cool stuff from research
4.4K views | +0 today
Follow
cool stuff from research
Your new post is loading...
Your new post is loading...
Rescooped by Amy Cross from Amazing Science
Scoop.it!

WIRED: Visual rendering of first 100 billion digits of pi proves randomness

WIRED: Visual rendering of first 100 billion digits of pi proves randomness | cool stuff from research | Scoop.it
This image is a representation of the first 100 billion digits of pi and is equivalent to 10,000 photos from a ten-megapixel camera

Via White Group Mathematics, Dr. Stefan Gruenwald
more...
White Group Mathematics's curator insight, August 20, 2013 11:57 AM

An interesting visualization exercise. Peace.

Semiotic Sorceress's curator insight, December 8, 2013 2:37 PM

""I was interested to see what I'd get by turning a number into a picture," says mathematician Jon Borwein, from the University of Newcastle in Australia, who collaborated with programmer Fran Aragon. "We wanted to prove, with the image, that the digits of pi are really random," explains Aragon. "If they weren't, the picture would have a structure or a repeating shape, like a circle, or some broccoli."

Rescooped by Amy Cross from Second Life and Virtual Worlds
Scoop.it!

Highlights from the Second Life Destination Guide ... - Second Life

Highlights from the Second Life Destination Guide ... - Second Life | cool stuff from research | Scoop.it
It’s officially winter. All across the grid, people frolick through snow, snuggle around fires and prepare for this most wonderful time of year. We...

Via Dulcie Mills
more...
No comment yet.
Rescooped by Amy Cross from Brain Imaging and Neuroscience: The Good, The Bad, & The Ugly
Scoop.it!

So, men and women's brains are wired differently – but it's not that simple

So, men and women's brains are wired differently – but it's not that simple | cool stuff from research | Scoop.it
Oscar Rickett: Reducing a scientific study about mental illness to pop psychology suggesting men and women are from different planets does us all a disservice

Via Donald J Bolger
more...
No comment yet.
Rescooped by Amy Cross from Second Life and Virtual Worlds
Scoop.it!

Virtual worlds make distance no object for UWS students - Times Higher Education

Virtual worlds make distance no object for UWS students - Times Higher Education | cool stuff from research | Scoop.it
Times Higher Education Virtual worlds make distance no object for UWS students Times Higher Education Although Second Life, the best-known online universe featuring digital avatars and landscapes, failed to take off as hoped when it was launched...

Via Dulcie Mills
more...
No comment yet.
Rescooped by Amy Cross from The World of Open
Scoop.it!

Greek community creates an off-the-grid Internet

Greek community creates an off-the-grid Internet | cool stuff from research | Scoop.it
Communities around the world are building their own parallel Internets to stay out of reach of governments and major corporations.

Via cafonso
more...
Jason Tintelnot's curator insight, December 3, 2013 8:38 AM

Interesting idea for a private intranet for local communities.

Rescooped by Amy Cross from digital divide information
Scoop.it!

Why all our kids should be taught how to code

Why all our kids should be taught how to code | cool stuff from research | Scoop.it
IT teaching in schools is in need of a radical overhaul. John Naughton explains what is wrong with the current system

Via Bonnie Bracey Sutton
more...
Rescooped by Amy Cross from Digital Fabrication, Open Source Hardzware, DIY, DIWO
Scoop.it!

Kinematics

Kinematics is a system for 4D printing that creates complex, foldable forms composed of articulated modules. The system provides a way to turn any three-dimensional…

Via frederique
more...
Gary Miller's curator insight, February 21, 2014 6:32 AM

This is very cool video for a Friday morning Coffee break. Amazing what we can do now.

Rescooped by Amy Cross from Second Life and Virtual Worlds
Scoop.it!

New World Notes: Philip Rosedale on Connecting High Fidelity's VR Tools With Second Life -- and When We'll Get Those Tools to Play With

New World Notes: Philip Rosedale on Connecting High Fidelity's VR Tools With Second Life -- and When We'll Get Those Tools to Play With | cool stuff from research | Scoop.it
Philip Rosedale's new startup High Fidelity is working on the next generation of virtual reality, which is why he entirely left work at Linden Lab/Second Life earlier this year, but that doesn't mean the two are totally unconnected.

