buncee® is a whole new way of creating and sharing online and mobile greetings, memories, interests, new finds, business stories and more in a unique, fun and social way. By leveraging the capabilities of online tools and iOS devices, buncee makes it easy for even the most ‘non-technical’ individuals to create and share engaging and interactive multi-media creations that can be shared publicly or privately.
"Apple TV is a little black box that can work miracles in a classroom. Built largely for entertaining purposes by Apple, Apple TV is used increasingly in the classroom by educators who primarily want to take advantage of the mirroring capabilities of the device. For those who are not familiar with the term “mirroring”, simply put, a key feature in Apple devices called “AirPlay” can literally mirror or project your device’s screen (iPod/iPad/iPhone), via an LCD projector that is connected to the Apple TV. All you need aside from an Apple TV is an iPad 2 or newer, an LCD projector, and then, the sky is the limit."
Editor’s NoteThis post is part of Co.Exist’s Futurist Forum, a series of articles by some of the world’s leading futurists about what the world will look like in the near and distant future, and how you can improve how you navigate future scenarios...
The whole thing that powers a PechaKucha event -- whether it's a city-based PechaKucha Night or a "Powered by PechaKucha" event -- is the "20 images x 20 seconds" format. WATCH is where you'll find presentations from all over the world -- get inspired!
1. Skills are not sufficient; we must also have the disposition to use them. Possessing thinking skills and abilities alone is insufficient for good thinking. One must also have the disposition to use those abilities. This means schools must develop students’ inclination to think and awareness of occasions for thinking as well as their thinking skills and abilities. Having a disposition toward thinking enhances the likelihood that one can effectively use one’s abilities in new situations. 2. The development of thinking and understanding is fundamentally a social endeavor, taking place in a cultural context and occurring within the constant interplay between the group and the individual. Social situations that provide experience in communicating oneʼs own thinking as well as opportunities to understand othersʼ thinking enhance individual thinking. 3. The culture of the classroom teaches. It not only sets a tone for learning, but also determines what gets learned. The messages sent through the culture of the classroom communicate to students what it means to think and learn well. These messages are a curriculum in themselves, teaching students how to learn and ways of thinking. 4. As educators, we must strive to make students thinking visible. It is only by making thinking visible that we can begin to understand both what and how our students are learning. Under normal conditions, a studentʼs thinking is invisible to other students, the teacher, and even to him/herself, because people often think with little awareness of how they think. By using structures, routines, probing questions, and documentation we can make studentsʼ thinking more visible toward fostering better thinking and learning. 5. Good thinking utilizes a variety of resources and is facilitated by the use of external tools to “download” or “distribute” oneʼs thinking. Papers, logs, computers, conversation, and various means of recording and keeping track of ideas and thoughts free the mind up to engage in new and deeper thinking. 6. For classrooms to be cultures of thinking for students, schools must be cultures of thinking for teachers. The development of a professional community in which deep and rich discussions of teaching, learning, and thinking are a fundamental part of teachersʼ ongoing experience provides the foundation for nurturing studentsʼ thinking and learning.
In an effort to help students clean up their online reputations, some colleges are purchasing a DIY personal search engine optimization tool, called Brand Yourself, that lets people improve their Google results.
"A one-classroom school, with 20 or so children of all ages between 6th and 12th grade, each sitting at a computer and wearing headsets...In front sits any reliable adult whom the neighbors vouch for—often, no doubt, some student’s father or mother, taking his turn....Each child does a whole curriculum’s worth of learning online, at the computer. Most of the time he follows canned courses on-screen."
Following the implementation of its 1:1 take-home iPad program, a California school has revamped its 720-square-foot computer lab to create a flexible, technology-driven learning environment for students.
When African states gained independence, the continent's new leaders agreed to respect the old colonial borders to avoid endless wars.
This interactive map shows the major conflicts on the African continent where the combatants have geopolitical aspirations to separate from the state and create a new, autonomous state. Click on the red arrows and you can read about the warring factions and the current situation in that region.
The next time you’re at Starbucks, you won’t see the company’s Pick of the Week cards on display. Instead, the coffee maker is now offering free iOS apps via the official Starbucks app, according to CNET.
This project’s aim is to explore ways in which school librarians can use DL open content to expand and enrich the school library’s resource base and instructional support. This project uses the newest web-based technologies to help school librarians identify DL open content, integrate open content metadata into their OPACs, and help use open content for learning.
"Let’s focus on the resulting element — the “collective intelligence”. Think about it as billions of human brains working using future super computers as a platform. Massachusetts Institute of Technology (MIT) professor Srini Devadas described “collective intelligence” as consisting of two pillars: cloud computing and crowd computing. Cloud computing is using the Internet as a platform and making access to information available to everyone. Crowd computing, according to him, involves the analysis of information into “collective intelligence” far beyond what we have today."
WHAT’S MINE IS YOURS is about Collaborative Consumption, a new, emerging economy made possible by online social networks and fueled by increasing cost consciousness and environmental necessity. Collaborative Consumption occurs when people participate in organized sharing, bartering, trading, renting, swapping, and collectives to get the same pleasures of ownership with reduced personal cost and burden, and lower environmental impact.
Perhaps two of the most challenging areas a Transformational Leader will come across, aside from personal skill development and the ongoing challenges that a leadership role will inevitably bring, will be building trust, and managing power.
"Cargo Bot is a fun and challenging game that students can play to learn some principles of logic and programming. The object of the game is to program a robot to complete increasingly complex sequences of tasks. Students start out by programming the robot to move one box from point A to point B. After successfully programming the robot students are advanced to programming more complex tasks like a repeating loop of movements and staggered movements."
Discover the top e-Learning tips, trends, ideas and more from these 20 fantastic e-Learning blogs. These blogs have countless great tips to use as you develop in Lectora® e-Learning softwareand are sure to spark some great ideas:
Via Dennis T OConnor