Snap! is a drag-and-drop programming interface designed to help students learn to program. Snap!uses a visual interface that works in the browser on a laptop as well as on an iPad. To design a program in Snap!, students drag commands into a sequence in the scripts panel. The commands are represented by labeled jigsaw puzzle pieces that snap together to create a program. Students can try to run their program at any time to see how it will be executed. After previewing their program, students can go back and add or delete pieces as they see fit. A comprehensive Reference Manual guides teachers in implementing the program in the classroom. Snap! is presented by the University of California at Berkeley.
The unit planner was created to help you make the shift to a learning environment where students use higher-level thinking to create products as solutions to relevant real-world problems.
Aligned with the 21st Century Fluencies and the processes outlined in our book, Literacy is Not Enough, this tool will allow you to create units that develop the essential skills so that students will not only be prepared for the tests, but also be prepared for life.
The Chrome app store has seen a lot of improvements lately, but a lot of the apps that work inside Google Chrome still go under the radar. With that in mind, here are a few of our favorites you might not have seen yet.
Laura Spencer's insight:
For teachers using ChromeBooks, this has some great ideas of ways to stretch their usage.
These cross-curriculular units spiral to address digital literacy and citizenship topics in an age appropriate way. Browse by grade band or click a category to highlight the lessons that address that topic.
Soo Meta allows you to combine videos from YouTube, pictures from the web or from your desktop, text, and voice recordings to create a presentation. You can also pull content in from Pinterest and Twitter to use in your final product.
With the Smarter Balanced test being computer-adaptive, I have had teachers and principals ask me for keyboarding websites. Academic research I have looked at suggests that in order to teach keyboarding effectively, students need 30-40 minutes daily for four to six weeks for minimum mastery. Fifteen minutes of this time should be teacher instruction, and at least 20 minutes for practice. Research also shows that technique is more important than speed and mastery, which is why some of the free web-based programs don’t work unless a skilled teacher (and not a hunt-peck person like myself) is part of the equation.
However, for those teachers who feel confident providing the time and support for this skill, here is a website of keyboarding resources
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Creating engaging newsletters with your curated content is really easy.