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Virtual reality gets more real

Virtual reality gets more real | cool stuff from research | Scoop.it
BBC News
Virtual reality gets more real
BBC News
The BBC's North America Technology Correspondent Richard Taylor visited one Silicon Valley start-up to try out the latest in virtual reality and find out how 3D artificial worlds are created.

Via David W. Deeds
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David W. Deeds's curator insight, June 12, 2014 8:46 AM

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ExxonMobil licenses EON Reality for Immersive 3D Operator Tr..

ExxonMobil licenses EON Reality for Immersive 3D Operator Tr.. | cool stuff from research | Scoop.it
ExxonMobil Research Qatar (EMRQ) yesterday said ExxonMobil has awarded a global commercial licence ...
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Duke University Uses Virtual Reality to Help Students Explore Without Leaving Class

Duke University Uses Virtual Reality to Help Students Explore Without Leaving Class | cool stuff from research | Scoop.it
Researchers from Duke University have created a program that allows students to explore molecules and nucleic acid through virtual reality. The technology has been present in the gaming industry for decades, but it is now starting to find its way into the education sector.
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Real Stereotypes Continue to Exist in Virtual Worlds | Penn State University

Real Stereotypes Continue to Exist in Virtual Worlds | Penn State University | cool stuff from research | Scoop.it
Stereotypes related to gender and appearance that burden women in the real world could follow them into virtual ones, according to researchers.
In a study of how people interacted with avatars in an online game, women received less help from fellow players than men when they operated an unattractive avatar and when they used a male avatar, said T. Franklin Waddell, a doctoral candidate in mass communications, Penn State.
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Xbox One Kinect helps researchers develop sophisticated hand tracking tech

Xbox One Kinect helps researchers develop sophisticated hand tracking tech | cool stuff from research | Scoop.it
Microsoft researchers have created a sophisticated hand-tracking technology using an Xbox One Kinect
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Chinese virtual reality headset includes motion sensors for gaming and sex apps

Chinese virtual reality headset includes motion sensors for gaming and sex apps | cool stuff from research | Scoop.it
The prospect of interactive virtual sex may become a reality soon as a Chinese start-up prepares to introduce what they say is the world’s first wireless system that adds motion sensors to virtual reality....
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What MIT Is Learning About Online Courses and Working from Home

What MIT Is Learning About Online Courses and Working from Home | cool stuff from research | Scoop.it
What we’re seeing most recently, and what I’m very excited about, is going from that linear model to a much more non-linear idea. The digital learning experience is becoming really a collection of inter-related learning nuggets, that you might take very different paths through, depending who you are and what your needs are, and how you learn most effectively.  So that’s where I’m seeing some interesting changes happening.
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Is LinkedIn the new digital face of higher education?

Is LinkedIn the new digital face of higher education? | cool stuff from research | Scoop.it
Yesterday, professional networking site LinkedIn announced its $1.5 billion acquisition of online educational platform lynda.com.
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Oculus Rift is the future of gaming and learning communities

Oculus Rift is the future of gaming and learning communities | cool stuff from research | Scoop.it
On campus, a group of students including Zach Davis, Kelly Tran, Derek Walker and Jessie Wolfe are working on a project utilizing the Oculus Rift for their Capstone class. Instead of making video games, this group of students have developed a program based on the moon that will hopefully help schools teach children important facts about it. In all honesty, being a bit of a gamer myself, I didn’t think about all the other potential uses for this kind of technology. This group of students, however, have been working on this program since late January, and it has tons of possibilities already.
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A Snowball's Chance in Hell

A Snowball's Chance in Hell | cool stuff from research | Scoop.it
If we assume that over the next few years online delivery will make major advances in the areas of accessibility, affordability and efficacy, it is certain that the medium will abandon both of these counterproductive signals.  We’re already starting to see this with attempts to adapt for smartphone delivery and the shift to lower-cost competency-based learning models that incorporate adaptive technology.
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3D virtual objects that can be touched and felt

British company Ultrahaptics has developed a unique technology that enables users to receive tactile sensations from invisible three dimension objects floating in mid-air. Using ultrasound to precisely
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The Real Politics of a Virtual Society

The Real Politics of a Virtual Society | cool stuff from research | Scoop.it
The massive multiplayer online game EVE has its own elected officials, and they’ve created a political structure that is influential offline, too.
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Report: Google Crafting Android for Virtual Reality Apps | Business Technology Solution Sales content from The VAR Guy

