Using an Android tablet and the video game Angry Birds, children can program a robot to learn new skills.
Because end users can easily program the robot to learn tasks, researchers envision the robot-smart tablet system as a future rehabilitation tool for children with cognitive and motor-skill disabilities.
The researchers paired a small humanoid robot with an Android tablet. Kids teach it how to play Angry Birds by dragging their finger on the tablet to whiz the bird across the screen. The robot watches what happens and records “snapshots” in its memory.
The machine notices where fingers start and stop, and how the objects on the screen move according to each other, while constantly keeping an eye on the score to check for signs of success.
When it’s the robot’s turn, it mimics the child’s movements and plays the game. If the bird is a dud and doesn’t cause any damage, the robot shakes its head in disappointment. If the building topples and points increase, the eyes light up and the machine celebrates with a happy sound and dance.