Via Miguel Mimoso Correia, Dulcie Mills
more...
Sharon Bakar's curator insight, November 15, 2013 6:17 AM

This is exciting news.

Rescooped by Amy Cross from digital citizenship
Scoop.it!

Social-Emotional Programs Target Students' Long-Term Behavior

Social-Emotional Programs Target Students' Long-Term Behavior | cool stuff from research | Scoop.it
Teachers using social-emotional learning to manage student behavior say they are encouraging more than just compliance—they're working to build more responsible and empathetic people.

Via Bonnie Bracey Sutton
more...
No comment yet.
Scooped by Amy Cross
Scoop.it!

Carnegie Mellon University Reinvents Instructional Technology

Carnegie Mellon University Reinvents Instructional Technology | cool stuff from research | Scoop.it
New Ed Tech Masters Program Leverages Extensive Research into Learning Science My thanks to Carnegie Mellon's Michael Bett for putting together this thorough
more...
No comment yet.
Rescooped by Amy Cross from digital citizenship
Scoop.it!

A Letter To Parents Of Digital Age Children

A Letter To Parents Of Digital Age Children | cool stuff from research | Scoop.it
A Letter To Parents Of Digital Age Children

Via Bill Bates, Fishtree Education, Bonnie Bracey Sutton
more...
Bill Bates's curator insight, October 1, 2013 7:04 PM

This is a really good read.

Ivon Prefontaine's curator insight, October 3, 2013 1:15 PM

This a great letter. Parents and other elders can still play a role in the learning of children regardless of our ability with technology. We still have some wisdom to help them cross the digital streets and follow their passions.

Rescooped by Amy Cross from (I+D)+(i+c): Gamification, Game-Based Learning (GBL)
Scoop.it!

How gaming tech is making for better interplanetary exploration

How gaming tech is making for better interplanetary exploration | cool stuff from research | Scoop.it
Head-mounted displays and motion tracking can put you on the surface of Mars.

Via ThePinkSalmon
more...
No comment yet.
Scooped by Amy Cross
Scoop.it!

With departments under threat for few majors, physicists say value isn't reflected in numbers | Inside Higher Ed

With departments under threat for few majors, physicists say value isn't reflected in numbers | Inside Higher Ed | cool stuff from research | Scoop.it
Amy Cross's insight:

Interesting twist....

 

more...
No comment yet.
Rescooped by Amy Cross from Brain Tricks: Belief, Bias, and Blindspots
Scoop.it!

The First Ever Compassion and Technology Conference and Contest at Stanford University

The First Ever Compassion and Technology Conference and Contest at Stanford University | cool stuff from research | Scoop.it
In a world where each day more people are becoming familiar with technology and its social utilities, Stanford University is playing host to the first ever

Via Jocelyn Stoller
more...
No comment yet.
Rescooped by Amy Cross from Second Life and Virtual Worlds
Scoop.it!

The Proteus Paradox: How Online Games and Virtual Worlds Change Us—And How They Don't: Nick Yee: 9780300190991: Amazon.com: Books

The Proteus Paradox: How Online Games and Virtual Worlds Change Us—And How They Don't

~ Nick Yee (author) More about this product
List Price: $28.00
Price: $21.23
You Save: $6.77 (24%)
The Proteus Paradox: How Online Games and Virtual Worlds Change Us—And How They Don't [Nick Yee] on Amazon.com. *FREE* shipping on qualifying offers.

Via Dulcie Mills
more...
Dulcie Mills's curator insight, December 6, 2013 5:43 AM

Looks like an intersting book - in print and on Kindle

PJ Stewart's curator insight, January 8, 2014 4:33 PM

Just ordered it on kindle - hope to return here to give my feedback.

Rescooped by Amy Cross from Misc technology watch
Scoop.it!

Google Builds Robot Army for Battle With Amazon | Wired Business | Wired.com

Google Builds Robot Army for Battle With Amazon | Wired Business | Wired.com | cool stuff from research | Scoop.it
With every passing month, Google's steps toward directly challenging Amazon in online shopping become more overt. But none have been quite so cool as the company's apparent effort to build a retail robot army.

Via Laurent Vergnaud
more...
No comment yet.
Rescooped by Amy Cross from 3D Virtual-Real Worlds: Ed Tech
Scoop.it!

