Education Tech & Tools
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Education Tech & Tools
a lttle of this and little that focused on learning and training with technology
Curated by ghbrett
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Rescooped by ghbrett from Agile Learning!

20 Questions To Guide Inquiry-Based Learning

20 Questions To Guide Inquiry-Based Learning | Education Tech & Tools |

20 Questions To Guide Inquiry-Based Learning

[Covers the] breakdown of the inquiry process for learning on (who offer the references that appear below the graphic). Most helpfully, it offers 20 questions that can guide student research at any stage, including:

What do I want to know about this topic?
How do I know I know it?
What kinds of resources might help?
How do I know the info is valid?
Does my research raise new questions?
And, in a nod to digital and social media, How do I use media to express my message?

...overlaps with ...self-directed learning...



Via Stephanie Sandifer, Deb Nystrom, REVELN
David Hain's curator insight, October 28, 2013 3:13 AM

Good framework for research.

Anthea Willey 's curator insight, October 28, 2013 4:07 AM

Love this simplified diagram when you need to do some indepth research this could help

Deb Nystrom, REVELN's curator insight, November 2, 2013 2:03 PM

Always useful to find visual learning frameworks that guide inquiry, including self-directed inquiry.    These questions could also be helpful with co-learning, group and individual coaching, and appreciative inquiry. ~  D

Rescooped by ghbrett from Tinkering and Innovating in Education!

Brightworks: An Extraordinary School

"Brightworks is a school that reimagines education. By taking the best practices from both early childhood education and hands-on, project-based experiential learning, we strive to meet students’ needs in a flexible, mixed-age environment that breaks the traditional walls between school and the community outside the classroom. We offer a broad-spectrum learning environment designed to encourage creative capacity, tenacity, and citizenship." 

-- from source:

ghbrett's insight:

This site is a wonderful resource. Brightworks is a great innovative school found by Gever Tulley, Education Architect. You can read more about him on the Brightworks staff page.


Be sure to also have a look at the Brightworks Arc pages for more detail about the structure employed "... At Brightworks, students explore ideas and pursue their interests through a structure we call an arc. Each arc takes as its premise a central theme, to be explored from multiple perspectives. Students interact with this theme in three different phases: exploration, expression, and exposition."

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Rescooped by ghbrett from Invent To Learn: Making, Tinkering, and Engineering in the Classroom!

Logo Test by A. Martino

This is a test of the robot basic movement made by A. Martino at the factory where the Arduino Robot will be manufactured.

Via Sylvia Martinez
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Scooped by ghbrett!

Scratch | Home | imagine, program, share

Scratch | Home | imagine, program, share | Education Tech & Tools |

"Scratch is a programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web.
As young people create and share Scratch projects, they learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.

... Scratch is developed by the Lifelong Kindergarten Group at the MIT Media Lab, with financial support from the National Science Foundation, Microsoft, Intel Foundation, MacArthur Foundation, Google, Iomega and MIT Media Lab research consortia." from source:

ghbrett's curator insight, March 8, 2013 2:01 PM

MIT has a tradition of developing introductory programming tools for K-12 and older learners. Scratch is the latest one that I just learned about. At first glance it reminds me some what of Yahoo! Pipes. It's a visually oriented, scripted language. I'll need to play/work with it some to make a better assessment of it as a tool. While the site says this is aimed at teaching students about programing and computational science, I'd say it also is a tool for introducing student to digital animation and new media. 

Rescooped by ghbrett from Infotention!

The Science of “Chunking,” Working Memory, and How Pattern Recognition Fuels Creativity

The Science of “Chunking,” Working Memory, and How Pattern Recognition Fuels Creativity | Education Tech & Tools |

"The process of combining more primitive pieces of information to create something more meaningful is a crucial aspect both of learning and of consciousness and is one of the defining features of human experience. Once we have reached adulthood, we have decades of intensive learning behind us, where the discovery of thousands of useful combinations of features, as well as combinations of combinations and so on, has collectively generated an amazingly rich, hierarchical model of the world. Inside us is also written a multitude of mini strategies about how to direct our attention in order to maximize further learning. We can allow our attention to roam anywhere around us and glean interesting new clues about any facet of our local environment, to compare and potentially add to our extensive internal model."

