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DHHPC12 @ USC
Notes and resources for second week of DHHPC12.
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Amazon.com: Game Development with Unity (9781435456587): Michelle Menard: Books

Game Development with Unity

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Game Development with Unity [Michelle Menard]

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Amazon.com: Software Engineering: A Practitioner's Approach (9780073375977): Roger Pressman: Books

Software Engineering: A Practitioner's Approach [Roger Pressman] on Amazon.com. 

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Unity Script Reference – GameObject

Base class for all entities in Unity scenes.

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Amazon.com: Game Development with Unity (9781435456587): Michelle Menard: Books

Amazon.com: Game Development with Unity (9781435456587): Michelle Menard: Books | DHHPC12 @ USC | Scoop.it

Game Development with Unity [Michelle Menard] 

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Amazon.com: Game Design Foundations, Second Edition (9781598220346): Roger E. Pedersen: Books

Game Design Foundations, Second Edition

~ Roger E. Pedersen (author) More about this product
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Game Design Foundations, Second Edition [Roger E. Pedersen] 

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Resource files for Android workshop

Resource files for Android workshop | DHHPC12 @ USC | Scoop.it
Resource files for Android workshop. Contribute to android-intro-workshop development by creating an account on GitHub.
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Unity Script Reference – Scripting Overview

This is a short overview of how scripting inside Unity works.

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Persuasive Games: The Expressive Power of Videogames (9780262514880): Ian Bogost: Books

Persuasive Games: The Expressive Power of Videogames

~ Ian Bogost (author) More about this product
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Book Description: Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric.Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning. Bogost is both an academic researcher and videogame designer, and Persuasive Games reflects both theoretical and a game design goals.

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