The National Centre for Domestic Violence (NCDV) has launched an interactive billboard campaign at Euston Station to raise awareness about how people can intervene to help put a stop to domestic violence...
Via siobhan-o-flynn
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In what seemed like no time (but was, in fact, several years), Pinterest went from a talking point for digital elites to a de rigueur social tool for just about every person, media company and, of course, brand.
Via siobhan-o-flynn
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I'm seeing Creating The Code: A BBC Transmedia Documentary at SXSW 2012.
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reddit: the front page of the internet (Would Anyone Miss You: A Transmedia SXSW Experience http://t.co/ELvHWWQz...)...
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Social media also appears to have an effect on live TV viewing: 27% of respondents said they watch more live TV because they are concerned about plot and reality spoilers that could be revealed in real time on social networks. This represents a 35% rise from 20% of respondents in 2010 who responded that way. Meanwhile, 31% of respondents have continued to watch a TV show because of a social impression about the show. Among those respondents, the most popular ways in which social impressions influenced them were through helping keep up their interest in the show (77%) and because of topics or storylines that interested them (66%). Roughly one-third were influenced to stay engaged because of controversial moments (34%), and about one-quarter because everyone else was watching the show.
Via Gary Hayes
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Creating Transmedia Narratives: The Structure and Design of Stories Told Across Multiple Media A Master‘s Thesis Presented...
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Kickstarter presents: KICKSTARTER AT SUNDANCE 2012 (Go community!
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Dissertation by Stine Ejsing-Duun: The dissertation contributes to the field of location-based game research by offering an enhanced understanding of location-based games, and location-based game player experiences, as well as providing an expanded...
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RT @StellarNetwork: For those clever low budget filmmakers who've decided to embrace #transmedia, here's the how to: http://t.co/iMwwh3Tc...
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This year the movie industry made $30 billion (1/3 in the U.S.) from box-office revenue. But the total movie industry revenue was $87 billion. Where did the other $57 billion come from? From...
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Currently the media landscape is undergoing a profound transformation. So having a system in place to identify relevant opportunities is crucial for navigating tomorrow’s digital world.
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Will Wright’s games from SimCity to The Sims have sold more than 100 million units. That’s why people are paying attention to his new startup and game idea, HiveMind...
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First, ‘Transmedia’: As social media goes beyond mere blogging and photo/video/music posts—it’s swiftly moving to become a platform to integrate an “experience” into the marketing sc...
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We talk about media literacy, educational technology, 21st Century learning, digital tools, digital citizenship, social media in education and more!
Via siobhan-o-flynn
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Traditional documentaries are morphing into interactive experiences with the help of new technology and support from big names in the film industry. The National Film Board of Canada is earmarking about 25 percent of its production funds for these interactive documentaries, producer Gerry Flahive said during a panel titled “Documentary Film and New Technologies” held at Massachusetts Institute of Technology.
Via ABC Multiplatform
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We know every girl is brave, magical, creative, and rare, with a special power called Wisdoms. Connected by their Wisdoms and their Dreams, girls are a cultural force for Good!
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The lifeClipper project is a game-like, interactive new media artwork implemented with immersive augmented reality technology (AR) in St Johann's Park in Basel, Switzerland. The system runs on a Windows 7 computer in a backpack, and shows users a 'world' made of a mixture of the real - seen through head-mounted cameras - and the unreal, created by computers. It's controlled via an iPhone. The computer imagery was inspired, its creators say, by films such as Independence Day and Avatar, as well as surreal artists such as Rene Magritte. Surreal 3D effects 'swoop in' from the skies, which are a mix of the real and a strange 'cosmos' hovering above the park. 'An enormous, entire abstract cosmos surrounds the park plateau,' say its creators, 'Whilst at times it is barelyvisible through the sky, during certain climate phases it becomes the main reference system in an almost virtual world.' The terrain of the real and virtual parks are almost the same, which allows users to navigate without falling over. But surreal features such as ghostly, glowing grass 'grow around' users if they stand in one place. Read more: http://www.dailymail.co.uk/sciencetech/article-2110286/Virtual-unreality-Hi-tech-VR-helmet-turns-walk-park-living-dream-world.html#ixzz1oHdl6bOe
Via Gary Hayes
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Point of View magazine recently spoke with the internationally renowned transmedia expert Anita Ondine about the challenges and opportunities of transmedia.
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#Transmedia Storytelling: Do you have a strategy?
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Melting Silos call for BC filmmakers & digital media companies for transmedia project development due Jan 13th, 2012 http://t.co/siE2K1ux...
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Jeff Gomez's StoryWorld Talk as an interactive video.
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Wikipedia has chosen the Welsh town of Monmouth in the UK for a new project that will make use of QR codes. The project will be named Monmothpedia and aims to document the life of the entire town.
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Transmedia Storytelling Around the World: Karine Halpern http://t.co/TvbXrIoS...
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log onto newly launched http://t.co/xVeFjV3D, the hub of @theshadowgang and Michael Grant's much-anticipated #transmedia story & book BZRK!
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The teaser trailer for the Asian American film "Prison Dancer: The Interactive Web Musical" features on Australian TV - January 3rd, 2012. Big shout out to Y...
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