Report: Google Crafting Android for Virtual Reality Apps | Business Technology Solution Sales content from The VAR Guy | cool stuff from research | Scoop.it
Google has put together a team of special engineers to build a version of Android to work with virtual reality applications, according to a Wall Street Journal report.
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The Future Envisioned at Museum of Science Fiction (Op-Ed)

The Future Envisioned at Museum of Science Fiction (Op-Ed) | cool stuff from research | Scoop.it
Emerging technologies will allow the museum to extend its exhibitions beyond the building through virtual and augmented reality. Virtual visitors will have round-the-clock, continuous access to the galleries and enhanced programming. We now have the capability to go beyond merely creating a virtual model of the physical museum: technology like Oculus Rift can allow incredible freedom to build what might be too big, too expensive or too fantastic for the non-virtual world.
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Neurosurgeons slip on virtual reality headsets

Neurosurgeons slip on virtual reality headsets | cool stuff from research | Scoop.it
Put this on and you fly around inside the brain, moving past brain tissue, nerves and blood vessels by simply moving your head
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3ders.org - Artist 3D prints a spaceship cockpit for an Augmented Virtual Reality experience | 3D Printer News & 3D Printing News

3ders.org - Artist 3D prints a spaceship cockpit for an Augmented Virtual Reality experience | 3D Printer News & 3D Printing News | cool stuff from research | Scoop.it
As part of a sensational exhibit at the San Francisco Art Market, artist Micah Ganske has designed a stunning VR experience that revolves around a 3D printed cockpit.
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What will we do with virtual reality?

What will we do with virtual reality? | cool stuff from research | Scoop.it
"The quiet uses of technology are sometimes more interesting than the loud, exciting ones," video game designer and artist Zach Gage (no relation to the architect Gage) says. He sketches out a virtual experience much like real life, but intensified. "The most exciting thing to me about virtual reality is providing this way to leave a place," he says. "I want to make a game where you put on a virtual reality headset and headphones and lie down on the floor. Suddenly, you're lying in a field and looking up at the stars. People could put it on and lie there for an hour. This game is about letting you meditate and get lost."
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How virtual reality can help people with autism - Tech Page One

How virtual reality can help people with autism - Tech Page One | cool stuff from research | Scoop.it
April is Autism Awareness Month. About 1 percent of the world population has an autism spectrum disorder. In the United States, it’s more prevalent, with 1 in every 68 people affected, according to the advocacy organization Autism Speaks. As doctors become more adept at diagnosing and understanding the autism spectrum, technologies are being explored to …
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Liquor Brands Want to Hypnotize You with Virtual Reality Bar Entertainment

Liquor Brands Want to Hypnotize You with Virtual Reality Bar Entertainment | cool stuff from research | Scoop.it
“Man, I can’t enjoy my drink in peace without being bombarded by these virtual reality liquor advertisements.” This sounds like a sentence straight out of a Douglas Adams novel, but the future is now. Liquor brands are taking advantage of Oculus Rift technology to let consumers experience a virtual reality universe.
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How ‘elite’ universities are using online education - University World News

How ‘elite’ universities are using online education - University World News | cool stuff from research | Scoop.it
Degrees in fields like health care and teaching are in high demand, and many lesser-known players have grabbed big chunks of that market online by assuring prospective students that they can go back to university without upending their lives.
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Teaching language and cross-cultural communication with avatars and robots

Teaching language and cross-cultural communication with avatars and robots | cool stuff from research | Scoop.it
Communication skills are critical in a global economy.
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10 ways virtual reality is revolutionizing medicine and healthcare

10 ways virtual reality is revolutionizing medicine and healthcare | cool stuff from research | Scoop.it
Virtual reality isn't just about gaming. Here are 10 ways VR is, and has been, seeping into the way medical professionals train, diagnose, and treat.
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The Best Virtual-Reality Experience So Far | MIT Technology Review

The Best Virtual-Reality Experience So Far | MIT Technology Review | cool stuff from research | Scoop.it
Vive is distinguished from its two major rivals in a key way: it comes with two 6-by-6-inch laser tracking boxes that track your body as you move around a room. In this way you’re able to physically wander the simulated scene. Draw near to a wall in your home and phantom barriers shimmer into view within the virtual world to warn you of impending collision.
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Business Virtual Reality Will Emerge at the Same Time as Consumer VR

Business Virtual Reality Will Emerge at the Same Time as Consumer VR | cool stuff from research | Scoop.it
The adoption of consumer technologies by business will happen even more quickly in virtual reality (VR). It’s very sexy and very useful, which means that both employees and employers will be on board. Last week, Rob Enderle wrote at Datamation about the Game Developers Conference in San Francisco.
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