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Creativity as changing tool
“The diversity of intelligence, the power of imagination and creativity, and the importance of commitment to our own capabilities”
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Rescooped by Francesco Pintus from Web 2.0 for juandoming
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What Type of Learner Are You? [Infographic]

What Type of Learner Are You? [Infographic] | Creativity as changing tool | Scoop.it

As practitioners will already know, the way that one learner studies may differ from the way that a classmate does, because of their different styles of learning.

 

The four types are...

- visual learners,
- auditory learners,
- read and write learners, and
- kinesthetics learners.

 

Each function is clearly illustrated and explained in this infographic produced by onlinecollege.org.

 

Learning suggestions, and which tests the learner types are likely to excel in better than others, are provided.

 

This is a helpful guide for...

- IAG Practitioners

- Learners

- Initial Teacher Training

- educators, especially those who are adamant that there is only one way to revise.


Via John Dalziel, juandoming
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Rescooped by Francesco Pintus from Gamification, education and our children
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The Neurology of Gaming

The Neurology of Gaming | Creativity as changing tool | Scoop.it

Are you using games to teach?

 

Here's an infographic about the impact - both positive and negative - that videos games have on the brain.


Via Katherine Stevens, Faiz A.H, Peter Mellow
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Tamra Dollar's curator insight, July 20, 2013 7:21 PM

Gamed based learning is a powerful tool for teaching! As a data nerd, I have seen first hand the achievement scores of students who game vs. don't game. This is not a scientific study, but is based on seeing scores skyrocket from students who are accused of "doing nothing" in school and yet are avid gamers. Hmmm.

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9 Signs That Neuroscience Has Entered The Classroom

9 Signs That Neuroscience Has Entered The Classroom | Creativity as changing tool | Scoop.it

While neuroscience hasn’t yet radically changed the way we think about teaching and learning, it is helping to shape educational policies and influencing new ways of implementing technology, improving special education, and streamlining day-to-day interactions between teachers and students. While there is still a long way to go before we truly understand the science of learning and how to use those findings in the real world classroom, it’s important to highlight some of the key ways that neuroscience is changing the classroom of today for the better.


Via Nancy O'Sullivan, Stewart-Marshall, Official AndreasCY
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Rescooped by Francesco Pintus from Gamification, education and our children
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7 Things You Should Know About Gamification | EDUCAUSE

7 Things You Should Know About Gamification | EDUCAUSE | Creativity as changing tool | Scoop.it

Gamification is the application of game elements in non-gaming situations, often to motivate or influence behavior. The rewards or the spirit of competition can spur students’ concentration and interest and lead to more effective learning.


Via Peter Mellow
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