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Rescooped by Pierre Levy from Digital Delights
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Buying Our Way into Bondage: The Risks of Adaptive Learning Services - David Wiley

The Perfect Storm Much of the education technology world - and many of the foundations and venture firms that provide the funding for it - are obsessed with adaptive learning. The Gates Foundation'...

Via Ana Cristina Pratas
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Ana Cristina Pratas's curator insight, March 22, 2013 12:08 AM

Adaptive learning services are a perfect response to the business model challenges presented by OER to publishers. While the broad availability of free content (e.g., CNN.com) and OER have trained internet users to expect content to be free, many people are still willing to pay for services. Adaptive learning systems exploit this willingness by deeply intermingling content and services so that you cannot access one with using the other. Naturally, because an adaptive learning service is comprised of content plus adaptive services, it will be more expensive than static content used to be. And because it is a service, you cannot simply purchase it like you used to buy a textbook (particularly useful for publishers given the Court’s recent decision upholding the first sale doctrine with regard to textbooks). An adaptive learning service is something you subscribe to, like Netflix. And just like with Netflix, the day you stop paying for the service is the day you lose access to the service.

Helena Capela's curator insight, March 22, 2013 7:08 AM

interesting article on the implications of openness, OER, the end of textbooks and the end of ownership if the trend is adaptive learning services

Brad Ovenell-Carter's curator insight, March 22, 2013 2:00 PM

Ana's comments are worth noting. I wonder if, as a way out of the problem, we look at the state somehow take over the delivery/ownership model. Public edcuation is done, as it is. (See my ost http://www.ovenell-carter.com/education-aint-broke-so-dont-fix-it/) It's neither sustainable nor scalable. I believe we need a whole new structure; the current new option, as described in this article, is problematic. BUt some variation might work.

Education and Cultural Change
How our culture is co-evolving with the digital medium and the education is following this process
Curated by Pierre Levy
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Rescooped by Pierre Levy from Educational Technology News
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Why is Blogging Important to Teaching and Learning?

Why is Blogging Important to Teaching and Learning? | Education and Cultural Change | Scoop.it
Blogging is a conversation in which I examine what I think and why I think that. How does blogging relate to what you learn?

Via EDTC@UTB
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Rescooped by Pierre Levy from Educational Technology News
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Graphic Design Essentials to Build Good Lookin’ eLearning

Graphic Design Essentials to Build Good Lookin’ eLearning | Education and Cultural Change | Scoop.it
Your course design should look as fresh as your content! Try your hand at applying these principles to every eLearning project you create

Via EDTC@UTB
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Edgar Mata's curator insight, May 1, 2:45 PM

"While a great eLearning design can act as a tonic and engage the learner at an optimum level, a bad eLearning design can lull the learners to sleep. "

Sue Alexander's curator insight, May 2, 2:28 PM

Great advice for any visual information we present in any setting.

Dr. Laura Sheneman's curator insight, Today, 9:24 AM

Librarians,

You can use these tips for eLearning activities and also for your library website.

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Educational Paradigms: Learning and Leading in the 21st Century: Twitter Is For Real: The Learning Paradigm has Shifted

Educational Paradigms: Learning and Leading in the 21st Century: Twitter Is For Real: The Learning Paradigm has Shifted | Education and Cultural Change | Scoop.it
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Aprendizaje basado en proyectos: del profesor pionero a los centros innovadores

Aprendizaje basado en proyectos: del profesor pionero a los centros innovadores | Education and Cultural Change | Scoop.it
Las llamadas metodologías activas están cada vez más presentes en el aprendizaje de muchos alumnos. Aprendizaje cooperativo, flipped classroom (clase invertida), trabajo por centros de interés o aprendizaje basado en proyectos son propuestas metodológicas que los docentes están incorporando a su práctica diaria o que, por lo menos, están interesados en conocer.

Via Marta Torán
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JUAN NUÑEZ MESINA's curator insight, April 15, 3:41 PM

Aprendizaje basado en proyectos: del profesor pionero a los centros innovadores | @scoopit via @martatoran http://sco.lt/65OikT

Barbara Monica Pérez Moo's curator insight, April 16, 9:25 AM
Auque no es nuevo; la sociedad actual, los cambios que se viven y las características de las nuevas generaraciones, generan un terreno fértil para que este tipo de metodologías germine! Lo interesante es que se pueden utilizar en modalidad presencial, blended o virtual, y en todas el resultado es extraordinario! ;)
Laura Saavedra's curator insight, April 19, 11:09 AM

Un tema recomendable...

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Radically rethinking education - Harvard Gazette

Radically rethinking education - Harvard Gazette | Education and Cultural Change | Scoop.it

"Higher education in the digital age is radically remaking the models by which it delivers its content, the leader of a higher education technology association said ..."


Via Leona Ungerer
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Jim Goldsmith's curator insight, March 29, 10:48 PM

From the article:  "“It’s not just about digital. We are all present, and you’ve got millions of minds in the world. It’s higher education in the connected age, where we can connect with anyone and anything, anytime, for different purposes,” she said. “If we’re smart about how to marry the digital with the best of what we do face-to-face, education will move to a new level for everyone.”  Provocative ideas worth investigating.

