Building Multiplayer Games with Node.js and Socket.IO | Development on Various Platforms |

With the release of the Ouya, Xbox One and PS4 this year, couch-based console gaming appears to be as popular as ever. Despite the proliferation of multi-player games available on mobile devices, and even the advent of multi-player experiences available on the web, sitting next to the person you’re playing a game with is still an irreplaceable experience. While experimenting with Node.js and the Socket.IO library, I found a perfect opportunity to not only learn some interesting new technologies, but also experiment with using the web and common devices (computers and mobile phones) to replicate a console-like gaming experience.

This article will give a brief overview of the fundamental concepts of the Socket.IO library in the context of building a multi-player, multi-screen word game. A web browser on a large screen device, such as a TV or computer will be the ‘console’ and mobile browsers will act as the ‘controllers’. Socket.IO and Node.js will provide the necessary wiring for all the browsers to share data and provide a cohesive, real-time game experience.

Via Jan Hesse