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Teacher Agency: Educators Moving from a Fixed to a Growth Mindset

Teacher Agency:  Educators Moving from a Fixed to a Growth Mindset | Creating a curriculum for certification and professional development in video game design. | Scoop.it

"Educational psychology has focused on the concepts of learned helplessness and more currently growth-fixed mindsets as a way to explain how and why students give up in the classroom setting.  These ideas can also be applied to educators in this day of forced standardization, testing, scripted curriculum, and school initiatives."


Via Beth Dichter
davidconover's insight:

This is a thought provoking article for both teachers and administrators. 

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Dr. Alison Eyring's curator insight, November 8, 2013 12:18 AM

Like business, our brain is limited by our thinking

Jaimee's curator insight, March 5, 7:11 AM

Teachers not just family members can be a part of a students mindset. How they think and what challenges to make can also be in response to how teachers are teaching them.  

 

This article explains in a way how helplessness can be a part of someone not being successful. It explains the initiative that someone must take to be successful in school.  

Xander Norris's curator insight, March 6, 8:13 AM

This article is talking about how educators are moving from a fixed mindset to a growth mindset, and this has to do with the changes of the curriculum, and forced standardization. This is talking about how success is based on learning, and why some students give up on it. 

Creating a curriculum for certification and professional development in video game design.
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Teacher Agency: Educators Moving from a Fixed to a Growth Mindset

Teacher Agency:  Educators Moving from a Fixed to a Growth Mindset | Creating a curriculum for certification and professional development in video game design. | Scoop.it

"Educational psychology has focused on the concepts of learned helplessness and more currently growth-fixed mindsets as a way to explain how and why students give up in the classroom setting.  These ideas can also be applied to educators in this day of forced standardization, testing, scripted curriculum, and school initiatives."


Via Beth Dichter
davidconover's insight:

This is a thought provoking article for both teachers and administrators. 

more...
Dr. Alison Eyring's curator insight, November 8, 2013 12:18 AM

Like business, our brain is limited by our thinking

Jaimee's curator insight, March 5, 7:11 AM

Teachers not just family members can be a part of a students mindset. How they think and what challenges to make can also be in response to how teachers are teaching them.  

 

This article explains in a way how helplessness can be a part of someone not being successful. It explains the initiative that someone must take to be successful in school.  

Xander Norris's curator insight, March 6, 8:13 AM

This article is talking about how educators are moving from a fixed mindset to a growth mindset, and this has to do with the changes of the curriculum, and forced standardization. This is talking about how success is based on learning, and why some students give up on it. 

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Critical Thinking Is Most Important Skill to Learn in School, Gallup Survey Finds

Critical Thinking Is Most Important Skill to Learn in School, Gallup Survey Finds | Creating a curriculum for certification and professional development in video game design. | Scoop.it

 

 

80% of adults "strongly agree" that K-12 schools should teach critical thinking to students, according to a May Gallup poll on American attitudes toward public education published on Aug. 21.

 


Via Gust MEES
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How do you incorporate critical thinking as part of your subject matter?

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Gust MEES's curator insight, September 6, 2013 1:59 PM

 

80% of adults "strongly agree" that K-12 schools should teach critical thinking to students, according to a May Gallup poll on American attitudes toward public education published on Aug. 21.


Learn more:


http://www.scoop.it/t/21st-century-learning-and-teaching?tag=Critical-Thinking


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Educade: Find/create/share lesson plans/ tools: empower your classroom

Educade: Find/create/share lesson plans/ tools: empower your classroom | Creating a curriculum for certification and professional development in video game design. | Scoop.it
Empower your classroom with the best games, apps, and maker kits, including engaging lesson plans aligned to core standards. Explore, connect, & create. Join today!

Via Beth Dichter
davidconover's insight:

This is a great resource for teachers to find lesson plans that you can apply immediately in your classroom. 

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Beth Dichter's curator insight, August 31, 2013 7:30 PM

Educade, a free website, provides lesson plans "standards aligned lesson plans with 21st century teaching tools like games, apps, and maker kits. These are ready to use and effective resources that have been thoroughly vetted by the GameDesk curriculum team comprised of teachers, content specialist, researchers, artists, and developers."

The site is designed for K-12 students, and you may sign up for an account if you would like to create and share your own content. It is easy to search (dropdown menus allow you to search by subject area, grade level, type of tool and platform).

As they say on the site "Start browsing for hundreds of lesson plans and teaching tools right now. It is totally FREE!"

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26 Questions Every Student Should Be Able To Answer

26 Questions Every Student Should Be Able To Answer | Creating a curriculum for certification and professional development in video game design. | Scoop.it

"These questions are more about the student than you, your classroom, or education. What every student should know starts with themselves and moves outwards to your..."


Via Beth Dichter
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I plan to use this list in my all of my classes.

