Design Principles of Gaming in Education
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Design Principles of Gaming in Education
If They Can Play Games, They Can Study
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The 100-Second Guide To Gamification In Education | Edudemic

The 100-Second Guide To Gamification In Education | Edudemic | Design Principles of Gaming in Education | Scoop.it

The 100-Second Guide To Gamification In Education

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The 8 Core Drives of Gamification (#7): Unpredictability & Curiosity

The 8 Core Drives of Gamification (#7): Unpredictability & Curiosity | Design Principles of Gaming in Education | Scoop.it
Gamification Gosu Yu-kai Chou explains the 7th Core Drive: Unpredictability & Curiosity in his gamification framework Octalysis.
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Gamification Design: 4 Phases of a Player's Journey

Gamification Design: 4 Phases of a Player's Journey | Design Principles of Gaming in Education | Scoop.it
Gamification Gosu Yu-kai Chou explains how a Player's Journey is broken down into 4 distinct phases that needs to be optimized for motivation.
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In Defense of PBLs and Extrinsic Motivation - Gamification Co

In Defense of PBLs and Extrinsic Motivation - Gamification Co | Design Principles of Gaming in Education | Scoop.it
“It’s all about money, not freedom, ya’ll, okay? Nothing to do with freedom. If you think you’re free, try going somewhere without money, okay?” – Bill Hicks, comedian Much has been written in the area of enterprise gamification about intrinsic and extrinsic motivation, the basic ideas being as follows: -  Because money is considered an [...]
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The Bureau: XCOM Declassified - "Last Defense" Trailer

Our last line of defense rests upon the shoulders of Special Agent William Carter and the able men of The Bureau. But a wrong order can mean death for not on...
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Gamification 101: The Psychology of Motivation - Lithosphere Community

Gamification 101: The Psychology of Motivation - Lithosphere Community | Design Principles of Gaming in Education | Scoop.it
Michael Wu, Ph.D. is Lithium's Principal Scientist of Analytics, digging into the complex dynamics of social interaction and group behavior in onl
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How Gaming Transforms the Workplace | Ross SMITH

With widespread access to broadband, social networks and multiple connected devices and tools on a daily basis, people are increasingly engaging in a fully c...
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Paidia-Ludus Challenge

Paidia-Ludus Challenge | Design Principles of Gaming in Education | Scoop.it
"Paidia"-the term for a game category where the play isn't dependent on the rules, but rather on what you can think of. "Ludus"-The term for a game category where the rules are absolute and unchang...
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Web 2.0 Expo SF 2011: Amy Jo Kim, "Beyond Gamification: 7 Core..."

Amy Jo Kim (ShuffleBrain), "Beyond Gamification: 7 Core Concepts to Create Compelling Products"
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Smart Gamification: Seven Core Concepts for Creating Compelling Experiences | Amy Jo KIM

Games are infiltrating every aspect of daily life - and everyone's now a gamer, in one form or another. Early-on "gamification" involved adding simple game m...
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Self Determination Theory – Finding the right kind of motivation : Generally Thinking

Self Determination Theory – Finding the right kind of motivation : Generally Thinking | Design Principles of Gaming in Education | Scoop.it
On second thoughts, specialization IS for insects.
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MySalesGame

MySalesGame | Design Principles of Gaming in Education | Scoop.it
MySalesGame use sales gamification to enable your salespeople to see how they stack among their peers, and use coaching and training to improve performance.
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Octalysis: Complete Gamification Framework - Yu-kai Chou

Octalysis: Complete Gamification Framework - Yu-kai Chou | Design Principles of Gaming in Education | Scoop.it
The internationally well-known Gamification Framework Octalysis converts any campaign into actionable steps by breaking down motivation into 8 Core Drives.
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Fun is the Future: Mastering Gamification - YouTube

Google Tech Talk October 26, 2010 Presented by Gabe Zichermann. ABSTRACT Gamification is fundamentally rewriting the rules of engagement for product design a...
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Grinding (video gaming) - Wikipedia, the free encyclopedia

Grinding is a term used in video gaming to describe the process of engaging in repetitive tasks during video games. [1][2] The most common usage is in the context of MMORPGs like World of Warcraft, Tibia, or Lineage [3] in which it is often necessary for a character to repeatedly kill AI-controlled monsters, using basically the same strategy over again to advance their character level to be able to access newer content. MUDs, generally sharing much of the same gameplay as MMORPGs, encounter the same problem. Grinding may be required by some games to unlock additional features.

Synonyms for grinding include the figurative terms treadmilling[citation needed] (a comparison with exercise treadmills) and pushing the bar (it can be a reference to a weightlifter "pushing the bar" on a bench press, over and over to get muscle gains, or a reference to Skinner boxes in which animals, having learned that pushing a button will sometimes produce a treat, will devote time to pushing the bar over and over again, or also can be a graphical reference to push the character's experience bar to higher values). Related terms include farming (in which the repetition is undertaken in order to obtain items, relating the activity to tending a farm field), and catassing, which refers to extended or obsessive play sessions. Used as a noun, a grind (or treadmill) is a designed in-game aspect which requires the player to engage in grinding.

Grinding is a controversial subject among players. Many do not enjoy it, and disparage it as a symptom of poor or uninspired game design. Others embrace it, claiming that all games feature grinding to some extent, or claim to enjoy the practice of regular grinding. Some games, especially free to play games, allow players to bypass grinding by paying additional fees.

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Collaborative Consumption - Sharing reinvented through technology. Watch Rachel's TED Talk.

Collaborative Consumption - Sharing reinvented through technology. Watch Rachel's TED Talk. | Design Principles of Gaming in Education | Scoop.it
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Collaborative Consumption - The Gamification of Reputation & Trust

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Putting the Fun in Functional: Applying Game Mechanics to Functional Software

Google Tech Talks January 29, 2009 ABSTRACT In this session, we'll review the psychology and system thinking behind game design, and learn how to use game me...
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Stack Overflow

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Site for Programmers to Ask and Answer Questions

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Relatedness: The Often Ignored Glue of Gamification - Andrzej's Blog

Relatedness: The Often Ignored Glue of Gamification - Andrzej's Blog | Design Principles of Gaming in Education | Scoop.it
Another great conversation with my friend Scott Sinclair and another batch of inspiration for a blog. This time about why social is really the key to gamif
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BBC`s panorama - videogame addiction ? - part 2/2

rights to bbc - no copyright infringement intended The BBC1s panorama takes a lood at videogame and thier effects of people. are they additive or should peop...
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Learning Gamification from Game Addiction

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The Principles of Gamification | PlayGen

The Principles of Gamification | PlayGen | Design Principles of Gaming in Education | Scoop.it
The principles behind gamification, a relatively modern process that's steadily immersing itself in the rapid acceleration and advancement of modern technology.
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Very well written

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