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Forget Foreign Languages and Music. Teach Our Kids to Code | Wired Opinion | Wired.com

Forget Foreign Languages and Music. Teach Our Kids to Code | Wired Opinion | Wired.com | cool stuff from research | Scoop.it
The general assumption is that young kids lack the faculties to comprehend a topic as seemingly esoteric as programming. But it is code, not Mandarin, that will be the true lingua franca of the future.
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Liquor Brands Want to Hypnotize You with Virtual Reality Bar Entertainment

Liquor Brands Want to Hypnotize You with Virtual Reality Bar Entertainment | cool stuff from research | Scoop.it
“Man, I can’t enjoy my drink in peace without being bombarded by these virtual reality liquor advertisements.” This sounds like a sentence straight out of a Douglas Adams novel, but the future is now. Liquor brands are taking advantage of Oculus Rift technology to let consumers experience a virtual reality universe.
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How ‘elite’ universities are using online education - University World News

How ‘elite’ universities are using online education - University World News | cool stuff from research | Scoop.it
Degrees in fields like health care and teaching are in high demand, and many lesser-known players have grabbed big chunks of that market online by assuring prospective students that they can go back to university without upending their lives.
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Teaching language and cross-cultural communication with avatars and robots

Teaching language and cross-cultural communication with avatars and robots | cool stuff from research | Scoop.it
Communication skills are critical in a global economy.
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10 ways virtual reality is revolutionizing medicine and healthcare

10 ways virtual reality is revolutionizing medicine and healthcare | cool stuff from research | Scoop.it
Virtual reality isn't just about gaming. Here are 10 ways VR is, and has been, seeping into the way medical professionals train, diagnose, and treat.
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The Best Virtual-Reality Experience So Far | MIT Technology Review

The Best Virtual-Reality Experience So Far | MIT Technology Review | cool stuff from research | Scoop.it
Vive is distinguished from its two major rivals in a key way: it comes with two 6-by-6-inch laser tracking boxes that track your body as you move around a room. In this way you’re able to physically wander the simulated scene. Draw near to a wall in your home and phantom barriers shimmer into view within the virtual world to warn you of impending collision.
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Business Virtual Reality Will Emerge at the Same Time as Consumer VR

Business Virtual Reality Will Emerge at the Same Time as Consumer VR | cool stuff from research | Scoop.it
The adoption of consumer technologies by business will happen even more quickly in virtual reality (VR). It’s very sexy and very useful, which means that both employees and employers will be on board. Last week, Rob Enderle wrote at Datamation about the Game Developers Conference in San Francisco.
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Cutting the final cord: How wireless power and wireless charging works

Cutting the final cord: How wireless power and wireless charging works | cool stuff from research | Scoop.it

We routinely stream music and video through the air without wires. We’ll soon be able to do the same with electricity.


Via LeapMind
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Prepare For 'The End Of College': Here's What Free Higher Ed Looks Like

Prepare For 'The End Of College': Here's What Free Higher Ed Looks Like | cool stuff from research | Scoop.it
In his new book, Kevin Carey envisions a future in which online education programs solve two of colleges' biggest problems: costs and admissions.

Via Alberto Acereda, Ph.D.
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Peninsula Catholic High School using online learning during snow days

Peninsula Catholic High School using online learning during snow days | cool stuff from research | Scoop.it
Melanie Weser ran outside of her house in her pajamas, telling the heater repairman she needed to pay him now because she was about to start teaching class.
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6 significant challenges impeding technology adoption in higher education in 2015

6 significant challenges impeding technology adoption in higher education in 2015 | cool stuff from research | Scoop.it
What will hold back the use of technology in higher education over the next five years?
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Higher education needs to listen better

Higher education needs to listen better | cool stuff from research | Scoop.it
I remember once talking to the head of a large engineering firm who told me that he preferred hiring engineers with a strong background in the liberal arts because they were capable of thinking “outside the box.” And I have often used that anecdote to support the notion of a liberal arts education – something that I have long championed.
Now it seems that such an anecdote, far from being an oddity, is becoming part of  conventional wisdom.
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HTC launches virtual reality headset HTC Vive - Telegraph

HTC launches virtual reality headset HTC Vive - Telegraph | cool stuff from research | Scoop.it
The headset will be controlled by a pair of wireless controllers, which will allow gamers to put up objects and move them around.
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Is LinkedIn the new digital face of higher education?

