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40 Years Later: Apple 3.0

40 Years Later: Apple 3.0 | cross pond high tech | Scoop.it

In the past 40 years our personal computers have, of course, become immensely more powerful and convenient, but the roots of our interest in personal computing haven’t changed. And, against many odds Apple, has become a giant, world-spanning, immensely rich company.

In retrospect, we can see three Apple eras.

 

Apple 1.0 was a turbulent period: The rise of the Apple ][, its loss to the IBM PC and Microsoft; the hope and trouble with the Macintosh; Jobs forced out followed by a succession of “professional” CEOs and progressively deteriorating finances.

In retrospect, Jobs’ departure from Apple was one of the best things that happened to him and the company he co-founded. If hadn’t left for an outside tour, the Pixar success and the NeXT technical achievements and business challenges, he wouldn’t have been able to return and jump start the company’s next phase.

 

Apple 2.0 began in late 1996 when Jobs managed what turned out to be a reverse acquisition of Apple. We owe much gratitude to then-CEO Gil Amelio who unwittingly saved the company hiring Steve to “advise” him. Jobs’ advice? Show Amelio the door and install himself as “interim” CEO. Jobs then made an historic deal with Bill Gates which gave him time to let his team of NeXT engineers completely rebuild the Mac OS on a modern Unix foundation. Steve also rummaged through the company and found Jony Ive who gave us the colorful iMacs, the first of a series of admired designs.

What followed is recognized as the most striking turnaround story in any industry, one that has been misunderstood and pronounced as doomed at almost every turn. The list of Jobs’ “mistakes” includes killing the Macintosh clone program by canceling Mac OS licenses; getting rid of floppies and, later, CD/DVD-ROMs (mostly); entering the crowded MP3 player field; introducing iTunes and the micropayment system; the overpriced, underpowered $500 iPhone; the stylus-free iPad (ahem)…

We’ve seen the punishment for these mistakes: Apple sells approximately $250B worth of iPhones every year, that’s six phones every second manufactured and delivered to more than 130 countries.

Despite it’s enormous size and influence, Apple’s business remains simple to understand. The company makes personal computers, as illustrated in this telling line-up:

 

Personal computers, small, medium and large.

Everything else Apple does — from iTunes to iCloud storage, apps and accessories — has one and only one raison d’être: Push up the volumes and margins of the company’s personal computers.

Steve Jobs left us in early October 2011, Too Soon, as I wrote in my heartfelt homage to the once unmanageable co-founder who turned into a manager extraordinaire, captain of industry, and editor-in-chief of a team of designers, engineers, supply-chain managers, and finance experts.

We’re now in the Apple 3.0 era, under Tim Cook’s leadership.

 

Philippe J DEWOST's insight:

"Apple sells approximately $250B worth of iPhones every year, that’s six phones every second manufactured and delivered to more than 130 countries." A nice and very well written happy birthday anticipated note as Apple is turning 40 and keeps being both exciting, challenging, and not fully predictable. By one of my former board members.

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Buzzy Bee's curator insight, March 31, 4:35 PM

"Apple sells approximately $250B worth of iPhones every year, that’s six phones every second manufactured and delivered to more than 130 countries." A nice and very well written happy birthday anticipated note as Apple is turning 40 and keeps being both exciting, challenging, and not fully predictable. By one of my former board members.

Buzzy Bee's curator insight, March 31, 4:53 PM

"Apple sells approximately $250B worth of iPhones every year, that’s six phones every second manufactured and delivered to more than 130 countries." A nice and very well written happy birthday anticipated note as Apple is turning 40 and keeps being both exciting, challenging, and not fully predictable. By one of my former board members.

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IPv6 will get a big boost from iOS 9, Facebook says

IPv6 will get a big boost from iOS 9, Facebook says | cross pond high tech | Scoop.it

Apple's iOS 9 is expected to cause a boom in the use of IPv6, which could speed up service provider networks but create a lot of work for mobile developers. 

