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At first I thought, again some-one with some home made rules of storytelling. But it seized me. Great simple thoughts about storytelling, we all already know but braught in great way and compared it with a game he like to play. Be the way he writes great. A few quotes:
"Stories can become a way of learning how to face situations we can't control, grapple with loss, and become resilient.
One of the most important jobs of a storyteller is to prevent their audience from getting bored.
Practice will improve anything
Failure is a part of ths process "
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Maybe this is a bit nerdy for many readers, but give it a chance.
There have been disqusions about kids and people who spend times as Gamers and if it would harm them or if it was good for anything at all.
Well folkes, here is a great example of how gaming can be an asset for communication and storytelling.
"Once upon a time (in high school), a classmate bashed on what was then my preferred hobby: Dungeons and Dragons. His main argument was that, while not harmful, playing D&D was ultimately a waste of time. He challenged me to tell him how I benefited in any practical way, and the best response I could make was that enjoyment was an end of its own.
Well, it's a belated addendum, but I want to expand on that now. My years of experience as a Dungeon Master have taught me many valuable lessons, and many of those lessons are specifically applicable to my writing. Here are the seven most significant storytelling lessons I learned from playing Dungeons and Dragons."
click to read the full story.