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Education and Cultural Change
How our culture is co-evolving with the digital medium and the education is following this process
Curated by Pierre Levy
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MindShift Guide to Digital Games and Learning

MindShift Guide to Digital Games and Learning | Education and Cultural Change | Scoop.it

The MindShift Guide to Digital Games and Learning started as a series of blog posts written by Jordan Shapiro with support from the Joan Ganz Cooney Center at Sesame Workshop and the Games and Learning Publishing Council. We’ve brought together what we felt would be the most relevant highlights of Jordan’s reporting to create a dynamic, in-depth guide that answers many of the most pressing questions that educators, parents, and life-long learners have raised around using digital games for learning.


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CTD Institute's curator insight, January 23, 2:59 PM

Great guidelines for parents & educators.

Claude Emond's curator insight, January 24, 7:58 AM

Digital games and learning to lead together for change

callooh's curator insight, January 31, 12:44 PM

Mainly considers uses in K-12 but lot's of the findings are generally applicable..

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Forget Gold Coins and Badges: The Real Value of Video Games for Learning

Forget Gold Coins and Badges: The Real Value of Video Games for Learning | Education and Cultural Change | Scoop.it
"Game-based learning is not gamification!" exclaims Jordan Shapiro, author of FREEPLAY: A Video Game Guide to Maximum Euphoric Bliss. "We don't need gamification if gamification is about competition and commodification of learning," Shapiro says in this talk at the Global Education And Skills Forum in Dubai. But what it can do is introduce systems thinking in a way that allows kids to want to solve problems and master new systems, even if they don't know the first thing about it -- yet.

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Peter Shanks's curator insight, March 25, 2014 7:36 AM

Video games teach critical thinking, problem solving skills, and perseverance while building metacognitive skills. Game-based learning can provide systematic, data driven teaching in a way that forces creative problem solving rather than rote memorization. And video games can do that in a way that is replicable, scalable, and increasingly affordable

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20 Serious Games For School

20 Serious Games For School | Education and Cultural Change | Scoop.it
Rather than being designed for entertainment, serious games are made with a specific objective in mind. In education, this includes games designed to teach stu

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Game-Based Learning Ideas from ISTE

Game-Based Learning Ideas from ISTE | Education and Cultural Change | Scoop.it
I had a great time at this year's ISTE (International Society for Technology in Education) conference, as both a presenter and participant. Of course I was excited to hear Jane McGonigal again as she

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Marta Torán's curator insight, June 26, 2013 2:19 PM

 

En ISTE ha habido este año importantes aportaciones sobre Aprendizaje Basado en Juegos. 

 

Andrew Miller hace un resumen en este artículo publicado en Edutopia.

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Gaming Educators

Gaming Educators | Education and Cultural Change | Scoop.it
Pierre Levy's insight:

A storehouse of resources, ideas and fun stuff for a small group of educators using video games with their students.

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Games Grow Up: Colleges Recognize the Power of Gamification

Games Grow Up: Colleges Recognize the Power of Gamification | Education and Cultural Change | Scoop.it

Universities enliven education through the power of play.


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Using games as an educational tool provides opportunities for deeper learning

Using games as an educational tool provides opportunities for deeper learning | Education and Cultural Change | Scoop.it
Interaction and opportunities to make choices are among the virtues of the new generation of educational games, experts say.
Pierre Levy's insight:

If indeed humans think immeasurably better as part of a network than on their own, then games are an obvious terrain in which to set minds free and let them wander around, interacting with whatever or whomever they encounter. The system of points, badges, rewards and leaderboards featured in most massively multiplayer online (MMO) games can be replicated in an educational context, experts say, to account for people's different motivations and needs for interaction or self-expression.


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The 23 Best Game-Based Education Resources for 2014 | Edudemic

The 23 Best Game-Based Education Resources for 2014 | Edudemic | Education and Cultural Change | Scoop.it
Edudemic has covered game-based learning and gamification in the classroom on numerous occasions in the past. When learning becomes a game, it’s an enjoyable, effective experience for students and teachers alike. We’ve curated 23 of the best game-based education resources for 2014. If your class hasn’t gotten its game on yet, then now is the time.

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Tony Guzman's curator insight, November 18, 2014 3:04 PM

This article shares over 20 different game-based resources to help you get started with adding game elements into your courses. Have you added any of these to your courses already?

Luigina Sgarro's curator insight, December 5, 2014 4:38 AM

Enjoy learning!

Bonnie Bracey Sutton's curator insight, January 8, 9:53 PM

https://www.kickstarter.com/projects/melaniestegman/immune-defense-video-game-join-the-oldest-battle-o is missing here.

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De nouveaux supports de cours sur les jeux vidéo

De nouveaux supports de cours sur les jeux vidéo | Education and Cultural Change | Scoop.it
Le site Ludoscience vient de mettre à la disposition du public 5 nouveaux supports de cours sur les jeux vidéo : Une vue d'ensemble de l'histoire du jeu vidéo (de 1952 à 2013). Un panorama des ...

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40 Sites for Educational Games | Digital Learning Environments


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Kathleen Cercone's curator insight, October 5, 2013 9:21 AM

I decided to revisit a post I've done on sites for educational games.  This list, presented in alphabetical order, has a nice mix of subjects and grade levels that teachers can use with their students.

 

- See more at: http://www.guide2digitallearning.com/tools_technologies/40_sites_educational_games#sthash.PUQs078l.dpuf

LundTechIntegration's curator insight, October 5, 2013 11:00 AM

Great resource.  

Amale Aldarwish's curator insight, November 8, 2013 12:02 AM

It is really nice to have a list like this not only for educational games but also for any tech tools or ways to use technological tools is education. What I like in this list, that is presented in alphabetical order, has a nice mix of subjects and grade levels that teachers can use with their students. 

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Game-Based Learning Is Probably Worth Looking Into

Game-Based Learning Is Probably Worth Looking Into | Education and Cultural Change | Scoop.it
Game-Based Learning is probably worth looking into for your 21st century classroom.

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Games and the Common Core: Two Movements That Need Each Other

Games and the Common Core: Two Movements That Need Each Other | Education and Cultural Change | Scoop.it
Recently I witnessed two expert panels discussing critical issues for our educational system -- on the same day. The first one was on implementing the Common Core for English-language learners; the s
Pierre Levy's insight:

we should recognize that the Common Core Standards in language arts and math are outcomes, not subject areas, and that there should be multiple paths to achieving the higher and deeper standards through, for instance, project-based learning, experiences in nature, integration of the arts, and the fast-moving world of games and simulations.

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Gamification Comes of Age - Forbes

Gamification Comes of Age - Forbes | Education and Cultural Change | Scoop.it
(Image credit: Getty Images via @daylife) It is human nature to play. We are programed to do it from day one. Play enables us to explore new things, to stretch our abilities, to learn and adapt. Sadly, as we get older, adulthood sneaks up on us.
Pierre Levy's insight:

Gamification, by definition, is about applying game-design thinking to non-game applications to make them more fun and engaging. Tap into people’s natural desire to compete and play, and it results in high levels of engagement.

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