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Education and Cultural Change
How our culture is co-evolving with the digital medium and the education is following this process
Curated by Pierre Levy
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PLAY to Learn: 100 Great Sites on Gamification

PLAY to Learn: 100 Great Sites on Gamification | Education and Cultural Change | Scoop.it
The incorporation of gamifications to create a game-layer on top of existing educational systems is revolutionary, and many educators, students, and entrepreneurs are taking notice.

Via David W. Deeds
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Betty Skeet's curator insight, January 27, 6:08 AM

Games for learning, using what is out there!

Mónica Beloso's curator insight, January 27, 5:23 PM

AÑADA su visión ...

Luigina Sgarro's curator insight, January 28, 6:53 AM

I strongly believe that the future of learning stands in gaming.

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Learn How Educators Around The World Are Implementing Mobile Learning

Learn How Educators Around The World Are Implementing Mobile Learning | Education and Cultural Change | Scoop.it
In less than a decade, mobile technology has spread to the furthest corners of the planet. Of the estimated 7 billion people on Earth, 6 billion now have

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http://www.scoop.itantonioormachea's curator insight, January 20, 8:57 AM

Mobiles are expanded all over the world. Young people users are probably who best know mobile properties and how to manage them.

I think that cell phone would be an important tool for teachers to communicate with students and they will like it most that traditional methods. Good!

SMARTERTEACHER's curator insight, January 20, 1:51 PM

Where will be in 2 years, 5 years 10 years...?

MSU_TCEE's curator insight, January 23, 3:02 PM

I think I'd follow-up on Beth's comments by pointing out that they are comparing "feature phones" and "smartphones" - they are all cell phones.  Semantics aside, it is an important distinction, and one that may be overlooked in the assumption that the student has access to a smartphone because they seem so easy to obtain now - a cultural issue or economic one?

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Connectivism in Education: some key-ideas [Infographic]

Connectivism in Education: some key-ideas [Infographic] | Education and Cultural Change | Scoop.it
Source: ht.lySee on Scoop.it - Pedagogía2.0

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elearnspace › What I’ve learned in my first week of a dual-layer MOOC (DALMOOC)

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How to Engage the Students Who Need It Most: Gamification

How to Engage the Students Who Need It Most: Gamification | Education and Cultural Change | Scoop.it

"Gamification is using the game mechanics that kids love in video games and infusing them into your classroom. In a good gamified classroom, mechanics like layered leaderboards, badges/achievements, experience points (xp) grading, blended learning, and a class store are common. Far too often, though, I hear gamification being talked about as a magic bullet. It isn’t."


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Essai final pour #UONM par @Chatel_21 Utiliser les médias sociaux pour un cours universitaire! #plevycom

Essai final pour #UONM par @Chatel_21 Utiliser les médias sociaux pour un cours universitaire! #plevycom | Education and Cultural Change | Scoop.it
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Le cours de Pierre Levy en "nouveaux medias" à l'université d'Ottawa #UONM par @ClemCharruyer #education

Le cours de Pierre Levy en "nouveaux medias" à l'université d'Ottawa #UONM par @ClemCharruyer #education | Education and Cultural Change | Scoop.it
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Campus virtuales: una perspectiva evolutiva y tendencias. Santos Urbina y Jesús Salinas


Via Miguel Zapata-Ros, Jesús Salinas
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Miguel Zapata-Ros's curator insight, September 16, 2014 12:21 PM

El presente artículo revisa diferentes tipologías de campus virtuales formuladas a lo largo de los últimos años e intenta trazar, a partir de diferentes informes, su evolución en las
universidades españolas. Por otra parte, considerando los elementos constitutivos de un campus virtual, se ofrece una propuesta de modelo desde una perspectiva evolutiva.
Finalmente, se analizan diferentes informes acerca de las 

tendencias en el uso educativo de las TIC que incidirían directamente en la docencia virtual.

Sequera Sandra's curator insight, November 4, 2014 10:19 PM

Investigación sobre los campus virtuales. 

Carlos Fosca's curator insight, December 2, 2014 5:29 AM

"El presente artículo revisa diferentes tipologías de campus virtuales formuladas a lo largo de los últimos años e intenta trazar, a partir de diferentes informes, su evolución en las universidades españolas. Por otra parte, considerando los elementos constitutivos de un campus virtual, se ofrece una propuesta de modelo desde una perspectiva evolutiva. Finalmente, se analizan diferentes informes acerca de las tendencias en el uso educativo de las TIC que incidirían directamente en la docencia virtual".  Autores: Santos Urbina y Jesús Salinas

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Tablet Computing in Schools #edtech

Tablet Computing in Schools #edtech | Education and Cultural Change | Scoop.it
Edtech is progressing at an incredible speed, and it can often be difficult to see what’s ahead. Dominic Norrish, group director of technology at United Learning Dominic Norrish takes a look at what we can expect for tablets and 1:1 learning.
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Investigating information diffusion and network vulnerability in MOOCs [Oxford]

Investigating information diffusion and network vulnerability in MOOCs [Oxford] | Education and Cultural Change | Scoop.it
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Une Start-Up arabe d'Israël vise à améliorer le système éducatif

Une Start-Up arabe d'Israël vise à améliorer le système éducatif | Education and Cultural Change | Scoop.it
EduNation vise à améliorer le système éducatif actuel en fournissant la technologie pour un suivi plus régulier et une aide plus personnalisée aux élèves...
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MindShift Guide to Digital Games and Learning

MindShift Guide to Digital Games and Learning | Education and Cultural Change | Scoop.it

The MindShift Guide to Digital Games and Learning started as a series of blog posts written by Jordan Shapiro with support from the Joan Ganz Cooney Center at Sesame Workshop and the Games and Learning Publishing Council. We’ve brought together what we felt would be the most relevant highlights of Jordan’s reporting to create a dynamic, in-depth guide that answers many of the most pressing questions that educators, parents, and life-long learners have raised around using digital games for learning.


