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Deconstructing information and Propaganda: an interview with Slavko Martinov

What is information? And how can we deal with Propaganda and the information we are presented by the media? A though provoking interview with Slavko Martinov...
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A thought-provoking and inspiring interview with Slavko Martinov who freely talks about information and propaganda, providing insights and sharing his view of what's happening in the world around us. 

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Creactivity
Creativity @ work ~ all about creativity and related topics. From funny to serious stuff.
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Rescooped by Patrizia Bertini from Designing design thinking driven operations
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A storyFirst Approach to Human-Centered Design | Installment #2 @ the…

When we design for experience, subtle and peculiar shifts come into play that demand a uniquely empathic way of thinking about our practice. We’re no longer de…

Via Fred Zimny
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Innovate through conversations

Innovate through conversations | Creactivity | Scoop.it
Markets are ever more conversations and the role of the user has dramatically changed in the past decade, shifting from  a passive unknown being, into active part of the conversation. We live in co...
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Markets are ever more conversations and the role of the user has dramatically changed in the past decade, shifting from  a passive unknown being, into active part of the conversation. […]

In an experience-based economy, where the value is given by the experiences enacted by the objects, more than by the objects themselves, which are only media and tools, exploring experiences and dissecting all the shadows that create an experience from the most diverse perspectives, is a strategic advantage that can lead to change and innovation.

Question is: are organisations ready for change and to engage in conversation with their customers?

 

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Secrets of the Creative Brain

Secrets of the Creative Brain | Creactivity | Scoop.it

A leading neuroscientist who has spent decades studying creativity shares her research on where genius comes from, whether it is dependent on high IQ - and why it is so often accompanied by mental illness. 


Via Kenneth Mikkelsen
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David Hain's curator insight, June 28, 11:15 PM

'Some people see things others cannot, and they are right, and we call them creative geniuses. Some people see things others cannot, and they are wrong, and we call them mentally ill. And some people, like John Nash, are both.'

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Co-creation: In search of the wrong answers

Co-creation: In search of the wrong answers | Creactivity | Scoop.it
We Live in industrialised times: everything is following the strict industrial standards set over 150 years ago by the industrial revolution. Mass production and the need to have standardised proce...
Patrizia Bertini's insight:

We Live in industrialised times: everything is following the strict industrial standards set over 150 years ago by the industrial revolution.

Mass production and the need to have standardised process, where one fit all, created a society that has tried to convince us that there is one way to do things right, that there’s one solution to a problem, one right perspective, one direction.

Multiple directions, different choices, and different paths would have been detrimental to an industrial society, which needed conformance and standards to deliver its goods and create the cultural and economic system we are all imbued with today.

 […]

The very moment we bring people together and ask them to express themselves freely, we encourage them to give us the wronganswers, we unleash years of wrong answers that were tapped into their minds – and people find out that they were not alone, the act of sharing brings into life countless alternative dimensions that are distant from the reality and shape a newer reality, they add something new to the reality they know, and by adding something new, being their views, interpretation, emotions, they in-novate, make something new.

And by letting people to explore their wrong answers, they will get to the right one. The more ideas they share, the closer they get to the newer vision – like in the wisdom of the crowds. Same in the co-creation experience.

Co-creation is the latest act against the industrialised era, a way to allow people to be creative and to express the wrong answers to create value for themselves – to make the world, or bits of it, closer to the wrong answer they always looked for.

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How Mind-Wandering and “Positive Constructive Daydreaming” Boost Our Creativity and Social Skills

How Mind-Wandering and “Positive Constructive Daydreaming” Boost Our Creativity and Social Skills | Creactivity | Scoop.it

In a recent paper titled “Ode to Positive Constructive Daydreaming,” published in the journal Frontiers in Psychology, writer Rebecca McMillan and NYU cognitive psychologist Scott Kaufman, author of Ungifted: Intelligence Redefined, revisit Yale psychologist Jerome L. Singer's work to deliver new insights into how the first style of Singer’s mind-wandering, rather than robbing us of happiness, plays an essential, empowering role in daily life and creativity.


