We report a summary of our interdisciplinary research project "Evolutionary Perspective on Collective Decision Making" that was conducted through close collaboration between computational, organizational and social scientists at Binghamton University. We redefined collective human decision making and creativity as evolution of ecologies of ideas, where populations of ideas evolve via continual applications of evolutionary operators such as reproduction, recombination, mutation, selection, and migration of ideas, each conducted by participating humans. Based on this evolutionary perspective, we generated hypotheses about collective human decision making using agent-based computer simulations. The hypotheses were then tested through several experiments with real human subjects. Throughout this project, we utilized evolutionary computation (EC) in non-traditional ways---(1) as a theoretical framework for reinterpreting the dynamics of idea generation and selection, (2) as a computational simulation model of collective human decision making processes, and (3) as a research tool for collecting high-resolution experimental data of actual collaborative design and decision making from human subjects. We believe our work demonstrates untapped potential of EC for interdisciplinary research involving human and social dynamics.
Stressed out, relentless, martyrdom is often viewed as part and parcel of success. From the sleepless persona of the Tech entrepreneurs, to the ubiquitous chatter around “grit,” tenacity has become synonymous with achievement. Yet, new emergent research is illustrating that perhaps dogged determination has been glamorized far beyond its usefulness.
One aspect of the project that we are particularly excited about is highlighting the role of creativity in mathematics research. All mathematicians tell us that doing original mathematics is highly creative – but what exactly do they mean by that? We asked some researchers from a range of subjects about the role of creativity in their work.
Steve Jobs, the late co-founder of Apple, was known for his walking meetings. Facebook’s Mark Zuckerberg has also been seen holding meetings on foot. And perhaps you’ve paced back and forth on occasion to drum up ideas.
Ample time for unstructured play is essential to children becoming confident, intelligent, creative, and successful. In particular, outdoor playtime can expand children’s imagination, stimulate all their senses, and free their spirits. Some ideas for parents who want to protect playtime.
Within the Flow Machines project we organize a workshop about "creativity and universal features in language and music".
This workshop will gather prominent specialists in mathematical physics, linguistics and computer science. During 2.5, days we will seek for possible convergence between different viewpoints on these fascinating issues.
WHEN: 18-20 June 2014
WHERE: Central Tower, Last Floor, Université Pierre et Marie Curie, 4 place Jussieu 75252 - Paris
Managers need to realise that creativity doesn't respond to orders. James Allen outlines why management's role in the corporate creative process is an oxymoron: creativity can't be managed, it can only be encouraged
The researcher Elizabeth Stannard Gromisch differentiated between creativity and intelligence, citing creativity to represent what is called divergent thinking. The quality of divergent thinking is a characteristic that does not convey a value judgment; this type of thinking simply differs from the norm. Divergent thinking corresponds more with creativity than it does with intelligence.
Gromisch asserts that creative people who are divergent thinkers filter out less information from the environment than less creative people. Thus creative people have more information available to them, allowing them to formulate solutions and ideas that are different, or divergent, and which may also be insightful.
Perhaps mental experience follows a similar pattern, in that cognitive material in the schizophrenic is similarly not completely screened out. The schizophrenic may be deluged with excessive cognitive material, especially as this relates to the experience of auditory hallucinations.
When we shared this image from the @buffer Twitter account recently, it got me thinking. The Tweet resulted in over 1,000 retweets, which somehow was an indication that a lot of people seemed to agree with this statement.
The study found that walking indoors or outdoors similarly boosted creative inspiration. The act of walking itself, and not the environment, was the main factor. A person walking indoors – on a treadmill in a room facing a blank wall – produced twice as many creative responses compared to a person sitting down.
SCAMPER is a technique you can use to spark your creativity and help you overcome any challenge you may be facing. In essence, SCAMPER is a general-purpose checklist with idea-spurring questions — which is both easy to use and surprisingly powerful.
Accomplished creatives suffer afflictions often unique to their station in life. These afflictions can stall them from experiencing deeper fulfillment and having greater impact. Speaker & creativity consultant Jeffrey Davis defines three such patterns and offers suggestions for addressing them.
When we think of creativity as just another line-item in the long checklist of marketable credentials, we temper its power and make genuinely creative thinking more difficult to attain. The purpose of creativity is not to make us better employees, but to make the world a more expressive and innovative place.
Mycoted is a company dedicated to improving Creativity and Innovation for solving problems worldwide, with that in mind, we provide a central repository for Creativity and Innovation on the Internet as a summary of tools, techniques, mind exercises, puzzles, book reviews etc, that is open to all - and can be written by all.