The new Apple mobile OS, coming out on Wednesday, will treat the new Internet Protocol as an equal to IPv4 instead of favoring the older system. That will cause iOS devices to use IPv6 much more, as long as apps, websites and carrier networks support it, according Facebook engineer Paul Saab. He led a panel discussion on IPv6 at Facebook's @Scale conference on Monday.

Even when all the pieces are in place for IPv6, iOS 8 only makes an IPv6 connection about half the time or less because of the way it treats the new protocol. With iOS 9, and IPv6 connection will happen 99 percent of the time, Saab predicts. 

IPv4 is running out of unused Internet addresses, while IPv6 is expected to have more than enough for all uses long into the future. Adoption has been slow since its completion in 1998 but is starting to accelerate. The release of iOS 9 may give a big boost to that trend. 

"Immediately, starting on the 16th, I'm expecting to see a lot more v6 traffic show up," said Samir Vaidya, director of device technology at Verizon Wireless. About 50 percent of Verizon Wireless traffic uses IPv6, and Vaidya thinks it may be 70 percent by this time next year as subscribers flock to the iPhone 6s. 

Philippe J DEWOST's insight:

"as long as apps, websites and carrier networks support it" is the key part of the equation here. Hope french telcos are ready (there were some data glitches yesterday in Paris by the way)

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Facebook Figured Out How To Completely Take Over Your Phone

Facebook Figured Out How To Completely Take Over Your Phone | cross pond high tech | Scoop.it

Last year, it took a shot at creating its own pseudo mobile operating system with Facebook Home, an Android app that replaced your home screen with a pretty stream of photos and updates from your Facebook feed. It was a dud.

Then there were the series of separate mobile apps like Poke, Camera, and Paper that have largely failed to resonate with people. Most seem to be happy with the regular Facebook app, Instagram, and Facebook Messenger.

 

But at today's F8 developers conference, Facebook unveiled some new tools that will give Facebook a deeper level of control over your phone, no matter what kind of device you use.

 

The most important one is called App Link, a tool that developers can use to help their apps and websites talk to each other.

To use Facebook's example, imagine looking up a movie review on your phone on the mobile Rotten Tomatoes site. Well, what happens if you want to use the Fandango app to buy tickets to that movie? As things stand now, you'd have to close out your browser, launch the Fandango app, and then search for the movie again. With App Link, the Rotten Tomatoes developers would be able to provide you with a link that lets you jump right into the movie's ticket page in the Fandango app. In theory, it's seamless.

That process is also called deep linking, and it's been a messy problem for app developers until now. Apple, Google, and Microsoft don't make it very easy for developers to use deep linking on their respective mobile operating systems. App Link is open for any developer to use, so over the next few months you can expect to see more and more of your apps start playing nicely with each other.

Philippe J DEWOST's insight:

What you offer often tells what you (want to) control.

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Mobile Apps Market Revenue Soars in the United States and China in Q1'14.

Mobile Apps Market Revenue Soars in the United States and China in Q1'14. | cross pond high tech | Scoop.it
Google Play worldwide downloads now exceed iOS App Store downloads by around 45%, driven by growth in emerging markets. Russia and Brazil have been on the rise for some time now, but Mexico and Turkey also had a strong influence on Google Play downloads in Q1 2014.The iOS App Store remains comfortably ahead in worldwide revenue, generating about 85% more revenue than Google Play. This gap narrowed over the last quarter though, as Google Play revenue increased markedly in the United States and United Kingdom.China was the key market for iOS App Store growth, showing exceptional gains in both downloads and revenue. iOS App Store revenue in China grew around 70% quarter-over-quarter.Games remained the key category driving growth in both app stores. However, there was also growth in categories outside of Games. Tools saw gains in Google Play revenue, dominated by anti-virus and security apps. On iOS, Finance grew in revenue during tax season in the United States.Messaging apps remained a huge growth area, contributing to the gains for the Communication category on Google Play and Social Networking on iOS.
Philippe J DEWOST's insight:

It's all about Volume vs. Value

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Apple's Impressive Market Share Gains In The U.S.

Apple's Impressive Market Share Gains In The U.S. | cross pond high tech | Scoop.it

If there's one negative thing you've heard about the iPhone in past few years, it's that it's getting walloped in market share battle with Android. 

