Whenever someone says Airport people thiwnk of long lines at security checkpoints, snobby flight attendants, and long cramped rides. However, in Second Life, that is not the case.
There is not just one group, or region, but a full group of groups, each with at least 1 region, that participate in SLA (Second Life Airlines).
Like airlines in real life, these airlines each have different policies, different insignias, different planes, and different colors. However, that doesn't mean they're enemies. They are actually on good terms with one another.
Annie Brightstar's insight:
Looking for something new to do in Second Life - try flying.
Yesterday I bought myself a pair of big(ger) bottoms, but wearing them I discovered a nasty gap between my belly and my hips. This can easily be solved by creating a new alpha layer to wear with them.
An alpha layer is a kind of inverse clothing layer. It is used to hide the skin and make the body transparent. Alpha layers are always used when you wear a mesh body and when you wear shoes that have a – sculpted or mesh – foot in them
I suspect anyone that has worn mesh clothes is very aware of skin-poke-through and ‘holes’ from the Alpha Layers making parts of the avatar invisible. I am particularly annoyed by both. But, is there anything we can do? That is the question asked at Fabulously Free in SL. Here I’ll provide the techy answer and information. I’ll also link to good tutorials.
VAW which is also known as Virtual Attitude Wrestling, is a grid wide sports entertainment organization bringing attitude back to wrestling every week Tuesdays and Thursdays live in person and on Force TV Network.
VAW has been around for almost 2 years and is the very first to take it's main show on the road each week to a sim near you. Over 80 locations in Second Life have witnessed the magic of VAW SL Wrestling. Virtual Attitude Wrestling is indeed the number one sports entertainment company in Second Life putting smiles on faces all across the grid.
One of the many purposes the build tools serve is texturing. Let’s face it, Second Life just wouldn’t be the same if everything was untextured or had the default “plywood” texture on everything. In the edit floater’s “Texture” tab, we have various options, including texture repeats on the X and Y axis, flipping the texture, rotating it, and offsetting it. Now, we all have come across situations where we’ve had to texture a hollow object – and this is precisely what I’m going to discuss here.
I've been doing more shopping than ever lately, but spending a lot less! "How do you manage that, Lindal?" I hear you ask in astonishment. Read on to discover my secret! (Gosh, that sounds like one of those infomercials for getting rich in real estate with nothing down.)
SL hair making is a big thing. It seems lately a large number of people have jumped on the bandwagon, and unlike many other areas in SL, that quickly get over flooded with designers of the same style or genre, it seems that hair, is one of those items that we can NEVER get enough of. I personally have had the pleasure of befriending a number of fellow hair creators and learning from them tips and tricks on how to create hair, how to use the tools in the programs we have, and how to make it all work in SL.
Most people do not realize how simple it is to trace the physical location of someone sending you an email. This is one of the easiest things to do when it comes to internet detective work. This can come in handy when someone, for example, attempts to conceal their actual identity with an anonymous address. Its a 3-step process.
Even when you wear a shape that is the proper size for the mesh garment you have selected, there are times when your body will poke through. Alpha Maps are a special garment, custom fit for each mesh garment are provided to control this. Full Perm Mesh Designers (usually) provide the Alpha Map Garment, as well as a texture so you can make one with your name as creator. Most of those work, but you might need to tweak them.
Did you know in Firestorm 4.4.0 onwards you can now set a settings backup allowing you to restore your settings at any time. Especially useful if you accidentally change something that screws things up. You can even take your settings with you on a USB stick to be used on another computer! This tutorial covers how to use this fantastic new feature!
Last time, we talked about Second Life Time (SLT), which is the same as the time in San Francisco, California, USA...the home of Linden Research, Inc., the owners of Second Life. But you might have noticed that the Second Life "day" does not correspond to clock time...any clock time, not even SLT. What's up with that?
The normal Second Life "day" cycle is only four hours long. There are three hours of daylight, and one hour of night. There are some good reasons for this. For one thing, most of us can't spend a whole 24 hours, or even 12 hours in world at a time. The short day cycle gives most people a chance to experience a "day", or at least a major portion of a "day." The imbalance between the amount of daylight and the amount of night is helpful for most people. It makes it easy for builders...there's more time when they can see what they're doing. Plus, arguably, more things are done during the hours of daylight than during the hours of darkness. Also, Second Life has a worldwide audience. Having six "days" in each 24 hour period ensures that no matter what time zone you live in, or when you're able to log into SL, you can experience a "day" in Second Life.
But if the time of day doesn't happen to match your mood, or the activity that you had in mind, you don't have to wait a couple of hours for your desired time of day to roll around. You can tailor your personal Second Life experience to show you any time of day, and a lot more besides. That's the job of the Environment Editor.
Honour writes "I do have a new project and I want to invite you to join me. If you’ve followed me over the years then you know I’m never happier than I am when working with a team of Volunteers on special occasions like the Birthday. I also have a passion for inworld art (of all kinds) and there are a number of locations which allow me to indulge that interest. None more so than the sims belonging to the Linden Endowment for the Arts (LEA)↑. My new project will combine both of these favoured aspects of my virtual Life."
Yesterday, I wrote about the issue many of us are facing w.r.t. texturing the inside of a hollow prim, i.e. the fact that the horizontal repeats on the inside of a hollow prim don’t align properly. I raised the issue during Nyx’s Content Creation/Mesh Import User Group meeting that night and an answer was offered by Whirly Fizzle of the Firestorm team and (if I remember correctly) Drongle McMahon. I was pointed to a comment in the discussion of VWR-2397. To cut a long story short, it seems that Second Life’s system determines the horizontal repeats on the inside of a hollow prim by factoring in the outside dimensions of the prim and the hollow percentage, thus leading to a behaviour that is counter-intuitive.
So, if you are going to get the horizontal repeats right, you’ll need to use the mathematical formulae (adapted from the comment on VWR-2397) that follow. I believe that, since OpenSim grids are based on Second Life, the information given here applies to them as well.
When you purchased a plot of land or sim in Second Life, planning the layout and terrain is the next step. It can be a chore coming up with ideas for those that do not know how to create terrain. The next option would be is to hire an expert and spend money you could be saving if you can do it yourself. You can teleport around Second Life and visit places that has been terraformed beautifully. Maybe ask a sim.land owner where they purchased their terrain products to help you with your design.If click on edit and check most of the terrians you can find out who created them. Alex Bader owner of Studio Skye specializes in terrain products.I spoke to Alex to get an insight into landscaping in Second Life style.