Cyborgs_Transhumanism
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Cyborgs_Transhumanism
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Rescooped by luiy from Le pouvoir du transhumanisme
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Perfect memory, #enhanced vision, an expert golf swing: The future of brain #implants | #health #cyborgs

Perfect memory, #enhanced vision, an expert golf swing: The future of brain #implants | #health #cyborgs | Cyborgs_Transhumanism | Scoop.it
How soon can we expect to see brain implants for perfect memory, enhanced vision, hypernormal focus or an expert golf swing? We're closer than you might think.

Via JP Fourcade
luiy's insight:

Today, effective brain-machine interfaces have to be wired directly into the brain to pick up the signals emanating from small groups of nerve cells. But nobody yet knows how to make devices that listen to the same nerve cells that long. Part of the problem is mechanical: The brain sloshes around inside the skull every time you move, and an implant that slips by a millimeter may become ineffective.

 

Another part of the problem is biological: The implant must be nontoxic and biocompatible so as not to provoke an immune reaction. It also must be small enough to be totally enclosed within the skull and energy-efficient enough that it can be recharged through induction coils placed on the scalp at night (as with the recharging stands now used for some electric toothbrushes).

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thierrydenys's curator insight, March 20, 2014 1:24 PM

You, me tomorrow ? Perfect memory, enhanced vision: The future of brain implants...

Rescooped by luiy from Le pouvoir du transhumanisme
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Computer Chips in Your #Brain | #cyborgs

A world where information can be downloaded to your brain isn't pure fantasy. | For more Futurescape, visit http://science.discovery.com/tv-shows/futurescape...

Via JP Fourcade
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Rescooped by luiy from Global Brain
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Wearable ‘neurocam’ records scenes when it detects user interest | #sensors #algorithms

Wearable ‘neurocam’ records scenes when it detects user interest | #sensors #algorithms | Cyborgs_Transhumanism | Scoop.it
(Credit: Neurowear) Keio University scientists have developed a neurocam --- a wearable camera system that detects emotions, based on an analysis of the

Via Spaceweaver
luiy's insight:

Keio University scientists have developed a “neurocam” — a wearable camera system that detects emotions, based on an analysis of the user’s brainwaves.

 

The hardware is a combination of Neurosky’s Mind Wave Mobile and a customized brainwave sensor.

 

The algorithm is based on measures of “interest” and “like” developed by Professor Mitsukura and the neurowear team.

 

The users interests are quantified on a range of 0 to 100. The camera automatically records five-second clips of scenes when the interest value exceeds 60, with timestamp and location, and can be replayed later and shared socially on Facebook.

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Rescooped by luiy from The Long Poiesis
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The virtual life, the worms, the brain and Geppetto.... #transhumanism #OpenWorm

The virtual life, the worms, the brain and Geppetto.... #transhumanism #OpenWorm | Cyborgs_Transhumanism | Scoop.it
A far-flung team is trying to build the first digital lifeform to work out the basic principles of the brain.

Via Xaos
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The virtual life, the worms, the brain and Geppetto....

 

 

They had a map of the brain, a model of the body, and a pretty good idea of how to build the environment. Their artificial intelligence might not be embodied, but it would be "situated." The brain would direct the body and the body would interact with the environment, and all three pieces would be connected by the intricate feedback loops that permeate biology. 

Their goal became clear: they should build, as they put it on the website, "a fully digital lifeform -- a virtual nematode -- in a completely open source manner." 

 

Three years and 31 Google Hangouts later, OpenWorm is a going concern with Larson at the helm and a team spread across the continents. Alexander Dibert, Sergey Khayrulin, and Andrey Palyanov contribute software development from Russia, along with Matteo Cantarelli in the UK and Timothy Busbice in California. Neuroscientists Mike Vella and Padraig Gleeson are stationed at Cambridge and University College London, respectively. And of course, Idili in Ireland and Larson in San Diego. There is no central lab, nor could there be.

 

The OpenWorm team has broken down this immense task into five component systems. First, at the base of the project, they have a list of the 959 cells in the C. elegans body. The list includes a rough idea of what each of the cells does, thanks to decades of research on the worm. Then, they've got a life simulation engine they call Geppetto (shout out to Pinocchio!), which is the platform on which all the other software runs. Third, there is the simulated physical body. They are creating an algorithm for worm mechanics that can generate realistic muscle movements. Fourth, they have an electrical model for the muscles. What are the signals that they send and receive to move the animal? Last but not least, they must animate the connectome, the wiring diagram for the worm's nervous system. 

 

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