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Use of blogs, Twitter and Facebook by PhD Students for Scholarly Communication: A UK study (Manchester eScholar Services - The University of Manchester)

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Vania's curator insight, February 22, 2013 2:47 AM

the question is not if they use it, but how they do it... right?

REDES DE APRENDENCIA's curator insight, February 22, 2013 8:16 AM
O uso de blogs, Twitter e Facebook por estudantes de doutorado de comunicação científica: um estudo do Reino Unido (Manchester eScholar Serviços - A Universidade de Manchester)  
Education and Cultural Change
How our culture is co-evolving with the digital medium and the education is following this process
Curated by Pierre Levy
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Learning Theory - What are the established learning theories?

Learning Theory - What are the established learning theories? | Education and Cultural Change | Scoop.it
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Brainstorm in Progress: Connectivism, Neuroscience, and Education

Brainstorm in Progress: Connectivism, Neuroscience, and Education | Education and Cultural Change | Scoop.it

Via Susan Bainbridge
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Connie Anderson's curator insight, April 13, 2:59 PM

Music, music, music!! I will trust the current researchers at two well-known universities. www.brainvolts.northwestern.edu/‎

Just look at all the most recent findings ranging all the way from pre-schoolers to the elderly. Let's read about their research, their conclusions, and then go practice our instruments of choice! :-)

Philippe-Didier Gauthier's curator insight, April 13, 3:09 PM
#Apprenance Connectivism, Neuroscience, and EducationI have never been comfortable with proclamations by educators or scientists (and yes, there is a difference) about how the brain works..... (suite à lire sur le site..)
clodeboutique's comment, April 13, 3:59 PM
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Princeton University - 'MOOC World': Experts clash over differing visions of education technology

Princeton University - 'MOOC World': Experts clash over differing visions of education technology | Education and Cultural Change | Scoop.it
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You SHOULD KNOW these - A List of Useful Educational Websites

You SHOULD KNOW these - A List of Useful Educational Websites | Education and Cultural Change | Scoop.it
Imgur is home to the web's most popular image content, curated in real time by a dedicated community through commenting, voting and sharing.

Via Susan Bainbridge, Rui Guimarães Lima, massimo facchinetti, association concert urbain, Dominique Demartini
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Martyn Cooper's curator insight, April 8, 12:03 AM

Useful educational resources:

Joseph Palumbo, MBA,'s curator insight, April 8, 10:14 PM

Some great sites to further your education, exercise your brain.

Teresa De Santos's curator insight, April 10, 1:09 PM

En los listados siempre se encuentra algo nuevo

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Infographic: The Gamification of Education

Infographic: The Gamification of Education | Education and Cultural Change | Scoop.it
Gamification has tremendous potential in the education space. How can we use it to deliver truly meaningful experiences to students? Let us know what you think in the comments.
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Twitter, outil de tranformation du lien social - Educavox

Twitter, outil de tranformation du lien social - Educavox | Education and Cultural Change | Scoop.it
Article initialement publié sur Parents 3.0 L'Injep, Institut national de la jeunesse et de l'éducation populaire, vient de publier son étude (...)
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Forget Gold Coins and Badges: The Real Value of Video Games for Learning

Forget Gold Coins and Badges: The Real Value of Video Games for Learning | Education and Cultural Change | Scoop.it
"Game-based learning is not gamification!" exclaims Jordan Shapiro, author of FREEPLAY: A Video Game Guide to Maximum Euphoric Bliss. "We don't need gamification if gamification is about competition and commodification of learning," Shapiro says in this talk at the Global Education And Skills Forum in Dubai. But what it can do is introduce systems thinking in a way that allows kids to want to solve problems and master new systems, even if they don't know the first thing about it -- yet.

Via Peter Shanks
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Peter Shanks's curator insight, March 25, 7:36 AM

Video games teach critical thinking, problem solving skills, and perseverance while building metacognitive skills. Game-based learning can provide systematic, data driven teaching in a way that forces creative problem solving rather than rote memorization. And video games can do that in a way that is replicable, scalable, and increasingly affordable

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Wikipedia:Education program/Educators - Wikipedia, the free encyclopedia

Wikipedia:Education program/Educators

Familiarize yourself with Wikipedia: Using our experience of working with educators who assigned their students to edit Wikipedia, we created this online orientation for educators. It will walk you through Wikipedia-editing basics, tips for using Wikipedia in the classroom, and some sample classroom assignments.