Via Kenneth Mikkelsen
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The Designer's Playbook for Persuasive Design - GSummit 2014

Presented during Gamification Summit 2014 on Thursday, June 12th, 2014, 11:30-12pm, Concourse Exhibition Center, Main Stage. http://sched.co/1n79ULf =========…


Via Fred Zimny
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7 Tenets of Creative Thinking

7 Tenets of Creative Thinking | Creactivity | Scoop.it

In school, we learn about geniuses and their ideas, but how did they get those ideas? What are the mental processes, attitudes, work habits, behaviors, and beliefs that enable creative geniuses to view the same things as the rest of us, yet see something different?

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching?tag=Creativity

 


Via Gust MEES, Anna Hu , Fred Zimny
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Ness Crouch's curator insight, June 6, 8:25 PM

Creativity is something that can be nourished but can it be learned? I'm not able to decide on that yet.

Josie Gibson's curator insight, June 8, 6:24 PM

Some excellent reminders - 'All experiences are neutral...you don't see things are THEY are, you see them as YOU are'.

Sharla Shults's curator insight, June 16, 10:27 AM

Don't let your creative juices run dry! We are all students of life!

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Where Do Eureka Moments Come From?

Where Do Eureka Moments Come From? | Creactivity | Scoop.it

Sometimes the search for creative insight requires us to focus, and sometimes it requires us to look away. Maria Konnikova explores how insight contributes to creativity.



Via Kenneth Mikkelsen
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User requirements & Co-creation: an Agile approach

User requirements & Co-creation: an Agile approach | Creactivity | Scoop.it
  User centred design (UCD) is an approach that considers the user as the central point of any design process. UCD projects traditionally implied a preliminary study of users to collect their ...
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Rescooped by Patrizia Bertini from cocreation&ecosystems
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BusinessWeek sees cocreation as the 2nd-largest innovation trend happening today, right behind sustainability

BusinessWeek sees cocreation as the 2nd-largest innovation trend happening today, right behind sustainability | Creactivity | Scoop.it
Companies are embracing a simple truth that is improving the way they innovate: People and enterprises support what they create, so creative cooperation is a big winner.

Via Emilie Labidoire
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Co-creation: the power of conversation [4 of 4]

Co-creation: the power of conversation [4 of 4] | Creactivity | Scoop.it
Co-creation: who should be involved? When saying all stakeholders we do not refer to the largest majority of users available, as they can be reached with crowdsourcing initiatives. It's not about q...
Patrizia Bertini's insight:

Co-creation requires the involvement of people in teams, and it’s a process that is enhanced through well designed activities that aims at unleashing individual creativity in a meaning sharing, sense-making, decision-making collective experience.

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Co-creation: when crowds & designers get it wrong [Part 5]

Co-creation: when crowds & designers get it wrong [Part 5] | Creactivity | Scoop.it

moThe risks of the crowd Moreover, crowd sourcing and community-lead experiences can also present some perils for the companies, as a community can behave in unpredicted ways.Henkel is one of the

Patrizia Bertini's insight:

the consequences of not understanding what cocreation is. Confusion leads to discontent, tensions and problems. Cocreate wisely to make the most of people's creativity.

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LEGO Serious Play & Co-creation

LEGO Serious Play & Co-creation | Creactivity | Scoop.it
Lego Serious Play is a facilitation method that was designed in ways to enhance business performance by bringing around the table key stakeholders and by facilitating the discussion and meaning sha...
Patrizia Bertini's insight:

LEGO® SERIOUS PLAY® enacts a collaborative and creative process, encouraging creative thinking and sharing of values and meanings. This allows a constructive discussion where participants negotiate and share ideas and literally build new ideas together by building individual and shared LEGO models.

In a word, LSP naturally enhances co-creation.

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Rescooped by Patrizia Bertini from Facilitating change and collaboration
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Is tacit knowledge the Grail of facilitators ?