Around the world, that's certainly true, but in the U.S., the iPhone is doing pretty well. As you can see in this chart from Statista based on data from comScore, Android is actually falling while the iPhone continues to take share.

Philippe J DEWOST's insight:

Who remembers Palm ? Symbian ? BlackBerry ? Welcome to the two horse race (US only)

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Paid Apps Are Dead

Paid Apps Are Dead | cross pond high tech | Scoop.it
Philippe J DEWOST's insight:

In-app may be the only path unless you have a massive audience and can sustain ads

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Apple Is About To Get A Deep Integration With Flickr & Vimeo

Apple Is About To Get A Deep Integration With Flickr & Vimeo | cross pond high tech | Scoop.it

Apple is going to integrate IAC's video site Vimeo and Yahoo's photo sharing site Flickr into the next version of iOS, the software that runs iPhones and iPads, Mark Gurman of 9 to 5 Mac reports.

Gurman says iOS users will be able to upload video straight to Vimeo from their iPhones and iPads, just like they can currently upload straight to YouTube.

The same will be true of Flickr. iOS users will be able to quickly upload their photos to Flickr straight from their devices.

This is going to be really good for Apple, Yahoo, and iOS users.

Yesterday, Yahoo announced a redesign for Flickr, and an increase in storage to 1 terabyte of data. This means that you can pretty much store all of your photos in Flickr.

Philippe J DEWOST's insight:

Almost unlimited, free photo storage coming to iPhone users?

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Philippe J DEWOST's curator insight, May 23, 2013 3:42 AM

Almost unlimited, free photo storage coming to iPhone users?

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"Other" content slowly eating up a significant chunk of iDevices available storage on iTunes

"Other" content slowly eating up a significant chunk of iDevices available storage on iTunes | cross pond high tech | Scoop.it

Several iDevices users have reported a steady yet significant inflation of device storage memory taken by "Other" content than Music, Photos, Videos, Apps, Books...

 

Nobody seems to have a clue of what this "other" space is used for, nor how to bring it down to zero. Documented tricks like shutting down the iPhone, or performing a Save / Restore from iTunes won't let it go, at least on some iDevices including my iPhone and iPad.

 

More intriguing, such space seems to be growing at each iTunes sync. On the above image you'll see a situation where "Other" now eats almost 1/3 rd of my total available space.

 

What about you ?

Philippe J DEWOST's insight:

Please check your iTunes config and let me know how much "other" space is taken on your iDevices

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Android Completely Owns The Chinese Smartphone Market

Android Completely Owns The Chinese Smartphone Market | cross pond high tech | Scoop.it
Android's share of the Chinese smartphone market ended the third quarter at 90 percent.

According to Analysys International, Android's share is up from 83 percent a quarter prior and 58 percent a year ago.

With the Chinese market now accounting for a quarter of global smartphone shipments, Android's dominance there is driving its widening lead in global smartphone platform market share.

In China, Android's gain has mostly come at the expense of Symbian, Nokia's antiquated platform that will eventually disappear as Nokia shifts its product offerings on to Windows Phone.

Interestingly, despite its dominance, Google only offers limited support for Google Play in China and Android apps are usually downloaded in third-party app markets.

Apple, meanwhile, has never really gained traction after a weak market entry on only one of the country's major providers. The iPhone 5 will be available on two carriers, but as of now will not be distributed by the largest carrier, China Mobile. Additionally, while many Chinese consumers may fawn over iPhones, they are simply out of reach financially for a substantial part of the market.
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Is It Time To Conclude That Android Gadgets Are Bought By People Who Don't Actually Do Anything With Them?

Is It Time To Conclude That Android Gadgets Are Bought By People Who Don't Actually Do Anything With Them? | cross pond high tech | Scoop.it

For the last couple of years, sales of Android-based smartphones have been smoking every other kind of smartphone, including the iPhone. Android phones now account for nearly 75% of the global smartphone market. The next closest competitor is iPhones, which have about 15% of the market.
In the U.S., Android is clubbing iPhone 53% to 34%.

