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Cultura de massa no Século XXI (Mass Culture in the XXI Century)
Um olhar sobre os fenômenos culturais do século XXI
(A look at the cultural phenomena of the XXI Century)
Curated by Rogério Rocha
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How “Pac-Man” Changed Games And Culture

How “Pac-Man” Changed Games And Culture | Cultura de massa no Século XXI (Mass Culture in the XXI Century) | Scoop.it

Christine Champagne:  "The iconic game celebrates its 33rd anniversary on May 22. Technologist and gaming expert Chris Melissinos explains how it changed everything from arcade culture to video game design."


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The Digital Rocking Chair's curator insight, May 23, 2013 1:11 AM

Happy Birthday, Pac-Man!

Leonidas Athanasopoulos's curator insight, May 24, 2013 5:53 AM

PacMan is 33 years old! Happy birthday!

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Is Internet Addiction Real? - Facts & Infographic

Is Internet Addiction Real? - Facts & Infographic | Cultura de massa no Século XXI (Mass Culture in the XXI Century) | Scoop.it

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Paula Arenas's curator insight, March 3, 2013 10:59 PM

Adicta a internet... naaaaa... 

Monica S Mcfeeters's curator insight, March 4, 2013 7:57 AM

Here are the signs of Internet addiction. Learning to balance the internet and computer into daily routines is a challenge for many people. Some get so frustrated they decide to avoid, never use or get rid of the internet and computer use in general.

 

Many go through a fairly long term obsession because it does seem that if you do not spend a good bit of time with the computer in a range of ways you do not master it well. I have seen in our family after the obsession there seems to be a fading off of obsessive use over time. Sometimes just because life happens and there is no time, but also because a certain level of success happens and it requires less time to maintain skill than develop initial skills and knowledge.

 

This article does not address the fact that many online friends we never have or would even want to have dinner with DO share common causes for real and are passionate about these causes when many of our families and real friends do not find them interesting and are not passionate.  These efforts to make the world a better, more just place to be are a very important function of the web.

 

The time spent on the web at work or at home can also help stimulate growth and inspiration for your work. I connect with others in my field and they inspire me and spark ideas. I am the only one at my job and does what I do....Many only appreciate what they do or certain select people in the dominant areas are doing. Connecting during the work day online can encourage a person to stay on task and reach for a higher goal by this contact to online networks in the same field of work. Real life contacts can often take the wind out of your sails. Online you can seek uplifting, informative,  inspirational contacts and info where onsite you must take what you get.

Meredith Tong's curator insight, August 5, 9:08 PM

Information of types of online addiction.

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How To Reinvent An Icon: Behind Microsoft’s Rebuild of Team Halo And The Making Of Halo 4

How To Reinvent An Icon: Behind Microsoft’s Rebuild of Team Halo And The Making Of Halo 4 | Cultura de massa no Século XXI (Mass Culture in the XXI Century) | Scoop.it

"For anyone who’s created a monster hit entertainment property, success comes with a built-in challenge--how do you follow yourself?"  Kevin Ohannessian speaks "to franchise director Frank O’Connor and some of the key players behind creating Halo 4 and reshaping the future of Halo."


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Cole Larson's curator insight, September 27, 2013 10:51 AM

I am a huge Halo 4 player I ahve a clan called Pure and I have 7 guys in the clan if you want to join message me on Xbox live. Gamertag SteelWithValor. I think they did a good job on the game I just wish there was longer single player, and more guns in the game. Fun overall I give the game a 9.5 out of 10.

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Imagine a Pixar video game …

Imagine a Pixar video game … | Cultura de massa no Século XXI (Mass Culture in the XXI Century) | Scoop.it

Rich Stanton: "Thinking of movies and games as totally distinct enterprises ignores all the blurring that happens at the boundaries, where new ways of telling stories and engaging audiences are constantly being born."


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10 Steps to Game Planning Your Gaming Campaign

10 Steps to Game Planning Your Gaming Campaign | Cultura de massa no Século XXI (Mass Culture in the XXI Century) | Scoop.it

John Vaskis:  "Setting up a gaming crowdfunding campaign is easy. Creating a successful one that reaches its fullest potential takes some more effort though — think of it as the difference between beating Halo on Normal and Difficult."


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The Digital Rocking Chair's curator insight, March 28, 2013 2:07 AM

Good advice for anyone thinking of running a crowdfunding campaign.

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How To Build A Video Game In Two Weeks (With No Experience)

How To Build A Video Game In Two Weeks (With No Experience) | Cultura de massa no Século XXI (Mass Culture in the XXI Century) | Scoop.it

Michael Rundle:  "How do you make a video game? Sometimes the answer seems simple: you don't."


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Maria Claudia Londoño D's curator insight, January 4, 2013 9:34 AM

Very useful tips fon parents,teachers...young developers...

Louise Robinson-Lay's curator insight, January 4, 2013 3:44 PM

This would be a great learning activity. 

Noemi Mabel Giorgi's curator insight, January 8, 2013 12:11 AM

GRAN DESAFÍO

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Do Educational Video Games Actually Work?

Do Educational Video Games Actually Work? | Cultura de massa no Século XXI (Mass Culture in the XXI Century) | Scoop.it
Gaming in the classroom as a teaching tool is gaining popularity; however, some question whether or not it's actually effective.

This infographic looks at some of the information that is known about video games. 

After a quick look at some statistics the infographic looks at benefits and concerns about video games and provides some resources.


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Ryan McDonough's curator insight, July 7, 5:55 PM

Covering the pros and cons of gaming, at least in the minds of some educators. I've covered the pros in depth here, so I'll review the concerns here. Some feel like violence in games can be a poor influence on impressionable children. Opponents claim that kids play games at home so why should they play them at school? Difficulty monitoring online activity; funding and resource allocation are also major reasons some are apprehensive over video games in school. Do I personally agree with them? No. But I was also raised in an environment that nurtured my love for gaming. Some of these questions should merit constructive conversations at the next faculty/staff meeting.