it
If “The future is already here — it’s just not very evenly distributed”...well, then let's start distributing the knowledge and the tools appropriately.

Via Mark E. Deschaine, PhD
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Your Brain Has A “Delete” Button–Here’s How To Use It

Your Brain Has A “Delete” Button–Here’s How To Use It | Differentiated and ict Instruction | Scoop.it

To take advantage of your brain’s natural gardening system, simply think about the things that are important to you. Your gardeners will strengthen those connections and prune the ones that you care about less. It’s how you help the garden of your brain flower.

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3 Instructional Design Strategies For Virtual Reality Learning - eLearning Industry

3 Instructional Design Strategies For Virtual Reality Learning - eLearning Industry | Differentiated and ict Instruction | Scoop.it
Want to know how to create effective Virtual Reality Learning experiences? Check 3 Instructional Design strategies for Virtual Reality Learning.

Via Stephania Savva, Ph.D
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How to Use Augmented Reality in Education

How to Use Augmented Reality in Education | Differentiated and ict Instruction | Scoop.it
Pokémon Go did two things for society; introduced us to the capabilities of augmented reality (AR).

Via EDTECH@UTRGV, Mark E. Deschaine, PhD
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Fausto Cantu's curator insight, May 4, 8:38 PM
How to Use Augmented Reality in Education
Nevermore Sithole's curator insight, May 5, 6:34 AM
How to Use Augmented Reality in Education
elearning at eCampus ULg's curator insight, May 5, 7:50 AM
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MindMaze’s neural VR interface reads your mind to reflect your facial expression

MindMaze’s neural VR interface reads your mind to reflect your facial expression | Differentiated and ict Instruction | Scoop.it
MindMaze’s Neural VR Interface Reads Your Mind to Reflect Your Facial Expression

MASK, a new brain-computer product for desktop and mobile virtual reality headsets, can predict a smile or a wink milliseconds before you even move.

Via Kim Flintoff
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