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Rescooped by Amy Cross from Curation & The Future of Publishing
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Why The Future Of Technology Is All Too Human

Why The Future Of Technology Is All Too Human | cool stuff from research | Scoop.it

While the past favored those who could retain and process information efficiently, the future belongs to those who can imagine a better world and work with others to make it happen.


Via Guillaume Decugis
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internetdoctor's curator insight, March 4, 2014 8:53 AM

While I understand some people wish everything was a computer.  The vast majority of humans need a physical and emotional connection...something "artificial intelligence" cannot give you.

Francisco Restivo's curator insight, March 7, 2014 7:07 AM

I believe that we have to recenter the human machine relationship, and this must be done from school, letting young kids learn that they control the machine, and not the other way round.

Computational thinking and critical thinking are for humans.

Nevermore Sithole's curator insight, March 10, 2014 11:50 AM

Why The Future Of Technology Is All Too Human

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Singularity 1 on 1: It’s a shift in humanity, not in technology!

Singularity 1 on 1: It’s a shift in humanity, not in technology! | cool stuff from research | Scoop.it

Socrates of Singularity 1 on 1 interviews Alexander Hayes about drones, wearable technology, surveillance and human interatactions with modern and future technology, published on Feb 21 of 2014.


Via Pierre Tran
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Pierre Tran's curator insight, February 26, 2014 8:08 AM

Pour Alexandre Hayes, la singularité n'est pas un changement dans la technologie, mais dans l'humanité

Rescooped by Amy Cross from 3D Virtual-Real Worlds: Ed Tech
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Gamestar Mechanic

Gamestar Mechanic | cool stuff from research | Scoop.it

Gamestar Mechanic is a game and online game community designed to teach the guiding principles of game design and systems thinking. 


Via David W. Deeds
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David W. Deeds's curator insight, February 25, 2014 11:26 AM

OK, it´s settled...gonna use Gamestar Mechanic next in the Computer Workshops.

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Which game just hit 100 million registered users? (Wired UK)

Which game just hit 100 million registered users? (Wired UK) | cool stuff from research | Scoop.it
The original version of Minecraft now has 100 million registered users
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Rescooped by Amy Cross from 3D Virtual-Real Worlds: Ed Tech
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Second Life Founder Pursues Second Chance

Second Life Founder Pursues Second Chance | cool stuff from research | Scoop.it
Second Life Founder Pursues Second Chance
InformationWeek
Second Life founder Philip Rosedale says he knows why the virtual world failed to achieve mainstream acceptance. He's got a plan to do it again, and do it right this time.

Via David W. Deeds
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David W. Deeds's curator insight, February 4, 2014 7:52 AM

VWers, you've gotta read this! 

CherryNetwork's curator insight, February 4, 2014 9:12 AM

Indeed a "must-read" article.

Chantal Harvey's curator insight, February 6, 2014 2:15 PM

An off-the-shelf webcam captures the user's facial expressions and copies them to the avatar's own face, reproducing movements of the eyes, eyebrows, and mouth. For movement, point where you want to go. Or you can point at what you want to look at inside the virtual world.

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25 of Maine’s most beautiful places

25 of Maine’s most beautiful places | cool stuff from research | Scoop.it
Maine's a beaut. Ain't no doubt about it. She's smart, too, and has quite the personality, but we can't help stopping to stare at her rocky coast, cascading falls, and miles of mountaintops. No matter where you go in this state, there's something unique to gawk at, but we've culled together a list of some of the finest spots to get an eyefull of Maine.
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Rescooped by Amy Cross from Educational Technology - Yeshiva Edition
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7 Global Education Facts & Statistics That Reflect A Changing World

7 Global Education Facts & Statistics That Reflect A Changing World | cool stuff from research | Scoop.it
7 Global Education Facts & Statistics That Reflect A Changing World

Via Rabbi David Etengoff
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Old maps become 3D virtual worlds

Old maps become 3D virtual worlds | cool stuff from research | Scoop.it

The British Library has challenged video game design students to turn old maps and engravings from its collection into virtual worlds.

  


Via Tourism:Collaterals, Bonnie Bracey Sutton
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Rescooped by Amy Cross from Second Life and Virtual Worlds
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Linden Lab loses its star CEO Rod Humble | GamesBeat | Games ...

Linden Lab loses its star CEO Rod Humble | GamesBeat | Games ... | cool stuff from research | Scoop.it
All my thanks to my colleagues at Linden Lab and our wonderful customers I wish you the very best for the future and continued success! I am starting up a company to make Art, Entertainment and unusual things!

Via Dulcie Mills
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Rescooped by Amy Cross from Second Life and Virtual Worlds
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Oculus Rift Is More Than Just a Game — It's a Whole New Virtual World - Mashable

Oculus Rift Is More Than Just a Game — It's a Whole New Virtual World - Mashable | cool stuff from research | Scoop.it
Lazygamer
Oculus Rift Is More Than Just a Game — It's a Whole New Virtual World
Mashable
Moving up or down, as well as turning behind you, creates an incredibly realistic virtual world.

Via Dulcie Mills
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Rescooped by Amy Cross from Virtual Worlds Corner
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Rumor: Oculus Rift Will Launch Summer 2014 For Less Than $499

Rumor: Oculus Rift Will Launch Summer 2014 For Less Than $499 | cool stuff from research | Scoop.it
A new product called 'Holodeck 1.0' may have tipped both the release date and retail price for the virtual reality headset Oculus Rift.

Via Miguel Mimoso Correia
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New World Notes: Philip Rosedale Now Seeking Cr...