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Escuela de Educación Disruptiva 4. "Habitar el aula: afectos, espacios y humor". | Espacio Fundación Telefónica Madrid

Escuela de Educación Disruptiva 4. "Habitar el aula: afectos, espacios y humor". | Espacio Fundación Telefónica Madrid | Education and Cultural Change | Scoop.it
La cuarta sesión de la Escuela de Educación Disruptiva (EED) abordará la importancia de adaptar los entornos físicos y crear aulas que fomenten el aprendizaje entre los estudiantes. También se valorará la importancia de generar un ambiente positivo, con humor y afectividad para mejorar la motivación.
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Lia Goren's curator insight, March 24, 11:31 AM

Imperdibles conferencias

Uno de los problemas más graves que tenemos que solucionar para alcanzar una educación del siglo XXI, es abordar la realidad de que en el acto educativo además de utilizar la cabeza, utilizamos nuestro cuerpo. En muchas ocasiones, estudiantes y profesores pasamos cerca de ocho horas sentados en recintos cerrados durante tiempos gobernados por las prisas y sin que los sentimientos se contemplen como parte fundamental del proceso de aprendizaje. Para crear una educación diferente necesitamos:

Incorporar los afectos e integrar el humorAlargar los tiemposDiseñar nuevos espacios y usos del mobiliario

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Introducing T-Shaped Managers: Knowledge Management’s Next Generation

Introducing T-Shaped Managers: Knowledge Management’s Next Generation | Education and Cultural Change | Scoop.it
Business management magazine, blogs, case studies, articles, books, and webinars from Harvard Business Review, addressing today's topics and challenges in business management.
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Inteligência Coletiva para a educação

Inteligência Coletiva para a educação | Education and Cultural Change | Scoop.it
Faz algum tempo que não fazemos cobertura de eventos por aqui, mas Pierre Lévy merecia a presença do Versátil RP na plateia. A palestra aconteceu na última segunda-feira, 17, no Senac Santo Amaro. ...
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Mlik Sahib's curator insight, March 19, 6:27 PM

"Estudei alguns textos de Lévy na faculdade, mas é incrível como toda sua teoria foi melhor absorvida durante o evento. A minha concepção de Inteligência Coletiva era – eu tenho um saber, você tem um saber, juntamos os nossos saberes em prol de algo ou alguém, processo mediado através da interface virtual. Porém, a ideia do autor é um pouco além, ele acentua a questão da memória expandida possibilitada pela capacidade de armazenamento na internet, mapas de estudos e a facilitação de processos para pesquisadores.

Lévy listou alguns dos pecados que devem ser evitados na rede de compartilhamento, são eles: a ignorância, a redundância e a irrelevância. Ou seja, se não tem conhecimento sobre determinado assunto, estude antes de compartilhar, verifique se o assunto já está disponível, se sim, apresente um viés diferente do que já foi debatido e, por fim, seja relevante à sua comunidade de interesse. Ainda sobre comunidades do conhecimento e o de compartilhar, Lévy afirma que é necessário ter ética na ações online, verificar as fontes das informações e ser o mais transparente possível.

Enfim, foi um dia enriquecedor e inspirador. A Inteligência Coletiva é um tema que merece aprofundamento maior, para o desenvolvimento de, muito além de práticas mercadológicas, práticas sociais e educacionais, como o próprio afirmou: “A principal diferença entre o meu projeto de pesquisa (Inteligência Coletiva) e a Inteligência Artificial, por exemplo, é que eu quero que as pessoas sejam mais inteligentes, não as máquinas“. "

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HacKIDemia designs workshops and kits that help kids use curiosity, empathy, and play to change the world

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FEED THE TEACHER's curator insight, March 17, 5:40 AM

Hacking and Making to change the world!

Rescooped by Pierre Levy from Education and Literacy
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Why It’s Imperative to Teach Students How to Question as the Ultimate Survival Skill

Why It’s Imperative to Teach Students How to Question as the Ultimate Survival Skill | Education and Cultural Change | Scoop.it
Are our schools doing a good job of preparing students for a world where questioning is a survival skill?

Via Jose Afonso Furtado
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Rescooped by Pierre Levy from 3D Virtual Worlds: Educational Technology
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Speakers | Serious Play Conference

Speakers | Serious Play Conference | Education and Cultural Change | Scoop.it

The Serious Play Conference, now in our 4th year, is a leadership conference for professionals who embrace the idea that games can revolutionize learning. Speakers, who come from all parts of the globe, share their experience creating or using games in the corporation, classroom, healthcare institution, government and military and offer tips on how to move game-based education programs ahead.


Via David W. Deeds
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David W. Deeds's curator insight, April 15, 8:33 AM

Check out the speaker lineup for this year's Serious Play Conference! 

Rescooped by Pierre Levy from Homo Agilis (Collective Intelligence, Agility and Sustainability : The Future is already here)
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What Will Happen to ‘Big Data’ In Education?

What Will Happen to ‘Big Data’ In Education? | Education and Cultural Change | Scoop.it
Privacy concerns have put the breaks on many efforts to use "big data" in education. Why are people so skittish of education data when other kinds of digital information are readily accessible?

Via Claude Emond
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luiy's curator insight, April 15, 7:50 PM

InBloom’s trajectory has shined a spotlight on the public’s sensitivity around what happens to student data. When it first began as a mammoth ed-tech project in 2011 by the Council of Chief State School Officers, the Bill and Melinda Gates Foundation and the Carnegie Corporation called the Shared Learning Infrastructure, the purpose was to provide open-source software to safely organize, pool, and store student data from multiple states and multiple sources in the cloud. That included everything from demographics to attendance to discipline to grades to the detailed, moment-by-moment, data produced by learning analytics programs like Dreambox and Khan Academy. An API — application programming interface — would allow software developers to connect to that data, creating applications that could, at least in theory, be used by any school in the infrastructure.