Rescooped by Pierre Levy from Educational Technology News
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Online Learning Must Be Collaborative and Social

Online Learning Must Be Collaborative and Social | Education and Cultural Change | Scoop.it

"An annual report by The Open University said the current key challenge for education specialists is to engage thousands of learners in productive discussions while learning in a collaborative, online environment."


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Empowerment's curator insight, February 23, 6:50 AM

There is a strong trend of discovery in learning organizations

 

Richard Samson's curator insight, February 23, 7:58 AM

OU ahead of the curve!

Willem Kuypers's curator insight, February 24, 3:34 PM

C'est toujours intéressant de suivre l'Open University dans ses opinions sur la formation.

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eLearning is now created by people with no eLearning background

eLearning is now created by people with no eLearning background | Education and Cultural Change | Scoop.it
In July 2013 we started developing a new web-based authoring tool for e-Learning. One of our focus points was to make it so easy that everybody could use it and would be able to create and share e-learning courses, quizzes and exams. We were hoping to attract a new audience with this, people who do not have an instructional design background like our ‘old’ audience has. I have to say we are positively surprised by the results. Easygenerator’s e-Learning software, is now live for one year and we have 7.500 users in 154 countries. But most surprising for us is that 5000 of them do not have an e-Learning background at all. They are teachers, trainers, subject matter experts, HR-employees and they are creating courses and quizzes with our tool. I believe it is an important generic trend in e-Learning and in this post I will share our experience and lessons learned from the past 12 months.

Via Edumorfosis
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Rescooped by Pierre Levy from 3D Virtual-Real Worlds: Ed Tech
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PLAY to Learn: 100 Great Sites on Gamification

PLAY to Learn: 100 Great Sites on Gamification | Education and Cultural Change | Scoop.it
The incorporation of gamifications to create a game-layer on top of existing educational systems is revolutionary, and many educators, students, and entrepreneurs are taking notice.

Via David W. Deeds
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Betty Skeet's curator insight, January 27, 6:08 AM

Games for learning, using what is out there!

Mónica Beloso's curator insight, January 27, 5:23 PM

AÑADA su visión ...

Luigina Sgarro's curator insight, January 28, 6:53 AM

I strongly believe that the future of learning stands in gaming.

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Learn How Educators Around The World Are Implementing Mobile Learning

Learn How Educators Around The World Are Implementing Mobile Learning | Education and Cultural Change | Scoop.it
In less than a decade, mobile technology has spread to the furthest corners of the planet. Of the estimated 7 billion people on Earth, 6 billion now have

Via Beth Dichter
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http://www.scoop.itantonioormachea's curator insight, January 20, 8:57 AM

Mobiles are expanded all over the world. Young people users are probably who best know mobile properties and how to manage them.

I think that cell phone would be an important tool for teachers to communicate with students and they will like it most that traditional methods. Good!

SMARTERTEACHER's curator insight, January 20, 1:51 PM

Where will be in 2 years, 5 years 10 years...?

MSU_TCEE's curator insight, January 23, 3:02 PM

I think I'd follow-up on Beth's comments by pointing out that they are comparing "feature phones" and "smartphones" - they are all cell phones.  Semantics aside, it is an important distinction, and one that may be overlooked in the assumption that the student has access to a smartphone because they seem so easy to obtain now - a cultural issue or economic one?

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Connectivism in Education: some key-ideas [Infographic]

Connectivism in Education: some key-ideas [Infographic] | Education and Cultural Change | Scoop.it
Source: ht.lySee on Scoop.it - Pedagogía2.0

Via Dr. Susan Bainbridge
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Raquel Oliveira's curator insight, April 8, 4:51 PM

um achado esse infografico que consolida os 8 principios do conectivismo. Para quem "ensina" alguem em algum momento, é uma rapida visão de como funcionamos.

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elearnspace › What I’ve learned in my first week of a dual-layer MOOC (DALMOOC)

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Rescooped by Pierre Levy from Educational Technology News
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How to Engage the Students Who Need It Most: Gamification

How to Engage the Students Who Need It Most: Gamification | Education and Cultural Change | Scoop.it

"Gamification is using the game mechanics that kids love in video games and infusing them into your classroom. In a good gamified classroom, mechanics like layered leaderboards, badges/achievements, experience points (xp) grading, blended learning, and a class store are common. Far too often, though, I hear gamification being talked about as a magic bullet. It isn’t."


