Developers Rights Management (DRM)
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Search Results for digital rights management

Search Results for digital rights management | Developers Rights Management (DRM) | Scoop.it
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Digital Rights Management Software Developers in the US Industry ...

Two opposing trends characterized the Digital Rights Management Software Developers industry in the past five years. On the one hand, decreasing disposable incomes amid the recession resulted in lower sales of ...
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Digital Rights Management | Xbox License Transfer | Xbox DRM - Xbox.com

Digital Rights Management | Xbox License Transfer | Xbox DRM - Xbox.com | Developers Rights Management (DRM) | Scoop.it
Learn about Digital Rights Management (DRM), protected content and how to transfer licenses with Xbox LIVE.
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SimCity 2013 review: is it worth it? — Yes and No - Your Houston News

SimCity 2013 review: is it worth it? — Yes and No - Your Houston News | Developers Rights Management (DRM) | Scoop.it
The Guardian
SimCity 2013 review: is it worth it? — Yes and No
Your Houston News
Perhaps EA and the developers should've used their knowledge in simulation design to better anticipate the economics of supply and demand.
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7 Ways To Stop Piracy Without DRM

7 Ways To Stop Piracy Without DRM | Developers Rights Management (DRM) | Scoop.it
Piracy’s a fact of life. As a defence against having their intellectual properties swiped, cracked and traded online like so many baseball cards...
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Digital Rights Management - Topics A-Z (eGovernment Resource Centre)

Digital Rights Management - Topics A-Z (eGovernment Resource Centre) | Developers Rights Management (DRM) | Scoop.it
Topics A-Z listing of articles and resources about digital rights management within government.
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colection of severla articals on DRM colected by Victora goverment

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Digital rights management - Wikipedia, the free encyclopedia

Digital rights management (DRM) is a class of controversial access control technologies that are used by hardware manufacturers, publishers, copyright holders, and individuals with the intent to limit the use of digital content and devices after sale. DRM is any technology that inhibits uses of digital content that are not desired or intended by the content provider. DRM also includes specific instances of digital works or devices. Companies such as Amazon, AT&T, AOL, Apple Inc., BBC, Microsoft, Electronic Arts, and Sony use digital rights management. In 1998, the Digital Millennium Copyright Act (DMCA) was passed in the United States to impose criminal penalties on those who make available technologies whose primary purpose and function are to circumvent content protection technologies.[1]

The use of digital rights management is not universally accepted. Some content providers claim that DRM is necessary to fight copyright infringement online and that it can help the copyright holder maintain artistic control[2] or ensure continued revenue streams.[3] Those opposed to DRM contend there is no evidence that DRM helps prevent copyright infringement, arguing instead that it serves only to inconvenience legitimate customers, and that DRM helps big business stifle innovation and competition.[4] Furthermore, works can become permanently inaccessible if the DRM scheme changes or if the service is discontinued.[5] Proponents argue that digital locks should be considered necessary to prevent "intellectual property" from being copied freely, just as physical locks are needed to prevent personal property from being stolen.[6]

Digital locks placed in accordance with DRM policies can also restrict users from doing something perfectly legal, such as making backup copies of CDs or DVDs, lending materials out through a library, accessing works in the public domain, or using copyrighted materials for research and education under fair use laws.[6] Some opponents, such as the Free Software Foundation (FSF) through its Defective by Design campaign, maintain that the use of the word "rights" is misleading and suggest that people instead use the term "digital restrictions management".[7] Their position is that copyright holders are restricting the use of material in ways that are beyond the scope of existing copyright laws, and should not be covered by future laws.[8] The Electronic Frontier Foundation (EFF) and the FSF consider the use of DRM systems to be anti-competitive practice.[9][10]

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