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ISTOÉ Independente - Brasil

ISTOÉ Independente - Brasil | Education and Cultural Change | Scoop.it
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The Augmented Web: Simplifying Augmented Reality In Education

The Augmented Web: Simplifying Augmented Reality In Education | Education and Cultural Change | Scoop.it
The Augmented Web: Simplifying Augmented Reality In Education

Via Peter Shanks
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Peter Shanks's curator insight, April 2, 3:41 AM

In bringing AR to the Web, buildAR aims to make creating AR as easy as adding a blog post or sending a tweet. To start exploring how this technology can be used as an educational tool, check out the demos below.

 
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François Taddéi : "Les élèves doivent contribuer à produire des connaissances" - YouTube

film d'animation sur le concept d'évaluation pour les apprentissages et les pratiques d'évaluation en éducation et pour les autres aussi. - http://francoismu...

Via Sylvie Fornero
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Theory of Knowledge, Social Media and Connected Learning in High School | DMLcentral

Theory of Knowledge, Social Media and Connected Learning in High School | DMLcentral | Education and Cultural Change | Scoop.it
I’m an advocate of cultivating and tuning the network of people I follow on Twitter, a practice that includes my willingness to respond to those I didn’t previously know who solicit my attention by directing an @reply to my Twitter handle.
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Mlik Sahib's curator insight, March 26, 4:58 PM

"The course unit guide focuses on a series of “big questions” students are prompted to ask rather than specific answers they are expected to learn. Social media —  blogs, Twitter, video, Storify, a Google+ community — are enlisted for specific purposes of inquiry, reflection, metacognition, mindful personal participation in the digital commons, collaboration and creative problem solving.

Burvall and her students apply the overarching question of the course — “how do we know what we know?” — to everything else they study from the natural sciences, social sciences, arts and humanities. She is an advocate of learning in public, not only to prepare students for taking control of their intellectual life online, but in order to enlist networks of others."

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Connected Learning: Harnessing the Information Age to Make Learning More Powerful

Connected Learning: Harnessing the Information Age to Make Learning More Powerful | Education and Cultural Change | Scoop.it

This report introduces connected learning, a promising educational approach that uses digital media to engage students’ interests and instill deeper learning skills, such as communication, collaboration, and critical thinking. The report lists four elements constituting connected learning’s emphasis on bridging school, popular culture, home, and the community to create an environment in which students engage in and take responsibility for their learning.


Via Nik Peachey
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eLearningTV's curator insight, March 28, 4:50 AM

Due to invention of new devices and internet access, it should the future and open learning.

Professor Jill Jameson's curator insight, April 1, 7:40 AM

The emphasis on developing deeper learning skills in this is helpful. 

dawsonloane's curator insight, April 7, 6:35 AM

This report focuses on school-age learners, but the emphasis on deeper learning skills, such as communication, collaboration, and critical thinking is definitely applicable to professional development.

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Contrary to Claims, Not All Media Is Bad For Kids Under 12 - Fred Rogers Center - Blog

Contrary to Claims, Not All Media Is Bad For Kids Under 12 - Fred Rogers Center - Blog | Education and Cultural Change | Scoop.it
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Amazing Facts about How Technology is Transforming Education ~ Educational Technology and Mobile Learning

Amazing Facts about How Technology is Transforming Education ~ Educational Technology and Mobile Learning | Education and Cultural Change | Scoop.it
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Digital books for teacher development

Digital books for teacher development | Education and Cultural Change | Scoop.it

If you are interested in finding out how to create your own digital e-book and discovering some of the problems I come across and some of the resources I find to overcome these problems, then you can follow my digital magazine on Flipboard, where I’ll be sharing some of the ups and downs and insights into the project.


Via Nik Peachey
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Lynnette Van Dyke's curator insight, March 17, 5:23 PM

Nice resource!

David W. Deeds's curator insight, March 20, 9:29 AM

Thanks to Nik Peachey.

Ness Crouch's curator insight, March 28, 7:59 PM

Some tips for creating your own e-books.. sounds good to me! I'd like to try this with my class. 

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ScratchJr: Coding for Young Kids

Coding is the new literacy. With ScratchJr, young children (ages 5-7) learn to program their own interactive stories and games.
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ENSEIGNANTS ET CHEFS D'ETABLISSEMENT SE FORMENT A L'INTELLIGENCE COLLECTIVE

Une session de formation de deux jours sur l'intelligence collective dans la classe a réuni 24 enseignants et directeurs issus de 8 établissements au Centre d'Etudes Pédagogiques Ignatien à Paris le 13 et 14 mars. La formation menée par Serge Damien et Sylvie Fornero avait pour enjeu de faire
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