Teachers--are you looking for a fun, engaging game for your classroom where students can learn from each other? That’s why we built Quizlet Live. It’s designed to bring fresh energy into classroom. Teams of students work together, racing to learn the material in a Quizlet study set. Correct answers move teams ahead, but wrong answers send teams back to zero. In order to win, students need to communicate with each other to make sure they pick correctly. How Quizlet Live works Teachers can launch Quizlet Live from any study sets and create a game in seconds (no accounts needed for your students). Just ask your students to type in quizlet.live on any device (computers, mobile phones, iPads etc) and enter the unique join code on your screen. Once all your students have joined, they are randomly assigned to an animal-themed team of 3 or 4 students. If the first random selection isn't good, teachers can also reshuffle the teams as many times as you need. Students move around the room to find their teammates so they can communicate more easily. Once everyone is settled, you can start the game and the race begins. Teammates work together to match correct answers faster than the other teams. For each game, twelve possible answers are spread across each teammate’s screen. Everyone on the team gets the same question but only one student has the answer. And so, they need to communicate with each other to find the correct answers in the least amount of time. Answers must be quick but accurate - one wrong answer and the team’s progress is reset to zero. The first team to clear their board of all the answers wins! At the end of a game, teachers get a class-level snapshot of how well the students know the material, breaking down what material students know well and what still needs the most attention. Here's a demo of how the game works, presented by the Quizlet Team. Why try Quizlet Live? Quizlet Live reinforces foundational knowledge in a fun, collaborative way that makes the learning experience even more memorable. Working as a team develops soft skills like communication and collaboration. The team dynamic also means that competition can be a positive experience for all students. Learners of all levels can contribute to a victory as part of a team. We’ve tested Quizlet Live with 50,000 teachers and 1,000,000 students during our beta and both teachers and students loved it! Students never wanted to stop playing. And teachers saw great conversations and learning come out of the game. Can I try it out? Quizlet Live is now available to all teachers on Quizlet (for free!). Just click on the “Live” button on any study set on the Quizlet website to get started or learn more here. And please tell us what you think! Can't find the "Live" Option? If you're a teacher but you don't see the "Live" option, check your settings to make sure your account is marked as "teacher" instead of "student." Then you should have access. If you're still having trouble, email us at email@example.com.
"Comics & Graphic Novel per Insegnare e Apprendere"
Come migliorare la qualità e la creatività del proprio insegnamento e raggiungere nuovi e importanti risultati con i propri apprendenti tramite il worklow, le pratiche per impiegare il linguaggio e le tecniche dei Comics
Docente Autore: Prof. Alberto Pian, ricercatore in ambito didattico in campo internazionale, consulente presso il MIUR
Docente Tutor: Prof. ssa Elisabetta Serrao, docente formatore Classi 2.0, Apple Distinguished Educator.
Breve descrizione generale: il corso offre agli insegnanti e ai formatori strumenti di ispirazione, worklow e pratiche per impiegare il linguaggio e le tecniche dei Comics (in particolare del genere Graphic Novel), nel proprio lavoro. Grazie a questo corso i partecipanti potranno migliorare la qualità e la creatività del proprio insegnamento e raggiungere nuovi e importanti risultati con i propri apprendenti. In particolare i partecipanti saranno in grado di: conoscere le linee generali della graphic novel; individuare i caratteri essenziali della composizione e della narrazione attraverso i comics; saper costruire una narrazione a fumetti senza usare tecniche di disegno; saper impostare un fumetto per un filmato; saper trasformare un fumetto in un filmato; usare a livello base alcune applicazioni per creare fumetti digitali; saper impiegare il fumetto nell’insegnamento attraverso una gamma variegata di attività.
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