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Dean J. Fusto's curator insight, August 27, 2013 7:12 PM

The article provides suggestions on ways to prersent these questions across multiple grade levels. 

Linda Buckmaster's curator insight, August 27, 2013 11:13 PM

This questionnaire could be used to get to know your students in the first weeks back college; the questions are more about the student than you, your classroom, or education.

 

Our job is to lead students to understanding, but student self-awareness should precede that. These questions hit at a range of topics, but all revolve around that idea of a learner’s identity.

 

Also listed suggested activities that can be used with this resource.

N Kaspar's curator insight, August 28, 2013 10:32 AM

This set (or part of this set) might be a useful beginning of the year activity.  Worthy of a look.

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Five Future Trends That Will Impact the Learning Ecosystem

Five Future Trends That Will Impact the Learning Ecosystem | Creating a curriculum for certification and professional development in video game design. | Scoop.it
As summer reflections on the past school year turn into aspirations for the next year, it's important to keep in mind the big picture of change in education. Five shifts in how we think about schools
davidconover's insight:

This article not only applies to teachers, but to district and city planners as well. In what ways is Austin exploring these important trends?

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Moving at the Speed of Creativity | Cage-Busting Leadership by Rick ...

Moving at the Speed of Creativity | Cage-Busting Leadership by Rick ... | Creating a curriculum for certification and professional development in video game design. | Scoop.it
'professional development' - 'relational trust' -. now we have term 'turnaround schools'. often these are good ideas, but my problem is we've been lazy and unreflective - to avoid talking about the mountain, we given these ...
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I like this author's publications. They are a source of motivation for me.

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Education and video games are no longer enemies - Charlotte ...

Education and video games are no longer enemies - Charlotte ... | Creating a curriculum for certification and professional development in video game design. | Scoop.it
Cloud is part of a community of educators who love gaming and want to share that passion to help students learn. Those educators say that good video games can help students develop an array of skills – from writing and ...
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The Value of Mistakes: Should It Matter How Long A Student Takes To Learn?

The Value of Mistakes: Should It Matter How Long A Student Takes To Learn? | Creating a curriculum for certification and professional development in video game design. | Scoop.it

Are mistakes a part of the learning process? If they are, what does this say about our current education system? This post explores these ideas, asking the following questions and following each with a number of responses that explores each question in greater detail. The first section has two questions:

* Why are mistakes important to achieve engagement and learning?

* Why do we avoid mistakes in our current model?

The second section, Turning Mistakes into Learning Opportunities asks one question:

* How can we use learning errors to our advantage?

At the beginning of this post the author speaks of James Joyce, and also does so at the end where she states (referring to Joyce) "a true genius sees all learning as an opportunity to improve and discover. Errors are taken at will. In making mistakes, we can reach new heights and find our true genius." Will schools move in this direction?


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6 iPad Apps That Help You Create Interactive Study Guides - Edudemic

6 iPad Apps That Help You Create Interactive Study Guides - Edudemic | Creating a curriculum for certification and professional development in video game design. | Scoop.it
Check out these six iPad apps to create fun, engaging, interactive study guides for your students.

Better yet, have students create their own study guides using these tools and share them with other students. Apps suggested include ScreenChomp, StudyBlue and Socrative. 


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Engaging Students Through Social Media: Real World Experience, Creativity...

Engaging Students Through Social Media: Real World Experience, Creativity... | Creating a curriculum for certification and professional development in video game design. | Scoop.it

Social media has become an essential part of most people’s everyday lives, from checking Facebook and Twitter to posting blogs, Pinterest listings, and uploading YouTube videos. However, and with smartphones making it easier than ever to spend time on social media networks, in what ways can these networks be leveraged to engage and build a foundation for future student learning? While the potential of distraction is there, the right social media teaching strategies can lead to creative learning, and a productive approach to making social media part of ongoing professional development.

 

Read more, a MUST:

http://gettingsmart.com/cms/blog/2012/11/engaging-students-through-social-media-real-world-experience-creativity-future-employability/

 


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davidconover's curator insight, April 6, 2013 12:54 PM

I think this article applies to teaching social video game design as well. The task is finding the time to uncover the right social media teaching strategies.

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Digital Creativity Guidebook | Creative Sandbox by Google

Digital Creativity Guidebook | Creative Sandbox by Google | Creating a curriculum for certification and professional development in video game design. | Scoop.it

Check out this new "Creative Sandbox" which allows you to explore many of Googles offering through a 3D book.


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How to Have Creative Ideas

How to Have Creative Ideas | Creating a curriculum for certification and professional development in video game design. | Scoop.it
Creativity isn’t a gift reserved for the artistic. It’s a process. Everyone can come up with creative ideas. I’m a former advertising Creative Director. And here are some of my secrets.

