Community PlanIt is an online game platform for local, community planning. It is a time-delimited, mission-based game, where players earn points and complete missions by answering questions and engaging in challenges related to a planning process. All the while, they’re able to meet other stakeholders, try out ideas, and understand where their opinions fit into the larger planning effort.
"If the first stage of leading a culture of innovation is acknowledging that ‘organisations are not mechanisms and people are not components’, stage two is accepting that there’s no quick fix. “There are all kinds of things that will get in the way of creativity, but there is no guaranteed formula for making it happen,” says Robinson.
"He continues: “Very often people are looking for silver bullets: ‘How do we do it?’ There are rules and conventions you can learn from the past, but the great thing with creativity is there is always a chance you can come up with something completely different that no one has ever thought of before, and there is no set formula to get to that. It’s about recognising that this isn’t just about efficiency. It’s about a frame of mind. It’s a state of possibility that people have to engage with.”
MEMBERS of a Northumberland village youth group have been undertaking a special project to find out the views of their peers about a proposed new surface mine development in the south-east of the county – an innovative approach to community engagement that has been so well received that Banks are looking at applying it on other projects around the country.
I noticed my youngest son raising his thin arm as high as he could. I had no idea what he planned to say. When the moderator called on him, the room became quiet. He said in a determined voice, “I’d like to recommend a tire swing. I’ve noticed at other parks that kids of all ages play on them. And plus they’re really fun.”
The day he met our mayor, my son walked her to the tire swing and retold this story. It made a big impression on him: He proposed a good idea and grown-ups listened.
My focus is the key importance of spatial awareness in redesigning spaces for learning. I hope the second decade of this century will be marked by an awareness that redesigning spaces will be as important to change processes, as describing the new skills deemed necessary for learning and career creation in the last decade. I will focus on our journey of change as a case study for education redesign.
The United Nations Development Program (UNDP) and the Ministry of Youth and Sport of Azerbaijan Republic in close partnership with Azerbaijan Youth Foundation implement the joint-project entitled “Youth Participation in Decision Making and Policy Implementation."
The project is also designed along the key priorities of national youth policy set forth in the State Programme of Azerbaijani Youth in 2011-2015 (SPAY), particularly echoing the SPAY goal of “increasing the role of youth in governance and development of civil society."
Y20, a three-day youth summit ahead of the June G20 in Mexico, was yet another opportunity for the voice of young people to be ignored. The unrepresentative final communiqué is likely to have no impact on policy or the lives of young people. We need to stop our amateurish approach to young people’s voice and influence in global decision-making and get real. We’re letting young people down by our complacency and ineffectiveness, and we must do better.
It will take a new set of planning and design principles to create more resilient cities, more resilient communities, and more resilient buildings. This will take a significant revision of current thinking. As a starting point we propose the following as an overarching set of principles for creating greater urban resilience...
During the creative process, the brain shuts off its normal inhibition of new ideas. Most of the time, it's important to self monitor so you don’t say everything you think or do everything you consider.