Via Howard Rheingold
ghbrett's insight:

Robert Horn in his books, "Hypertext" 1989, and "Visual Language" 1998 also advocated the notion of "Chunking" information into segments that a reader / viewer could grasp effectively without being overwhelmed. This looks to be an interesting read. Thanks, Howard!

luiy's comment, January 30, 2013 11:49 AM
What makes the difference, Bor argues, is a concept called chunking, which allows us to hack the limits of our working memory — a kind of cognitive compression mechanism wherein we parse information into chunks that are more memorable and easier to process than the seemingly random bits of which they’re composed.
wayne_b's curator insight, February 6, 2013 10:58 AM

It is the process of combining various pieces of information to create something new and more meaningful - that is our learning process. As we combine information from one person or site, and add the thoughts of someone else, that we generate new ideas or expressions of those combined thoughts.

Anne Macdonell's curator insight, May 14, 2013 8:27 AM

Tech fuels chunking info and curation.

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The World Beyond the Word ~ Stephen's Web

The World Beyond the Word ~ Stephen's Web | Education Tech & Tools |

The World Beyond the Word
August 19, 2012
Keynote presentation delivered by Stephen Downes to Destination: Innovation, Banff, Alberta.

In order to manage the deluge of data produced by modern technology, a rapidly changing society, and challenging environmental and economic systems, we need to relearn what we understand as social and scientific literacy. The students of today and the innovators of tomorrow will speak languages we barely recognize today. What are the fundamentals of these new literacies, how do we learn them and teach them, and how do they redefine innovation in the future? In this talk Stephen Downes describes a future in which learning is a creative act and the environments and technologies that will be needed to support this learning.

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Rescooped by ghbrett from The 21st Century!

10 Specific Examples Of Emerging Educational Technologies

10 Specific Examples Of Emerging Educational Technologies | Education Tech & Tools |

Emergent Educational Technologies from Teach Thought and the New Media Consortium:

"1. Cloud Computing (12 Months or Less)


2. Mobile Learning (12 Months or Less)


3. Tablet Computing (12 Months or Less)


4. MOOCs (12 Months or Less)


5. Open Content (2-3 Years)


6. Learning Analytics [infographic source] (2-3 Years)


7. Games and Gamification (2-3 Years)


8. 3D Printing (4-5 Years)


9. Virtual and Remote Laboratories (4-5 Years)


10. Wearable Technology (4-5 Years)"






















from source: -


#Cloud-computing #mobile-learining #tablet-computing #MOOC #Open-Content #learning-analytics #gamification #3D-printing #virtual-laboratories #wearable-technology #emergent-learning-technology #learning

Via Dr. Susan Bainbridge
ghbrett's insight:

This article is an interpretation of the New Media Consortium's 2013 report series ( ). It presents brief summaries of the 10 emergent technologies within a 1 to 5 year time frame. However, the visible infographic is targeted at section Six - Learning Analytics. There are a number of other comments that go more in depth than I am able, so I'd recommend having a look at them below.

Nevermore Sithole's curator insight, March 29, 9:47 AM
Google Image Search Tips via Educators' Technology
Dr. Theresa Kauffman's curator insight, March 29, 9:58 AM
So exciting to have these engaging tools to consider for improved learning. We are all better when we share resources.
Nevermore Sithole's curator insight, March 30, 2:27 AM
10 Specific Examples Of Emerging Educational Technologies
Rescooped by ghbrett from Distance Ed!

Search, Collect and Organize Information Into Visual Learning Boards with Edcanvas

Via Robin Good, Dr. Steph
Becky Roehrs's curator insight, May 22, 2013 9:50 AM

This looks fantastic!

joanna prieto's curator insight, May 24, 2013 11:42 AM

Se ve genial la herramienta, la probaré y les cuento!


reyhan's curator insight, December 12, 2013 1:14 PM

EdCanvas is a web service which allows you to search, find, clip and collect any kind of content, from text to video clips and to organize it into visual boards for educational and learning purposes.


