In the diabetes world, I saw numerous commentators extolling the need for a parallel ice bucket challenge to raise money for diabetes research. This made me wonder why the idea of "making a difference" is almost universally equated with fundraising for research to the exclusion of all other needs in the global diabetes community.
Prediabetes increases the risk of cancer by 15 percent, with differing risks depending on the type of cancer, a meta-analysis comprising 16 studies and 891,426 participants from various regions of the world shows.
Celiac disease in its classical presentation includes a specific set of symptoms, but many people with the disease have something other than its classical form. Still other people have conditions related to wheat or gluten consumption that are not celiac disease at all. Due to this range of wheat- and gluten-related issues, doctors often encounter much confusing information in the scientific literature related to diagnosis and treatment of this array of ailments. When doctors fail to make timely diagnoses of patients with these conditions, furthermore, patients often face greater risks of illness and increased medical expenses.
Reflecting a trend of gamification, a growing number of apps are designed to help kids learn to manage their health, tackling subjects such as diabetes, asthma and even psychological aspects of growing up. Sanofi Diabetes, a division of Sanofi-Aventis, launched an app in the UK on Wednesday oriented towards kids with type 1 diabetes and their friends, parents and caregivers called Mission T1D. The setting is a virtual school in which players earn their knowledge when they win enough points to unlock short, easy-to-remember tips about living with type 1 diabetes and in some cases shareable, educational videos. The game includes quizzes that cover the basics of the disease as well as those of hypoglycemia, what it's like to live with type 1 diabetes and healthy eating to manage diabetes.