 

Read more, a MUST to understand on How one can get creativity...:

http://snapguide.com/guides/have-creative-ideas/

 


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6 Things To Teach Students About Social Media

6 Things To Teach Students About Social Media | Creating a curriculum for certification and professional development in video game design. | Scoop.it
Now more than ever, students need to understand the basics of social media and how it can affect their future both negatively and positively.

 

 

 

Read more, a MUST:

http://edudemic.com/2012/11/teach-students-about-social-media/

 


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Here Are Some Questions I Use For Class Closing Activities — What Are Yours?

Here Are Some Questions I Use For Class Closing Activities — What Are Yours? | Creating a curriculum for certification and professional development in video game design. | Scoop.it

"I've previously written about research on the importance of “good endings.” It’s a priority for me to end my classes on an upbeat note, but I’ve been thinking lately that I might be able to enhance its benefit to students if I’m a bit more intentional about it with a regular formal closing activity that might take a minute or two. I’ve certainly often done this, but I’m going to try doing it more like 70-80% of the time instead of its present 50%."

 


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davidconover's insight:

I look forward to using these in my classroom.

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LucaVanin's curator insight, September 22, 2013 12:50 AM

Chiusura delle sessioni di apprendimento. Applicabile a un WebTraining via Webinar?

LucaVanin's comment, September 22, 2013 12:51 AM
Really curious too!
LundTechIntegration's curator insight, September 22, 2013 8:44 AM

This a great waky to do that AFL at the end of the day. 

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Teacher Statistics: How Teachers Make a Difference

Teacher Statistics: How Teachers Make a Difference | Creating a curriculum for certification and professional development in video game design. | Scoop.it
You know that bumper sticker that says, “If you can read this, thank a teacher”? It’s the literal truth. While most of us spend more time thinking about reality TV stars and pro athletes, teachers are among the few people who truly affect our ...

Via Beth Dichter
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I wish the financial support for teachers matched the level of social and emotional support we provide.

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ExamTime's curator insight, September 9, 2013 2:25 AM

Great infographic! Shows the great work teachers do shaping individuals to be part of society.

Tiziana Rosanna Iozzi's curator insight, September 10, 2013 10:37 PM

Un insegnante ha il ruolo di un mentore, è un modello, sa aiutare i ragazzi nelle difficoltà e li incoraggia a seguire i loro sogni... A chi di voi è capitata la fortuna di conoscerne almeno uno/a nella vita?

Darleana McHenry's curator insight, September 11, 2013 8:56 PM

I had the opportunity to tell my first grade teacher thank you 5 years ago. She actually had kept my first grade picture all these years. My teachers were great and school was my favorite place and I excelled there. So thanks to all the teachers that I did not get to thank. :-)

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Quandary - A Free Online Game for Students 8 - 14

Quandary - A Free Online Game for Students 8 - 14 | Creating a curriculum for certification and professional development in video game design. | Scoop.it

Via Beth Dichter
davidconover's insight:

I look forward to sharing this game with my students. I wonder what their comments will be.

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Beth Dichter's curator insight, August 28, 2013 6:21 PM

Quandary, a free online game for players ages 8 - 14, won the Game of the Year Honors at the 2013 Games for Change Confernce. This game provides players an opportunity to help shape a new society "while learning how to recognize ethical issues and deal with challenging situations in their own lives."

The websites goes on to state "Players develop skills such as critical thinking, perspective-taking and decision-making. Quandary provides a framework for how to approach ethical decision-making without telling players what to think."

Why use Quandary with your students? This game is designed to help students learn skills in:

* Problem solving

* Communication

* Information literacy

* Global awarenes

* Collaboration

* Creative thinking

There is a teachers page available which provides additional resources including a Game Guide, a sample lesson plan, an opinion tracker as well information on how the learning outcomes match to standards in both the Common Core and the Partnership for the 21st Century.

Yasemin Allsop's curator insight, August 29, 2013 11:45 AM

Oh, this is really interesting!

Amélie Silvert's curator insight, August 30, 2013 8:10 AM

Defining moral dilemnas, finding solutions and discussing. Collaborative work. Why not give it a try?

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45 Design Thinking Resources For Educators

45 Design Thinking Resources For Educators | Creating a curriculum for certification and professional development in video game design. | Scoop.it
45 Design Thinking Resources For Educators

Via juandoming, Gust MEES
davidconover's insight:

This is a great list for those that are interested in design thinking. This resource is ideal for those that are teaching video game design.

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Halina Ostańkowicz-Bazan's curator insight, August 14, 2013 10:19 AM

Thank you.....

Knowledge Edge Education's curator insight, August 15, 2013 8:32 AM

A world where digital learning platforms help adult learners succeed through college completio and where a network of schools offers international-quality education, affordable tuition, and serves hundreds of thousands of children in economically disadvantaged countries.....

