ABSTRACT: This paper explores infrastructure supporting humanities–computer science research in large–scale image data by asking: Why is collaboration a requirement for work within digital humanities projects? What is required for fruitful interdisciplinary collaboration? What are the technical and intellectual approaches to constructing such an infrastructure? What are the challenges associated with digital humanities collaborative work? We reveal that digital humanities collaboration requires the creation and deployment of tools for sharing that function to improve collaboration involving large–scale data repository analysis among multiple sites, academic disciplines, and participants through data sharing, software sharing, and knowledge sharing practices.
FROM SITE: A fab lab (fabrication laboratory) is a small-scale workshop offering (personal) digital fabrication.A fab lab is generally equipped with an array of flexible computer controlled tools that cover several different length scales and various materials, with the aim to make "almost anything". This includes technology-enabled products generally perceived as limited to mass production.
FROM SITE: Making the user the focus of the design process is very important. In addition to the hardware, representation, and interface, the way in which the user uses the application must be addressed. The user should feel that the application has a purpose. Applications may be designed to entertain, educate, enlighten, visualize information, and so on, but there must be either a narrative or a task that can be carried out.
FROM SITE: Virtual reality (VR), is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones.
FROM FLYER: The Extreme Science and Engineering Discovery Environment (XSEDE) is the most advanced, powerful, and robust collection of integrated digital resources and services in the world. It is a single virtual system that scientists can use to interactively share computing resources, data, and expertise.
FROM SITE: The Champaign Urbana Community Fab Lab is an open source community of people who like to design and make things. Our principal focus is to provide a safe and fun learning environment, so that students of all ages can master modern design and fabrication technology. The Fab Lab features tools and work space for teachers, students, technical hobbyists, artisans, and others. We celebrate entrepreneurial initiative.
This chapter discusses the current state, issues, and direction of the development and use of international standards for use in Augmented Reality (AR) applications and services. More specifically, the paper focuses on AR and mobile devices. Enterprise AR applications are not discussed in this chapter. There are many existing international standard that can be used in AR applications but there may not be defined best practices or profiles of those standards that effectively meet AR development requirements. This chapter provides information on a number of standards that can be used for AR applications but may need further international agreements on best practice use.
FROM SITE: Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.
Abstract—We present the results from a qualitative and quantitative user study comparing fishtank virtual-reality (VR) and CAVE displays. The results of the qualitative study show that users preferred the fishtank VR display to the CAVE system for our scientific visualization application because of perceived higher resolution, brightness and crispness of imagery, and comfort of use. The results of the quantitative study show that users performed an abstract visual search task significantly more quickly and more accurately on the fishtank VR display system than in the CAVE. The same study also showed that visual context had no significant effect on task performance for either of the platforms. We suggest that fishtank VR displays are more effective than CAVEs for applications in which the task occurs outside the user’s reference frame, the user views and manipulates the virtual world from the outside in, and the size of the virtual object that the user interacts with is smaller than the user’s body and fits into the fishtank VR display. The results of both studies support this proposition.
A cave automatic virtual environment (better known by the recursive acronym CAVE) is an immersive virtual reality environment where projectors are directed to three, four, five or six of the walls of a room-sized cube.
Started showing a picture of a smell sensory device/experiment (what smell versus what see & taste).
Alan is interested in interact/interface with computers & the world.
Talking about "Caves": fully immersive virtual reality spaces.
2 big tasks:
decide what you want to do with it
Caves are only as good as the software.
If the person's body is not encoded it is diconcerting; discussion of easily making people trip/fall without ever touching them.
Lot's of Twitter backchatter about the ethics of VR (esp. with the high cost of Caves and access).
Alan is now talking about more accessible VR, things like a "fish tank" VR.
Alan's Definition of VR: a medium composed of interactive computer simulations that sense the participant's position and replace or augment the feedback to one or more senses--giving the feeling of being immersed or being present in the simulation.
Sensors: to determine pose and info about the world
Smartphone & Tables have them all!!!
Fiducial Symbols/Markers: something you put in the world that makes it easy for the camera to recognize.
Natural Feature Tracking (NFT): Faces, Skylines, Natural Features, QCAR-Qualcomm (Qualcomm example allows for interaction with "buttons" that changed the color of the augmented object.)
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