Coding In The Classroom: 10 Tools Students Can Use To Design Apps & Video Games In this age of social media, edtech, smartphones, tablets and MOOCs, software applications play a larger role than ever in...
As we’ve noted here before, Simon Rich is a mind-bogglingly prolific creative force. At 29, he’s built a body of work that includes screenplays, novels, magazine articles, short stories, and Saturday Night Live sketches.
Randy Rodgers's insight:
Super-practical list of 5 easy ways to maximize your creativity.
The hottest graduate program is one you may have never heard of: Stanford's d.school, which teaches the murky concept of design thinking. Melissa Korn has details on Lunch Break. Photo: Alison Yin for The Wall Street Journal.
littleBits is an open source library of electronic modules that snap together with magnets for prototyping, learning and fun. I spent years of my life sitting alone on the basement floor. No TV. No friends.
Stanford Social Innovation Review is an award-winning magazine covering best strategies for nonprofits, foundations, and socially responsible businesses. Published quarterly by the Stanford Graduate School of Business.
MaKey MaKey: Really fascinating device lets kids turn anything into a keyboard. Ever played Mario on Play-Doh or Piano on Bananas? Alligator clip the Internet to your world and start inventing the future.