Virtual Reality and Learning: The Newest Landscape for Higher Education - Wired

Virtual Reality and Learning: The Newest Landscape for Higher Education - Wired | cool stuff from research | Scoop.it
Virtual Reality and Learning: The Newest Landscape for Higher Education Wired Enabling students to meet other students who are learning the same material as they are allows students to leverage their classmates to increase their understanding of...

Via David W. Deeds
more...
David W. Deeds's curator insight, December 5, 2013 7:18 AM

Nice to get reassurances like this. ;)

Jesus Alvarez desde www.sercompetitivos.com 's curator insight, December 5, 2013 1:23 PM

Modelos de negocio exitosos http://bit.ly/1iBxPmV

Rescooped by Amy Cross from Second Life and other Virtual Worlds
Scoop.it!

The evolution of Minecraft

We asked the guys at Hat Films to make an "Evolution" video about Minecraft, showing how the game has evolved over time. Like always, the guys delivers pure ...

Via CM Elias
more...
No comment yet.
Rescooped by Amy Cross from TheFutureIsNow
Scoop.it!

Carnegie Mellon computer searches web 24/7 to analyze images and teach itself common sense

Carnegie Mellon computer searches web 24/7 to analyze images and teach itself common sense | cool stuff from research | Scoop.it
A computer program called the Never Ending Image Learner (NEIL) is running 24 hours a day at Carnegie Mellon University, searching the Web for images, doing its best to understand them on its own and, as it builds a growing visual database,...

Via Maurizio [ITA]
more...
Maurizio [ITA]'s curator insight, December 1, 2013 4:01 AM

Here is the direct link to NEIL project: http://www.neil-kb.com/

Rescooped by Amy Cross from Second Life and Virtual Worlds
Scoop.it!

How Virtual Games Can Help Struggling Students Learn - U.S. News & World Report

How Virtual Games Can Help Struggling Students Learn - U.S. News & World Report | cool stuff from research | Scoop.it
U.S. News & World Report
How Virtual Games Can Help Struggling Students Learn
U.S.

Via Dulcie Mills
more...
No comment yet.
Rescooped by Amy Cross from Virtual Worlds Corner
Scoop.it!

Philip Rosedale: Google Funds Creation of Secretive Avatar-Style Virtual Reality Dark Politricks

Philip Rosedale: Google Funds Creation of Secretive Avatar-Style Virtual Reality Dark Politricks | cool stuff from research | Scoop.it
... share them to simulate the virtual world.” Second Life founder Philip Rosedale, the program’s architect, says the idea is to “create a virtual place with the kind of richness and ...

Via Miguel Mimoso Correia
more...
No comment yet.
Rescooped by Amy Cross from elearning_moodle_schools
Scoop.it!

The Science Behind Using Online Communities To Change Behavior | TechCrunch

The Science Behind Using Online Communities To Change Behavior | TechCrunch | cool stuff from research | Scoop.it
Is it just me, or is it impossible to talk to technology entrepreneurs without mentioning user engagement and behavior?

Via Richard Jones
more...
Richard Jones's curator insight, October 3, 2013 1:20 AM

Substitute "student" for people (yes, I know students are people too, but sometimes they make me forget :) and you have an interesting article on keeping students engaged in blended learning environments.

Rescooped by Amy Cross from Art, Science, Technologie et Mondes Virtuels
Scoop.it!

New World Notes: Second Life Users Much More Analytical & Intuitive Than US Average, According to New MBTI Comparison Study

New World Notes: Second Life Users Much More Analytical & Intuitive Than US Average, According to New MBTI Comparison Study | cool stuff from research | Scoop.it
Second Life users are much more analytical and intuitive than the US average as measured on the MBTI scale, according to a new academic study from Athabasca University.

Via Zet Avril
more...
No comment yet.
Rescooped by Amy Cross from Virtual Worlds Corner
Scoop.it!

This Time-Lapse Was Captured Entirely Inside the Video Game World of GTA V

This Time-Lapse Was Captured Entirely Inside the Video Game World of GTA V | cool stuff from research | Scoop.it
As graphics continue to improve and virtual worlds become more detailed, it makes sense that some people are branching out to photograph (or at least captu

Via Miguel Mimoso Correia
more...
No comment yet.