New World Notes: Philip Rosedale Now Seeking Cr... | cool stuff from research | Scoop.it
High Fidelity, Philip Rosedale's new startup which is creating a new virtual world incorporating avatar interactions connected to sensor-equipped hardware like Google Glass and Leap Motion, is now accepting alpha testers -- go here to sign up.

Via Dulcie Mills
Amy Cross's insight:

Yay!

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Rescooped by Amy Cross from Virtual Worlds Corner
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NASA To Use Xbox One's Kinect and Oculus Rift To Control Robots

NASA To Use Xbox One's Kinect and Oculus Rift To Control Robots | cool stuff from research | Scoop.it
Xbox, open the pod bay doors.

Via Miguel Mimoso Correia
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Rescooped by Amy Cross from Second Life and other Virtual Worlds
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Virtual world of avatars replaced by a fresh reality on campus - FT.com

Virtual world of avatars replaced by a fresh reality on campus - FT.com | cool stuff from research | Scoop.it

Overall Second Life is widely viewed as having lost momentum since its early days. An article in The Atlantic magazine late last year said references to the virtual world on TV programmes and even the occasional Disney show “make the site seem like a refuge for creepers and only the dweebiest of dweebs”.

That is a little harsh, says Steve Mahaley, global practice lead in Duke Corporate Education’s design group, although he notes that “most of the academic institutions and other businesses [that used to have a presence on the site] have fled”. Duke CE, based in North Carolina, still has its island but has not used it for any work with clients for the past two years, he adds.

“Second Life is, in my view, a great place for individual role-playing and the arts, where there are a lot of cool things happening,” he says. “But it is not completely appropriate for business education.”

 


Via CM Elias
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Rescooped by Amy Cross from Educational Technology News
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Online and There Is No Choice

Online and There Is No Choice | cool stuff from research | Scoop.it

"In a recent consultant’s report, in a section where the discussion focused on online degree programs, the report noted that 34% of the master’s degrees in education are earned through online education.  I’m not surprised and I fully expect that this number will exceed 50% within the next five years.  What is surprising to me is that there is still so much resistance to this inevitable trend."


Via EDTECH@UTRGV
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What will life be like when digital brains outnumber humans?

What will life be like when digital brains outnumber humans? | cool stuff from research | Scoop.it
These days, people worry about robots stealing our jobs. But maybe we should be more concerned about massive populations of computerized human brains. Called "ems," these infinitely-reproducible brains could change the world. Here's what will happen when digital brains vastly outnumber biological ones.

Via Randy LaVigne
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Brain powered quadcopter | Science Nation

Brain powered quadcopter | Science Nation | cool stuff from research | Scoop.it

Via The Robot Launch Pad
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The Robot Launch Pad's curator insight, February 11, 2014 1:01 PM

More great drone news today! Hopefully, this project will enter the Drone Social Innovation Award!

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New website would create virtual avatar after death

New website would create virtual avatar after death | cool stuff from research | Scoop.it
One group is working on a concept that would let loved ones virtually interact with you after you die. From an old school chalkboard comes a futuristic idea, using technology to become immortal.
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Experimental contact lens aims to offer tactile sight for the blind

Experimental contact lens aims to offer tactile sight for the blind | cool stuff from research | Scoop.it

Researchers from the Faculty of Engineering at Israel's Bar Ilan University have developed a prototype contact lens that could enable the visually impaired to see the world in a whole new light. Developed by Professor Zeev Zalevsky, the contact lens processes digital images and translates them into tactile sensations which can then be felt on the user's cornea, allowing them to form a picture of their physical surroundings.

 

The system uses a smartphone or mounted camera to capture images that are then transformed into a form of electronic Braille. The lens, fitted with electrodes, then mechanically stimulates the cornea, enabling the perception of objects around the wearer.

 

 


Via Ray and Terry's
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Rescooped by Amy Cross from Second Life and Virtual Worlds
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The Adventure Game Of The Future Uses Virtual Reality - Kotaku

The Adventure Game Of The Future Uses Virtual Reality
Kotaku
Loading Human is an adventure game, but not as you know it. Gone is the traditional 2D interface and reliance on commands. In its place: the Oculus Rift.

Via Dulcie Mills
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Fulbright-National Geographic Fellowship

Fulbright-National Geographic Fellowship | cool stuff from research | Scoop.it
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New World Notes: Philip Rosedale Now Seeking Cr...

New World Notes: Philip Rosedale Now Seeking Cr... | cool stuff from research | Scoop.it
High Fidelity, Philip Rosedale's new startup which is creating a new virtual world incorporating avatar interactions connected to sensor-equipped hardware like Google Glass and Leap Motion, is now accepting alpha testers -- go here to sign up.

Via Dulcie Mills
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Rescooped by Amy Cross from digitalNow
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19 Hard Things You Need To Do To Be Successful

19 Hard Things You Need To Do To Be Successful | cool stuff from research | Scoop.it
You have to do the things that no one else is doing, that scare you. That's the difference between mediocrity and outrageous success.

Via Don Dea
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Don Dea's curator insight, January 15, 2014 3:27 AM

The simple truth about how ordinary people accomplish outrageous feats of success is that they do the hard things that smarter, wealthier, more qualified people don’t have the courage — or desperation — to do.

Read more: http://danwaldschmidt.com/2014/01/attitude/hard-things#ixzz2qS9yiR7t

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The University of Western Australia in Second Life: Freedom Project ...

The University of Western Australia in Second Life: Freedom Project ... | cool stuff from research | Scoop.it
They touched on some of them – really all games – and then they went into reporting on “Second Life.” SL is not a game…not, not not. I emphasize this as for some reason, it is difficult for people to grasp it.

Via Dulcie Mills
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