Is LinkedIn the new digital face of higher education? | cool stuff from research | Scoop.it
Yesterday, professional networking site LinkedIn announced its $1.5 billion acquisition of online educational platform lynda.com.
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Oculus Rift is the future of gaming and learning communities

Oculus Rift is the future of gaming and learning communities | cool stuff from research | Scoop.it
On campus, a group of students including Zach Davis, Kelly Tran, Derek Walker and Jessie Wolfe are working on a project utilizing the Oculus Rift for their Capstone class. Instead of making video games, this group of students have developed a program based on the moon that will hopefully help schools teach children important facts about it. In all honesty, being a bit of a gamer myself, I didn’t think about all the other potential uses for this kind of technology. This group of students, however, have been working on this program since late January, and it has tons of possibilities already.
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A Snowball's Chance in Hell

A Snowball's Chance in Hell | cool stuff from research | Scoop.it
If we assume that over the next few years online delivery will make major advances in the areas of accessibility, affordability and efficacy, it is certain that the medium will abandon both of these counterproductive signals.  We’re already starting to see this with attempts to adapt for smartphone delivery and the shift to lower-cost competency-based learning models that incorporate adaptive technology.
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3D virtual objects that can be touched and felt

British company Ultrahaptics has developed a unique technology that enables users to receive tactile sensations from invisible three dimension objects floating in mid-air. Using ultrasound to precisely
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The Real Politics of a Virtual Society

The Real Politics of a Virtual Society | cool stuff from research | Scoop.it
The massive multiplayer online game EVE has its own elected officials, and they’ve created a political structure that is influential offline, too.
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Report: Google Crafting Android for Virtual Reality Apps | Business Technology Solution Sales content from The VAR Guy

Report: Google Crafting Android for Virtual Reality Apps | Business Technology Solution Sales content from The VAR Guy | cool stuff from research | Scoop.it
Google has put together a team of special engineers to build a version of Android to work with virtual reality applications, according to a Wall Street Journal report.
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Michigan State Studies Use of Telepresence Robots for Distance Learning Students

Michigan State Studies Use of Telepresence Robots for Distance Learning Students | cool stuff from research | Scoop.it
Michigan State University is experimenting with telepresence robots to help distance learning students participate in traditional classes. The school has recently integrated a doctoral program to have one hybrid model, allowing online students to join the class through a telepresence system.
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Forget virtual reality, now you can control games with your MIND

Forget virtual reality, now you can control games with your MIND | cool stuff from research | Scoop.it
IEEE’s mind-controlled game is on display at Mobile World Congress in Barcelona and is is powered by Emotiv headsets.
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The Future of Virtual Reality - TheNanoAge.com

The Future of Virtual Reality - TheNanoAge.com | cool stuff from research | Scoop.it
  When it comes right down to it, having a physical body in a reality constrained by the limitations of the physical laws has many drawbacks. Our bodies are extremely fragile and can be damaged or killed in an instant if we are not careful, or are just plain unlucky. If anything goes wrong with a critical body part, the entire body could die. Our physical bodies are also deteriorated by aging. Either way, for now, if your body dies, your brain dies right along with it. Every human brain contains an immense wealth of information, memories, experiences and relationships. Every time a human brain dies, that incredible, unique wealth of knowledge dies with it, and is forever lost. The world is a dangerous place to inhabit in a fragile human body, and there are a lot of other problems that come with having a physical presence in a physical world. Using the bathroom, body odor, difficulty traveling, limitation of possibilities, just to name a few. Up to this point, we have had no alternative to life, besides death. Due to nanotechnology, there may come a time when people will actually have a choice between life in the "real world," an existence inside a computer generated simulation, or death.
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Online MBAs Are Stealing A March On The Campus Model

Online MBAs Are Stealing A March On The Campus Model | cool stuff from research | Scoop.it
It was not too long ago that online courses were considered a poor substitute for the ‘real thing’, but now a distance-learning MBA is not only pretty close to the campus version, it even has some advantages.
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Why Smartphone Use Helps Develop 21st Century Skills in Higher Education

Why Smartphone Use Helps Develop 21st Century Skills in Higher Education | cool stuff from research | Scoop.it
The future of mobile use in education promises apps specifically designed to support 21st century skills like self-regulation, which set a foundation for growth and development throughout a lifetime....
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