Warren Williams's comment, September 7, 2013 10:29 PM
very interesting, thank you
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Formal degree vs. self taught | Webdesigner Depot

Formal degree vs. self taught | Webdesigner Depot | Creating a curriculum for certification and professional development in video game design. | Scoop.it
For many web design professionals, there was no option but to be self taught. ... Many of those courses have been developed by the very designers and developers who chose to find their own way a decade ago.
davidconover's insight:

Some of my junior and senior video game design students are battling this same question.

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Secretary of Education Announces $1.64M in Career and Technical ...

Secretary of Education Announces $1.64M in Career and Technical ... | Creating a curriculum for certification and professional development in video game design. | Scoop.it
Each application was reviewed and scored based on the program's plan to integrate the new equipment into its curriculum and a professional development plan to ensure instructors know how to use the new equipment.
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Administrators Place Responsibility on Professors for Innovative ...

Administrators Place Responsibility on Professors for Innovative ... | Creating a curriculum for certification and professional development in video game design. | Scoop.it
Ronald Thorpe, president of the National Board for Professional Teaching Standards, says “it's very hard to teach in ways that you haven't yet learned yourself.” The rapidly ...
davidconover's insight:

Consider how this could be applied to the high school environment.

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31 Surprising (& Controversial) Research Findings About How Students Learn

31 Surprising (& Controversial) Research Findings About How Students Learn | Creating a curriculum for certification and professional development in video game design. | Scoop.it

This post begins "Have you checked your assumptions about student learning at the door?" It then provides 31 research findings that may make you pause and reconsider some of your beliefs. 

* Are there any benefits to "playing scary and violent video games"?

* Can video games impact "disruptive behaviors and enhance positive development in ADHD children"?

* Is it best to teach very young children how to play with a toy or should we allow them to explore on their own?

An additional 28 findings) are provided in this post. 


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John McDermott Neill's curator insight, December 16, 2012 1:01 AM

Some interesting and surprising findings to make us think about our own preconceptions.

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Mapping Media to the Curriculum » What do you want to CREATE today?

Mapping Media to the Curriculum » What do you want to CREATE today? | Creating a curriculum for certification and professional development in video game design. | Scoop.it

Wes Freyer's awesome interactive resource for product-based learning.

 

=============================================

 

Gust MEES

 

Great examples how one can use 21st Century tools in the classroom while every part is well described with "Definition", *Workflow", *Tools", "Workshop Description"... This is how it should be, take it as a very good practice example!

 

=============================================

 

Read more, a MUST:

http://maps.playingwithmedia.com/

 


Via Lisa Johnson , Nesrin Ouis, juandoming, Gust MEES
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Ariel Muñoz Prado's curator insight, January 11, 2013 8:22 AM

¿No estaremos hablando de una Educación Transmedia? De mejorar la experiencia del usuario universitario, combinar conocimientos y TIC`s en la construcción del conocimiento en el aula...

Paula Correia's curator insight, April 29, 2013 11:23 AM

"Como educadores do século 21, devemos oferecer oportunidades para que os alunos demonstrem o domínio e compreensão do currículo, não só com texto, mas também com imagens, áudio e vídeo".Wesley Fryer.

Website muito interessante que disponibiliza : definições, video exemplos, WORKFLOW, Ferramentas e tutoriais (Mapa de médias para o currículo)

 

Melissa Cooper's curator insight, October 8, 2013 7:14 AM

A great resource list for a variety of tools

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10 Ways Teachers Use massively multplayer online role-playing games (MMOs) in the Classroom

10 Ways Teachers Use massively multplayer online role-playing games (MMOs) in the Classroom | Creating a curriculum for certification and professional development in video game design. | Scoop.it

The media tends to love a story of some Cheeto-dusted, Mountain Dew-chugging troglodyte landing in rehab because Everquest or World of Warcraft more or less encompassed every millisecond of their lives and they, like, totally thought they were a Blood Elf mage in real life or something. Except MMORPGs, or massively multiplayer online role-playing games, actually benefit society when applied to certain situations, but nobody ever talks about it. Academics have seized upon these games in order to better illustrate classroom lessons, build necessary character skills, and other lovely things you’ll find out if you keep reading.


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Emotional presence, learning, and the online learning environment

Emotional presence, learning, and the online learning environment | Creating a curriculum for certification and professional development in video game design. | Scoop.it
Emotional presence, learning, and the online learning environment...

 

Thanks to http://www.scoop.it/t/digital-delights  for the sharing.

 

Read more, very interesting...:

http://www.irrodl.org/index.php/irrodl/article/view/1234/2333

 


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The Teacher's Apple - An Infographic on Apple in the Classroom

The Teacher's Apple - An Infographic on Apple in the Classroom | Creating a curriculum for certification and professional development in video game design. | Scoop.it

A look at how "Apple is winning the battle for educational technology and what gives them the edge over the sizabel competition in the market."


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