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DHHpC12 @ICHASS
This is one of the spaces I'll be taking notes for the Digital Humanities High-performance Computer Collaboratory.
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Techne » A Glossary of Digital Humanities?

Techne » A Glossary of Digital Humanities? | DHHpC12 @ICHASS | Scoop.it

FROM SITE: One of the biggest challenges for digital humanities newbies is getting a handle on the vocabulary. The digital humanities community is open, welcoming, and willing to answer questions. They even created a website for that, DHAnswers. But, most newcomers don’t have enough vocabulary to be confident in framing a question.

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Fab lab - Wikipedia

Fab lab - Wikipedia | DHHpC12 @ICHASS | Scoop.it

FROM SITE: A fab lab (fabrication laboratory) is a small-scale workshop offering (personal) digital fabrication.A fab lab is generally equipped with an array of flexible computer controlled tools that cover several different length scales and various materials, with the aim to make "almost anything". This includes technology-enabled products generally perceived as limited to mass production.

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Augmented reality - Wikipedia

Augmented reality - Wikipedia | DHHpC12 @ICHASS | Scoop.it

FROM SITE: Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.

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CAVE: Cave automatic virtual environment

CAVE: Cave automatic virtual environment | DHHpC12 @ICHASS | Scoop.it

A cave automatic virtual environment (better known by the recursive acronym CAVE) is an immersive virtual reality environment where projectors are directed to three, four, five or six of the walls of a room-sized cube. 

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Information visualization - Wikipedia

Information visualization - Wikipedia | DHHpC12 @ICHASS | Scoop.it

FROM SITE: Information visualization is the interdisciplinary study of "the visual representation of large-scale collections of non-numerical information, such as files and lines of code in software systems, library and bibliographic databases, networks of relations on the internet, and so forth".

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Visualization (computer graphics) - Wikipedia

Visualization (computer graphics) - Wikipedia | DHHpC12 @ICHASS | Scoop.it

FROM SITE: Visualization is any technique for creating images, diagrams, or animations to communicate a message. Visualization through visual imagery has been an effective way to communicate both abstract and concrete ideas since the dawn of man.

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Proprioception - Wikipedia

Proprioception - Wikipedia | DHHpC12 @ICHASS | Scoop.it

FROM CITE: Proprioception ( /ˌproʊpri.ɵˈsɛpʃən/ pro-pree-o-sep-shən), from Latin proprius, meaning "one's own", "individual" and perception, is the sense of the relative position of neighbouring parts of the body and strength of effort being employed in movement.[1] It is distinguished from exteroception, by which we perceive the outside world, and interoception, by which we perceive pain, hunger, etc., and the movement of internal organs.

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Big data - Wikipedia

FROM SITE: In information technology, big data[1][2] is a loosely-defined term used to describe data sets so large and complex that they become awkward to work with using on-hand database management tools.

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Fiduciary marker - Wikipedia

FROM SITE: A fiducial marker or fiducial is an object used in the field of view of an imaging system which appears in the image produced, for use as a point of reference or a measure.

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Virtual reality: Wikipedia

Virtual reality: Wikipedia | DHHpC12 @ICHASS | Scoop.it

FROM SITE: Virtual reality (VR), is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones.

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Interpolation - Wikipedia

Interpolation - Wikipedia | DHHpC12 @ICHASS | Scoop.it

FROM SITE: In the mathematical field of numerical analysis, interpolation is a method of constructing new data points within the range of a discrete set of known data points.

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Scientific visualization - Wikipedia

Scientific visualization - Wikipedia | DHHpC12 @ICHASS | Scoop.it

FROM CITE: Scientific visualization (also spelled scientific visualisation) is an interdisciplinary branch of science according to Friendly (2008) "primarily concerned with the visualization of three-dimensional phenomena (architectural, meteorological, medical, biological, etc.), where the emphasis is on realistic renderings of volumes, surfaces, illumination sources, and so forth, perhaps with a dynamic (time) component".[2] It is also considered a branch of computer science that is a subset of computer graphics. The purpose of scientific visualization is to graphically illustrate scientific data to enable scientists to understand, illustrate, and glean insight from their data.

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Computer vision - Wikipedia

Computer vision - Wikipedia | DHHpC12 @ICHASS | Scoop.it

FROM CITE: Computer vision is a field that includes methods for acquiring, processing, analysing, and understanding images and, in general, high-dimensional data from the real world in order to produce numerical or symbolic information, e.g., in the forms of decisions.[1][2][3] A theme in the development of this field has been to duplicate the abilities of human vision by electronically perceiving and understanding an image.[4] This image understanding can be seen as the disentangling of symbolic information from image data using models constructed with the aid of geometry, physics, statistics, and learning theory.[5] Computer vision has also been described as the enterprise of automating and integrating a wide range of processes and representations for vision perception.[6]

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