 

Given such a disparity in phone sales and usage, you would think that things people do with smartphones--smartphone-based activities--would be equally dominated by Android.
But they aren't. They're not even equal.
In fact, iPhone users completely dominate Internet-based smartphone activities.

 

A recent survey of mobile web usage found that a staggering 60% of mobile web visits came from iOS devices, while only 20% came from Android. A study IBM did of Black Friday online sales showed much the same thing--except that it was even more skewed.

 

iOS (iPads and iPhones) accounted for nearly 20% of Black Friday sales. Android devices, meanwhile, accounted for only 5.5%.

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Google Is Activating 1.3 Million Android Devices On A Daily Basis

Google Is Activating 1.3 Million Android Devices On A Daily Basis | cross pond high tech | Scoop.it

Google Chairman Eric Schmidt revealed the company is now activating 1.3 million Android devices on a daily basis, up from 900,000 in July.

 

For some context, Apple sold ~46.4 million iOS devices last quarter, or 515,500 per day.

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Facebook Just Updated Its iPhone And iPad Apps With Some Must-Have Features

Facebook Just Updated Its iPhone And iPad Apps With Some Must-Have Features | cross pond high tech | Scoop.it

Beyond an impressive (and long awaited) speed and UX improvement, facebook's last iOS release raises the HTML5 vs.native apps debate to a whole new level

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A Great Example Of Android's Monetization Problem

A Great Example Of Android's Monetization Problem | cross pond high tech | Scoop.it
Evernote, the popular note taking app, released data about average annual revenue per user across different platforms. Evernote has more than 34 million users so it's a pretty good window into monetization trends.

Apple's iOS platform, on the iPhone and iPad, generated some of the highest revenues per user. Blackberry was surprisingly high, but this is likely because many of them are enterprise workers (whom a note taking app would appeal to). Android was at the bottom, even below Windows Phone.

Evernote's data reaffirms that Android has a major monetization problem with app developers. Flurry recently found that for developers with apps on both platforms, Android apps generate only 24 percent of the revenue generated by iOS. App Annie was a little more generous, finding that Google Play (the main Android app store) generates about 40 percent the revenue for developers as Apple's App Store. However, AppAnnie also found that revenues were growing at the same rate on both platforms. In other words, the monetization gap is not closing.
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(Xcode)Ghost in the Machine: Apple, Developers Unwittingly Aid App Store Malware

(Xcode)Ghost in the Machine: Apple, Developers Unwittingly Aid App Store Malware | cross pond high tech | Scoop.it

Tens, if not hundreds of thousands of non-jailbroken devices are believed infected after a Trojan compiler malware struck in China.


It involves a maliciously modified version of the XCode integrated development environment (IDE) -- a nasty trick that places it among a family of malware known as "compiler malware".  While not a wholly new strategy, this is the first time that we've seen proof of such a strategy being used to target the iOS crowd.  It's also remarkable in its ability not only to threaten users of non-jailbroken devices but every version of iOS, as well.


And by the looks of it, it's a very succesful indeed as it in effect transforms Apple's walled garden and singular source -- an approach that for so long helped to secure Apple's userbase -- into a digital weapon to attack users.  After all developers trust XCode -- they have to because they have no other choice.  But if they get their copy of Apple's software from a third party (as many even in the U.S. do) they may find their apps secretly Trojanized.


And to make matters worst, in this case Apple is the Trojan dealer, not some sketchy piracy site.  iOS users trust the App Store -- because they have to.  Officially, Apple contends any other source of apps for the iPhone is illegal.  But in this recent breach Apple was very cleverly -- and some would say alarmingly easily -- tricked into distributing malware to 25,000+ iPhone owners.

Philippe J DEWOST's insight:

Babel minute 6 : Very interesting piece putting Apple iOS security in context, and explaining what lead Apple to currently clean its Appstore from infected apps.

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"Made in USA" Smartphone OS share surges from 5% to 97% in 8 years

"Made in USA" Smartphone OS share surges from 5% to 97% in 8 years | cross pond high tech | Scoop.it

This morning, former analyst and venture capitalist Mary Meeker releases her in-depth look at the state of the web at Re/code’s CodeCon conference.