Differently than Pinterest, EdCanvas is specifically targeted at the education world and at schools and teachers, and it makes possible not just to collect "images" from web pages, but to collect and organize whichever content elements you want, including full web pages.


EdCanvas boards also offer the ability to easily reposition each item in the collection according to your preferences and it provides a number of pre-set layout options for displaying content in your boards.


The strongest feature for EdCanvas is an integrated search engine, which allows you to search for images, websites, video clips across Google, YouTube and Flickr, and lets you grab and drop any relevant result into anyone of your collections. Furthermore Edcanvas can connect directly to your Dropbox or Google Drive giving you access to all of your personal library files.

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PLN Starter Kit: A Resource for Fledgling Connected Educators (students, and life-long learners)

"This crowdsourced resource is meant to help those who are just beginning to start their journey as a "connected educator." It is not exhaustive. In fact, if all goes to plan, it will be a perpetual work in progress - just like the PLNs it will hopefully help build.


... PLN is an acronym for Personal Learning Network. The acronym is relatively new, but the idea is not. Teachers have always had learning networks—people we learn from and share with. Teachers are information junkies. We’re also social. Put the two together and you have a personal learning network." from source:

ghbrett's insight:

This site is a living document with links to very many resources related to creating, using, and understanding the values of Personal Learning Networks. It is a collection of information for a teacher, trainer, student, or life long learner that will help them to begin developing their own Personal Learning Network resources. 

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Rescooped by ghbrett from Distance Ed Archive!

The 7 Most Powerful Ideas In Learning Available Right Now

The 7 Most Powerful Ideas In Learning Available Right Now | Education Tech & Tools |

"These aren’t single tools to “try,” but news ways to think about how learners access media, how educators define success, and what the roles of immense digital communities should be in popularizing new learning models." from: source:

Via Ariana Amorim, Barbara Truman, ghbrett
ghbrett's insight:

This is a good article about shifts from traditional modes of learning and training to come in line with emerging trends in teaching and training. It presents a wholistic concept for how a teacher can combine analog and digital processes and concetps to ensure successful experiences for the learner.

Barbara Truman's curator insight, February 28, 2013 8:12 AM

Many of these principles apply to cross-generational learning that can take place all the time, everywhere if we figure out how to make it so. 

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Professor Seymour Papert

Professor Seymour Papert | Education Tech & Tools |

"Today Papert is considered the world's foremost expert on how technology can provide new ways to learn. He has carried out educational projects on every continent, some of them in remote villages in developing countries. He is a participant in developing the most influential cutting-edge opportunities for children to participate in the digital world. He serves on the advisory boards for MaMaMedia Inc. (whose founder, Idit Harel, was once a doctoral student of his at MIT) and of the LEGO Mindstorms product line (which was named after Papert's seminal book Mindstorms: Children, Computers and Powerful Ideas).


Papert lives in Maine, where he has founded a small laboratory called the Learning Barn to develop methods of learning that are too far ahead of the times for large-scale implementation. He has been named distinguished professor by the University of Maine and is credited with inspiring the first initiative aimed at giving a personal computer to every student of a state. He spends a large part of his time working in the Maine Youth Center in Portland, the state's facility for teenagers convicted of serious offenses.


Papert's contributions go beyond the field of education. He is a mathematician and is a cofounder with Marvin Minsky of the Artificial Intelligence Lab at MIT and a founding faculty member of the MIT Media Lab, where he continues to work. Papert collaborated for many years with Jean Piaget at the University of Geneva in Switzerland." - from source


NOTE: Recent article stated that re-reading "Mindstorms" after some two decades in education caused a revelation and a shift in his teaching. Once again, a timeless book of ideas and philosophy that we can still learn from. Worth Reading.

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