Via EDTC@UTB
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How the language you speak changes your view of the world

How the language you speak changes your view of the world | Education and Cultural Change | Scoop.it
Bilinguals think differently depending on the language they're operating in.
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Proceedings of previous PLE Conference and Special Issues in journals | PLE Conference 2015

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Education and Technology: Notes on my Trip to Buenos-Aires

Education and Technology: Notes on my Trip to Buenos-Aires | Education and Cultural Change | Scoop.it
MY TRIP IBERTIC (Instituto Iberoamericano de TIC in Education) invited me in Buenos Aires for a series of conferences and consultations during the week of 13th to 17th of april 2015. I gave four sp...
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Expediciones virtuales: Pierre Levy, la inteligencia colectiva y los educadores

Expediciones virtuales: Pierre Levy, la inteligencia colectiva y los educadores | Education and Cultural Change | Scoop.it
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Rescooped by Pierre Levy from Big Data Analysis in the Clouds
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10 Consejos para Evaluar el Aprendizaje Basado en Proyectos (ABP) | Recurso Digital

10 Consejos para Evaluar el Aprendizaje Basado en Proyectos (ABP) | Recurso Digital | Education and Cultural Change | Scoop.it
Hola: Desde el portal de Edutopia comparten "10 Consejos para Evaluar el Aprendizaje Basado en Proyectos". Saludos.   Descargue el documento en formato PDF haciendo clic: AQUÍ   Enlaces d...

Via Larrys Ediberto Redlich Hvalibota, Pierre Levy
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Sonia Santoveña's curator insight, April 6, 5:08 AM

añada su visión ...

Rescooped by Pierre Levy from 3D Virtual-Real Worlds: Ed Tech
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The Anatomy Of Good Gamified eLearning

The Anatomy Of Good Gamified eLearning | Education and Cultural Change | Scoop.it
What is ‘gamification’ and how can it help you to design great elearning? Check The Anatomy Of Good Gamified eLearning to find out more!

Via David W. Deeds
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David W. Deeds's curator insight, February 28, 1:18 PM

Great tips here! 

HC's curator insight, March 1, 5:00 PM

"The first rule of great gamified eLearning is: learner centricity."

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[Slideshare] Nativos e inmigrantes digitales. El uso de las tecnologías en el ámbito universitario

Esta presentación forma parte de una investigación realizada por estudiantes de primer año de la Facultad de Diseño y Comunicación de Universidad Palermo

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Are We in an An Age of Collective Learning? | Rotana Ty

Are We in an An Age of Collective Learning? | Rotana Ty | Education and Cultural Change | Scoop.it
Rotana Ty shares a wonderful essay on collective learning for Permamarks blog. He has curated ideas by many thought leaders on the topic including Marcia Conner, Nilofer Merchant, John Hagel, Tiffany Shlain, Gideon Rosenblatt, J. P. Rangaswami, Greg Satell, Mark Oehlert, and more. Rotana regularly explores learning on Permamarks, and has curated many rich lists for learning in the 21st century.
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Rescooped by Pierre Levy from Learning Technology News
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MindShift Guide to Digital Games and Learning

MindShift Guide to Digital Games and Learning | Education and Cultural Change | Scoop.it

The MindShift Guide to Digital Games and Learning started as a series of blog posts written by Jordan Shapiro with support from the Joan Ganz Cooney Center at Sesame Workshop and the Games and Learning Publishing Council. We’ve brought together what we felt would be the most relevant highlights of Jordan’s reporting to create a dynamic, in-depth guide that answers many of the most pressing questions that educators, parents, and life-long learners have raised around using digital games for learning.


Via Nik Peachey
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CTD Institute's curator insight, January 23, 2:59 PM

Great guidelines for parents & educators.

Claude Emond's curator insight, January 24, 7:58 AM

Digital games and learning to lead together for change

callooh's curator insight, January 31, 12:44 PM

Mainly considers uses in K-12 but lot's of the findings are generally applicable..

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Personalize Learning: Creating Personalized Learning for Everyone

Personalize Learning: Creating Personalized Learning for Everyone | Education and Cultural Change | Scoop.it
Katherine Prince, Senior Director at KnowledgeWorks, writes about her work on the future of learning.

Via Jesús Salinas
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Carlos Rodrigues Cadre's curator insight, January 16, 8:24 AM

adicionar a sua visão ...

JUAN NUÑEZ MESINA's curator insight, January 17, 10:52 AM

Personalize Learning: Creating Personalized Learning for Everyone | @scoopit via @jsalinasi http://sco.lt/...

Rescooped by Pierre Levy from Educational Technology News
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MOOCs in 2014: Breaking Down the Numbers

MOOCs in 2014: Breaking Down the Numbers | Education and Cultural Change | Scoop.it

"At TechCrunch Disrupt this year, Coursera Co-Founder Daphne Koller claimed that 2014 is the year MOOCs will come of age. An ecosystem has now developed around MOOCs: hundreds of people employed full-time (the big three--Coursera, Udacity and edX--employ more than a hundred people each), thousands of people involved in the creation of MOOCs, many millions in funding, and, importantly, millions in revenue."


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5 Free Educational Technology MOOCs for the New Year

5 Free Educational Technology MOOCs for the New Year | Education and Cultural Change | Scoop.it
MOOCs, or Massively Open Online Courses are the next generation of online courses. Completely free, MOOCs are hosted by universities who guide learners through
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