The Kleiner Perkins Caufield & Byers partner also hints at up-and-coming startups and uncovers digital trends with an array of surprising stats.

 

 

Philippe J DEWOST's insight:

Domestic SmartPhone OSes require either a domestic hardware champion, or a domestic platform champion capable of Open Sourcing and deploying at massive scale in what is now a totally crowded space.

Amazing to see how fast both Symbian and BlackBerry disappeared...

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Meet "Wallaby", the Mac G3 setup used to design the first iPhone OS

Meet "Wallaby", the Mac G3 setup used to design the first iPhone OS | cross pond high tech | Scoop.it

Greg Christie, a senior engineer at Apple, revealed to the Wall Street Journal that Steve Jobs gave his team an ultimatum back in February 2005: Come up with some big ideas for the iPhone within two weeks or lose the project to another group.

Christie’s team would go on to innovate some of the more iconic features of the iPhone, like its “slide to unlock” feature and its integrated music player. It’s hard to remember this today, when we’re surrounded by touchscreen smartphones and tablets, but before the iPhone, few were thinking about touchscreen user interfaces.

He described the team working on the original iPhone’s software as “shockingly small” and noted that they “banged their head against the wall” to figure out a way to make text messages look more conversational, rather than a mere list of text. But as Christie’s team made headway and Jobs began obsessing about the project, it became clear they were making progress.

Most intriguing to hardware geeks, Christie showed the setup his team used to build the first version of iOS: A plastic touchscreen connected to an aging Mac G3 (which mimicked the first iPhone’s slow processor), which was codenamed “Wallaby.”

Philippe J DEWOST's insight:

I do like the setup and the Harman/Kardon soundsticks... (disclosure : we too used Mac G3 at Ukibi)

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This Is Apple's Roadmap For The Rest Of The Year, According To KGI

This Is Apple's Roadmap For The Rest Of The Year, According To KGI | cross pond high tech | Scoop.it

Two new iPhones, two iWatches, and an Apple TV ?

Apple will have a very busy second half of the year, according to KGI  Securities analyst Ming Chi Kuo.

In a new note released yesterday, and picked  up at MacRumors, Kuo provided the following roadmap for Apple's product  releases in 2013. Kuo is fairly plugged-in with Apple's suppliers and has a  better track record than most.

Philippe J DEWOST's insight:

Should this be true you'd better start saving...

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TidBITS: How to Protect Your iCloud Keychain from the NSA

TidBITS: How to Protect Your iCloud Keychain from the NSA | cross pond high tech | Scoop.it

Apple has released a massive update to its “iOS Security” white paper for IT professionals. It contains more information on iOS security than Apple has ever shared publicly before, including extensive details on Touch ID, Data Protection, network security, application security, and nearly all security-related features, options, and protective controls.

For the first time, we have extensive details on iCloud security. For security professionals like myself, this is like waking up and finding a pot of gold sitting on my keyboard. Along with some of the most impressive security I’ve ever seen, Apple has provided a way to make it impossible for agencies like the NSA to obtain your iCloud Keychain passwords.

Philippe J DEWOST's insight:

This is getting very serious even if I start worrying for Dashlane

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Tablet Market Share By Platform Infographic Reveals Android Rise - Yet iPad Still Rules in Usage Share

Tablet Market Share By Platform Infographic Reveals Android Rise - Yet iPad Still Rules in Usage Share | cross pond high tech | Scoop.it

The iPad family accounted for 81% of tablet use in the U.S. and Canada during April, up slightly from a few months ago. Kindle Fires accounted for the second largest share, followed by Samsung Galaxy tablets. In other words, even though Android took its first lead in global tablet market share last quarter (see chart, right), that's not showing up in North American usage patterns. It's likely that Android tablets are filling out the low-end of the tablet market in the emerging world.

Philippe J DEWOST's insight:

Usage reality field distorsion? looks also like Windows8 is catching up on Kindle...

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Android finally outpaces Apple in smartphone web traffic

Android finally outpaces Apple in smartphone web traffic | cross pond high tech | Scoop.it
Philippe J DEWOST's insight:

Yet usage is still in favor of iOS when you compare market share.