Is tacit knowledge the Grail of facilitators ? | Creactivity | Scoop.it

Via Philippe Schoen, Carol Sherriff
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Philippe Schoen's curator insight, February 16, 11:50 PM

In their article "Leading at the Edge : How Leaders influence Complex Systems", ( http://www.thesoulatwork.com/pubs/emerge.html ) Birute Regine and Roger Lewin point out the importance of relationship and communication between all elements of the organization :

 

"In a nonlinear, dynamic world, everything exists only in relationship to everything else, and the interactions among agents in the system lead to complex, unpredictable outcomes." ... "Relationships are the most important thing in a complex system. If you don’t have strong relationships, none of this works."

 

The authors describe 5 levels of relationships :

1. to one’s work

2. between individuals

3. to the shared purpose and values

4. to other complex systems such as other companies in the business environment and in their economic web, and to the community in which they lived

5. to the natural environment.

 

For each of these levels, what kind of communication skill or knowledge is needed to adapt effectively in a complex, unpredictable and transforming environment ?

 

Michael Polanyi's "tacit knowledge" could be piece of the puzzle :

 

"With tacit knowledge, people are not often aware of the knowledge they possess or how it can be valuable to others. Effective transfer of tacit knowledge generally requires extensive personal contact, regular interaction and trust. This kind of knowledge can only be revealed through practice in a particular context and transmitted through social networks. To some extent it is "captured" when the knowledge holder joins a network or a community of practice."

(Wikipedia)


Tacit knowledge is kind of a bridge between expert knowledge and practice, which allows real adaption and change :


"Often we employ knowledge experts, subject matter experts and have a diversity of specialists collaborating as they are surprisingly as individuals, often unaware, often unable to articulate, communicate and describe what they know; it often requires others around them to bring it out. The important point is they know but often cannot articulate it without prompting or drawing out what they know in a ‘given’ context to make clearer meaning of it, moving it from tacit to explicit."

( http://paul4innovating.com/2011/11/11/tacit-knowledge-rich-in-its-innovation-implications )


the way to spread and share tacit knowledge seems to be bringing group together and facilitating conversations.


Facilitators familiar with the art of hosting could find here the theoretical backgrounds of their practice :

- complex systems

- tacit knowledge


This could lead to a better understanding of our practice of designing new effective processes to facilitate transformation, cooperation, innovation.

Carole Maurage's curator insight, February 27, 12:25 AM

La connaissance tacite est la connaissance des collaborateurs qui n'est pas transmise à d'autres membres de l'organisation souvent par manque "d'intimité" relationnelle entre les personnes. Cette connaissance représente une grande richesse dans les organisations. Sa transmission ne peut souvent pas se faire seule et un facilitateur peut alors devenir un levier pour permettre le passage du tacite à l'explicite. 

Carol Sherriff's curator insight, July 23, 8:11 AM

Great to see tacit knowledge considered in relation to facilitation. As tacit knowledge is embedded in people's minds, bodies and relationships you cannot order people to share it, only facilitate them to do so.

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Co-creation & User Experience

We live in convivial times where technology has enhanced new practices and new opportunities for organisations and users to talk, to understand their mutual points of view and share knowledge, meanings and values.

Nevertheless, there has been a divorce between users and organisations and much of those conversations are today limited to the final stage of product and service design. Rather than taking fully advantage of the potential of co-creation, and engage users in conversations and creative exercises, today users are involved only in the very final stage, when it comes to validate an idea that has been developed using traditional approaches.

This is evident in today’s UX practices, which risks to miss some key points and at the opportunity to bring the user in the centre of the process and empower them.

 
Patrizia Bertini's insight:

There has been a divorce between users and organisations and today's UX practice risks to miss some key points. We are not designing anymore for needs, but for values and meanings which can only be revealed through participative activities where users, designers and stakeholders have the opportunity to collaboratively construct and shape innovation. 
Co-creation can be extremely beneficial to UX as can complete its approach by giving vision, engaging users in conversations - because "markets are conversations".

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Rescooped by Patrizia Bertini from Designing design thinking driven operations
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The Art of Design & Design Thinking

An overview of design thinking.


Via Fred Zimny
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Rescooped by Patrizia Bertini from LEGO plus in Education
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The collective mind of Serious Play

The collective mind of Serious Play | Creactivity | Scoop.it
In the past few years, the number of articles published around Lego Serious Play is hugely increased.

