The Serious Play Conference, now in our 4th year, is a leadership conference for professionals who embrace the idea that games can revolutionize learning. Speakers, who come from all parts of the globe, share their experience creating or using games in the corporation, classroom, healthcare institution, government and military and offer tips on how to move game-based education programs ahead.
I’m an advocate of cultivating and tuning the network of people I follow on Twitter, a practice that includes my willingness to respond to those I didn’t previously know who solicit my attention by directing an @reply to my Twitter handle.
This report introduces connected learning, a promising educational approach that uses digital media to engage students’ interests and instill deeper learning skills, such as communication, collaboration, and critical thinking. The report lists four elements constituting connected learning’s emphasis on bridging school, popular culture, home, and the community to create an environment in which students engage in and take responsibility for their learning.
If you are interested in finding out how to create your own digital e-book and discovering some of the problems I come across and some of the resources I find to overcome these problems, then you can follow my digital magazine on Flipboard, where I’ll be sharing some of the ups and downs and insights into the project.
Une session de formation de deux jours sur l'intelligence collective dans la classe a réuni 24 enseignants et directeurs issus de 8 établissements au Centre d'Etudes Pédagogiques Ignatien à Paris le 13 et 14 mars. La formation menée par Serge Damien et Sylvie Fornero avait pour enjeu de faire
"Game-based learning is not gamification!" exclaims Jordan Shapiro, author of FREEPLAY: A Video Game Guide to Maximum Euphoric Bliss. "We don't need gamification if gamification is about competition and commodification of learning," Shapiro says in this talk at the Global Education And Skills Forum in Dubai. But what it can do is introduce systems thinking in a way that allows kids to want to solve problems and master new systems, even if they don't know the first thing about it -- yet.
Familiarize yourself with Wikipedia: Using our experience of working with educators who assigned their students to edit Wikipedia, we created this online orientation for educators. It will walk you through Wikipedia-editing basics, tips for using Wikipedia in the classroom, and some sample classroom assignments.
La cuarta sesión de la Escuela de Educación Disruptiva (EED) abordará la importancia de adaptar los entornos físicos y crear aulas que fomenten el aprendizaje entre los estudiantes. También se valorará la importancia de generar un ambiente positivo, con humor y afectividad para mejorar la motivación.