Edudemic has covered game-based learning and gamification in the classroom on numerous occasions in the past. When learning becomes a game, it’s an enjoyable, effective experience for students and teachers alike. We’ve curated 23 of the best game-based education resources for 2014. If your class hasn’t gotten its game on yet, then now is the time.
At some point when you’re studying, you’re bound to run into some group work. Yes, this mean being able to work with others. Sometimes, it’s hard enough communicating with your peers but having the right tools when dealing with group work can help a great deal. In today’s digital age, ... Continue reading »
Featuring more than 150 charts, 300 tables, and over 100 000 figures, it provides data on the structure, finances, and performance of education systems in the OECD’s 34 member countries, as well as a number of partner countries.
Edtech is progressing at an incredible speed, and it can often be difficult to see what’s ahead. Dominic Norrish, group director of technology at United Learning Dominic Norrish takes a look at what we can expect for tablets and 1:1 learning.
In Teaching Crowds, Dron and Anderson introduce a new model for understanding and exploiting the pedagogical potential of Web-based technologies, one that rests on connections — on networks and collectives — rather than on separations. Recognizing that online learning both demands and affords new models of teaching and learning, the authors show how learners can engage with social media platforms to create an unbounded field of emergent connections. These connections empower learners, allowing them to draw from one another’s expertise to formulate and fulfill their own educational goals. In an increasingly networked world, developing such skills will, they argue, better prepare students to become self-directed, lifelong learners.