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Nice infographic about Android

Philippe J DEWOST's insight:

In 2005, Google bought a small, almost unheard of operating system provider called Android. Now, 250 million Android products are activated annually, and there as almost as many Android devices activated than Big Mac sold every second ...

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Microsoft balks at Apple’s 30% fee, leaving SkyDrive and apps that integrate with it in the lurch on iOS

Microsoft balks at Apple’s 30% fee, leaving SkyDrive and apps that integrate with it in the lurch on iOS | cross pond high tech | Scoop.it
Microsoft and Apple are currently locked in something of a Cold War over the future of SkyDrive in the iOS App Store.

Sources close to Microsoft have detailed to TNW a difficult, and perhaps unresolvable situation between the two companies that underscores the difficulty with certain Apple rules concerning its app marketplace, and how far the company is willing to go to protect its vaunted 30% cut of in-app revenues.

The difficulty began when Microsoft rolled out the ability for SkyDrive users to purchase more storage space on the service. From that point, the company was not permitted to update its application in the iOS App Store.

The reason? It doesn’t pay Apple a 30% cut of subscription revenue generated by the application through the paid, additional storage. Microsoft, TNW has learned, has a new version of the application ready to go, including a key bug fix that would rectify a crashing bug, but cannot get it through.

Microsoft does not appear keen to pay Apple the 30% cut, as it lasts in perpetuity, regardless of whether a user continues to use an iOS device or not, as the billing is through their Apple account.

Therefore, if a user signed up for a few additional gigabytes on their iOS device, and then moved to Android or Windows Phone or not phone at all, for the length of their account, Apple would collect 30% of their fee for storage. This hasn’t sat well with Microsoft.

Microsoft has persisted in trying to work out a compromise with Apple, but has thus far failed to come to an agreement. The company offered to remove all subscription options from its application, leaving it a non-revenue generating experience on iOS. The offer was rebuffed.

If a service has a subscription option, it seems, and it is not listed in the iOS store, the application cannot, and will not be allowed. That is, unless you are small enough that Apple doesn’t bothers to check. I assume that smaller companies could slip under the radar.
Philippe J DEWOST's insight:

This is getting somewhat ugly

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New Facebook for iOS changes UI (again) and limits photo uploads #fail

New Facebook for iOS changes UI (again) and limits photo uploads #fail | cross pond high tech | Scoop.it

UI design is about maintaining consistency while expanding possibilities. Looks like Facebook's latest iOS update does the opposite...

 

Today facebook changed (once again) the gestures that everybody knew by now (given the high usage rate of the app), which will induce latency, friction and frustration from single handed, zero attention span millions of users.

 

But maybe one can see some wisdom in such choices, that over time may be progressively forgotten.

 

More frustrating are some feature reductions, namely in the photo area of the app that now longer allows posting pictures that are not in the camera roll.

 

For instance, it is no longer possible to enrich a post with a photo picked in an existing album, including the photostream. This is a big restriction in terms of features and UI, with no understandable reason.

 

Please voice your comments and reactions.

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smartphone adoption growing 10x faster than PC business in the 1980's

smartphone adoption growing 10x faster than PC business in the 1980's | cross pond high tech | Scoop.it

The rate of iOS and Android device adoption has surpassed that of any consumer technology in history.  Compared to recent technologies, smart device adoption is being adopted 10X faster than that of the 80s PC revolution, 2X faster than that of 90s Internet Boom and 3X faster than that of recent social network adoption. 

 

Five years into the smart device growth curve, expansion of this new technology is rapidly expanding beyond early adopter markets such as such as North America and Western Europe, creating a true worldwide addressable market.

 

Overall, Flurry estimates that there were over 640 million iOS and Android devices in use during the month of July 2012.

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Google slashes price 88% for using Google Maps API

Google slashes price 88% for using Google Maps API | cross pond high tech | Scoop.it
Shortly after Apple dumped Google Maps for iOS, Google announces it's time to dramatically cut the price for others using the online service. Google also gives a plug for its map-based ad service.
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