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Nik Peachey's curator insight, January 22, 8:40 AM

Nice useful free ebook to download.

CTD Institute's curator insight, January 23, 2:59 PM

Great guidelines for parents & educators.

Claude Emond's curator insight, January 24, 7:58 AM

Digital games and learning to lead together for change

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Personalize Learning: Creating Personalized Learning for Everyone

Personalize Learning: Creating Personalized Learning for Everyone | Education and Cultural Change | Scoop.it
Katherine Prince, Senior Director at KnowledgeWorks, writes about her work on the future of learning.

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Carlos Rodrigues Cadre's curator insight, January 16, 8:24 AM

adicionar a sua visão ...

JUAN NUÑEZ MESINA's curator insight, January 17, 10:52 AM

Personalize Learning: Creating Personalized Learning for Everyone | @scoopit via @jsalinasi http://sco.lt/...

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MOOCs in 2014: Breaking Down the Numbers

MOOCs in 2014: Breaking Down the Numbers | Education and Cultural Change | Scoop.it

"At TechCrunch Disrupt this year, Coursera Co-Founder Daphne Koller claimed that 2014 is the year MOOCs will come of age. An ecosystem has now developed around MOOCs: hundreds of people employed full-time (the big three--Coursera, Udacity and edX--employ more than a hundred people each), thousands of people involved in the creation of MOOCs, many millions in funding, and, importantly, millions in revenue."


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5 Free Educational Technology MOOCs for the New Year

5 Free Educational Technology MOOCs for the New Year | Education and Cultural Change | Scoop.it
MOOCs, or Massively Open Online Courses are the next generation of online courses. Completely free, MOOCs are hosted by universities who guide learners through
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UONM : L’utilisation « intelligente » des médias sociaux!

UONM : L’utilisation « intelligente » des médias sociaux! | Education and Cultural Change | Scoop.it
Le cours de nouveaux médias offert à l’université d’Ottawa par Monsieur Pierre Levy a été très utile en ce qui concerne l’amélioration de nos connaissances dans les médias sociaux et ...
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[eBook] The Peeragogy Handbook (Howard Rheingold)

[eBook] The Peeragogy Handbook (Howard Rheingold) | Education and Cultural Change | Scoop.it

Peeragogy is a collection of techniques for collaborative learning and collaborative work. By learning how to “work smart” together, we hope to leave the world in a better state than it was when we arrived. Indeed, humans have always learned from each other. But for a long time – until the advent of the Web and widespread access to digital media – schools have had an effective monopoly on the business of learning. Now, with access to open educational resources and free or inexpensive communication platforms, groups of people can learn together outside as well as inside formal institutions. All of this prompted us to reconsider the meaning of “peer learning.”

The Peeragogy Handbook isn’t a normal book. It is an evolving guide, and it tells a collaboratively written story that you can help write. Using this book, you will develop new norms for the groups you work with — whether online, offline, or both. Every section includes practical ideas you can apply to build and sustain strong and exciting collaborations. When you read the book, you will get to know the authors and will see how we have applied these ideas: in classrooms, in research, in business, and more. You’ll meet Julian, one of the directors of a housing association; Roland, a professional journalist and change-maker; Charlie, a language teacher and writer who works with experimental media for fun and profit; and Charlotte, an indie publisher who wants to become better at what she does by helping others learn how to do it well too — as well as many other contributors from
around the globe.


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Howard Rheingold's curator insight, December 15, 2014 3:20 PM

Peeragogy is  about cooperative learning. With collaborative learning, you learn by working on projects together. With cooperative learning, you cultivate a learning community in which each member co-learns with each other member. The peeragogy handbook is a guide for groups of motivated self learners who want to learn a subject cooperatively -- whether or not any of the learners in the group is an expert in the subject they seek to learn.

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The 23 Best Game-Based Education Resources for 2014 | Edudemic

The 23 Best Game-Based Education Resources for 2014 | Edudemic | Education and Cultural Change | Scoop.it
Edudemic has covered game-based learning and gamification in the classroom on numerous occasions in the past. When learning becomes a game, it’s an enjoyable, effective experience for students and teachers alike. We’ve curated 23 of the best game-based education resources for 2014. If your class hasn’t gotten its game on yet, then now is the time.

Via John Evans
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Tony Guzman's curator insight, November 18, 2014 3:04 PM

This article shares over 20 different game-based resources to help you get started with adding game elements into your courses. Have you added any of these to your courses already?

Luigina Sgarro's curator insight, December 5, 2014 4:38 AM

Enjoy learning!

Bonnie Bracey Sutton's curator insight, January 8, 9:53 PM

https://www.kickstarter.com/projects/melaniestegman/immune-defense-video-game-join-the-oldest-battle-o is missing here.

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Olivier Le Deuff, Revue Argus - Les technologies permettent-elles l’intelligence collective?

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Teacher spends two days as a student and is shocked at what she learns

'Teachers work hard, but I now think that conscientious students work harder. '
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