Via Chrissi Nerantzi
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LEGO SERIOUS PLAY: Imagination & Creativity for the Business

Lego Serious Play is a creative, imaginative and story-telling based approach that since 2002 has been successfully adopted by businesses ad organisations all …
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Lego Serious Play is a creative, imaginative and story-telling based approach that since 2002 has been successfully adopted by businesses ad organisations all around the world. 
LSP has proved to be an effective solution for team building, strategy, co-creation, concept, conflict resolution… 
And its efficacy can be tracked back to the key theories that have been included in the development and formalisation of LSP: from management, Psychology of play, Imagination, Embodied cognition, Metaphors, constructionism… They are all perfectly integrated in the Lego Serious Play experience and deliver unexpected results efficiently. This presentation tells who adopted this approach and the whys.

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Experiencing LEGO Serious Play: the point of view of a participant

Experiencing LEGO Serious Play: the point of view of a participant | Creactivity | Scoop.it
I recently had the pleasure of facilitating a LEGO SeriousPlay workshop at Foolproof with Hot Source members. One of the participant, Marek Pawlowski, shared his experience. As a facilitator, used ...
Patrizia Bertini's insight:

What is like to participate into a Lego Serious Play workshop? 
 An amazing post from one participant.

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Beyond Usability: Designing for Continuous Customer Delight -- Summary - Accenture

Beyond Usability: Designing for Continuous Customer Delight -- Summary - Accenture | Creactivity | Scoop.it

Developing a customer-centered design strategy tuned to the digital world is rooted in recognizing that digital customers respond best to designs that delight them.


Via Fred Zimny
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Rescooped by Patrizia Bertini from creative process or what inspires creativity?
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The Philosophy of Creativity

The Philosophy of Creativity | Creactivity | Scoop.it
This collection of new essays on creativity integrates philosophical insights with empirical research.

Via stan stewart
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Crowdsourcing ≠ Co-creation

Crowdsourcing ≠ Co-creation | Creactivity | Scoop.it
Recognizing Co-creation Crowdsourcing, open innovation, co-creation, and co-production all have become buzzwords that are often used interchangeably. However, these words identify different process...
Patrizia Bertini's insight:

Crowdsourcing, open innovation, co-creation, and co-production all have become buzzwords that are often used interchangeably.

However, these words identify different processes that have a few key differences, but also a key similarity: they are all innovation and creativity-driven activities.

The outcome of all of these activities are products or services, and all of these initiatives focus on the engagement of customers and people outside of the organization.

Then similarities stop and the differentiating factors come into play.

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The Cumulative Power of Narrative

The Cumulative Power of Narrative | Creactivity | Scoop.it

Narratives have great power, but their power increases dramatically when building on other narratives. What does that mean in practice? It means that we need to be thoughtful and deliberately make choices about where we choose to pursue our narratives.

 


Via Kenneth Mikkelsen
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Kenneth Mikkelsen's curator insight, May 21, 11:00 PM

John Hagel has been writing a series of blog post about the power of narratives. Follow the link and submerge yourself in a foundation of wisdom. 


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SYSTEMS THINKING: Lessons From The Fifth Discipline Fieldbook by Se...

Systems ThinkingLessons From The Fifth Discipline Fieldbook by Senge, Kleiker,Roberts, Ross and Smith ...


Via Fred Zimny
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Fred Zimny's curator insight, May 19, 10:35 AM
one of my all time favs
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Co-creation: the power of conversations [3 of 4]

Co-creation: the power of conversations [3 of 4] | Creactivity | Scoop.it
Media & Co-creation Looking into the media, we find a number of articles claiming that companies are applying co-creation; yet, looking closer would reveal that those initiatives are something ...
Patrizia Bertini's insight:

Engaging customers is not co-creation.

Crowdsourcing has its perils: The lack of a real shared goal within a community makes almost impossible to co-create. It’s like expecting that an orchestra of hundred of players can spontaneously generate an opera without the control of a maestro. Like Henkel and GM experienced.

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