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PixieViewer puts OpenSim in browser – Hypergrid Business

PixieViewer puts OpenSim in browser – Hypergrid Business | cool stuff from research | Scoop.it
PixieTec, a virtual worlds development company based in Germany, released the preview version of its browser-based PixieViewer today, which allows users to visit OpenSim grids without installing any software or plugins.

Via Asil
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Asil's curator insight, March 10, 2013 8:39 PM

Another viewer for OpenSim, this one is browser-based and supported 3-D printing.

cool stuff from research
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Bunnies bouncing in your brain? That’s Baobab's VR hacking your head

Bunnies bouncing in your brain? That’s Baobab's VR hacking your head | cool stuff from research | Scoop.it
VR's mind tricks can teleport you into a Pixar-like world where your role and "smart" characters suck you deeper into the story.
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ObEN Raises Funding to Create AI Celebrity Avatars for AR

ObEN Raises Funding to Create AI Celebrity Avatars for AR | cool stuff from research | Scoop.it
ObEN raises $5 million in funding for AR platform led by Tencent Holdings.
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Virtual friends a new answer to social isolation

Virtual friends a new answer to social isolation | cool stuff from research | Scoop.it
THREE-dimensional avatars socialising in a virtual world could help counter older adult isolation.
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Virtual Reality Could Help Combat Social Isolation in Ageing Population | PBA

Virtual Reality Could Help Combat Social Isolation in Ageing Population | PBA | cool stuff from research | Scoop.it
A new research project is investigating ways virtual reality could help combat social isolation in Australia’s ageing population.
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The State Of The Virtual Reality Business

The State Of The Virtual Reality Business | cool stuff from research | Scoop.it
Today, VR is something consumers dive into for a short time. The experience is not yet comfortable enough for hours of time – at least not for most people. Facebook is trying to create an environment for extended time in VR, but it’s ahead of the hardware that will entice people to be willing to do so. The concern for content creators is that we know people are willing to spend hours on their 2D PC, but they need enough people willing to spend hours in VR
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A reality check for virtual headsets

A reality check for virtual headsets | cool stuff from research | Scoop.it
JUSTIN WILLIAMS takes off a virtual-reality (VR) headset and wobbles away from a demo area at E3, the world’s largest gaming convention, in Los Angeles. The bottoms of his feet and calves are “on fire,” he says.
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How virtual reality may change your life - BBC News

How virtual reality may change your life - BBC News | cool stuff from research | Scoop.it
"In 2017, VR is about a headset which you strap to your skull. But a couple of years from now it could be glasses or some new kind of contact lens. It's important not to get obsessed with the technology because the one certainty is it will change within months.
"There's lots being written about virtual reality and I'm sure some predictions will prove completely wrong. But VR is almost totally unexplored which is why it's an amazing opportunity."
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Video games virtually certain to drive future innovation

Video games virtually certain to drive future innovation | cool stuff from research | Scoop.it
OPINION | Lawmakers should seize upon these positive trends in video game tech and pursue smart federal and state policy to accelerate them.
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IFTF: Some Thoughts on a Philosophy of Virtual Reality

IFTF: Some Thoughts on a Philosophy of Virtual Reality | cool stuff from research | Scoop.it
What distinguishes Merleau-Ponty’s phenomenological investigations from those of other philosophers, such as Sartre and Heidegger, is his insistence on the body as the center of perception and the medium of consciousness. His study of vision as an extension of the corporal shows us that in order for consciousness to unfold into a part of the world—to exist as a flourishing—it must be embodied. To perceive the world and be shaped by it, one must be in and of its flesh.

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How Virtual Reality Sex Tech Just Might Change Women's Lives

How Virtual Reality Sex Tech Just Might Change Women's Lives | cool stuff from research | Scoop.it
Bryony Cole talks about how sex tech has changed not just how we have sex but also how we view gender and intimacy.
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Nottingham's caves get virtual reality treatment - BBC News

Nottingham's caves get virtual reality treatment - BBC News | cool stuff from research | Scoop.it
As Nottingham's first Festival of Caves begins, a virtual reality tour opens up the city's network of caves.
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One tech start-up's big 'contrarian bet': Liberating VR from the shackles of gear

One tech start-up's big 'contrarian bet': Liberating VR from the shackles of gear | cool stuff from research | Scoop.it
Virtual reality start-up Looking Glass is trying to get people to buy into a future of 3-D images without headgear.
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Putting Minecraft on stage is canny, but will it bring anything new to theatre?

Putting Minecraft on stage is canny, but will it bring anything new to theatre? | cool stuff from research | Scoop.it
A theatre is staging a play involving physical and virtual actors in Minecraft, but is it a groundbreaking move or a missed opportunity?
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Could virtual reality become integrated into people's lives?

Could virtual reality become integrated into people's lives? | cool stuff from research | Scoop.it
As VR becomes more popular and as it continues to evolve, how integrated will it become in people's everyday lives?
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Sorry Oculus, but virtual reality’s popularity is still futuristic

Sorry Oculus, but virtual reality’s popularity is still futuristic | cool stuff from research | Scoop.it

Oculus Rift bundle is marketing its second price drop in four months. Not just price, the technology has a laundry list of problems to overcome


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Alejandro Iñárritu’s VR installation is an emotional, harrowing border encounter

Alejandro Iñárritu’s VR installation is an emotional, harrowing border encounter | cool stuff from research | Scoop.it
The director of Birdman proves that great VR means more than just a headset
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Brooklyn’s role as tech powerhouse surges with coming of virtual reality lab | Brooklyn Daily Eagle

Brooklyn’s role as tech powerhouse surges with coming of virtual reality lab | Brooklyn Daily Eagle | cool stuff from research | Scoop.it
Another step in Brooklyn’s evolution as a tech powerhouse comes with the announcement that the borough will soon be home to the country’s first ever publicly funded virtual reality/augmented reality (VR/AR) facility.
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Looking for Westworld? Head east

Looking for Westworld? Head east | cool stuff from research | Scoop.it
It’s not just money they need to make it work: It’s people, too. Large projects like these need storytelling soft skills and a cocktail of interdisciplinary talent to brainstorm what these towns would look like. A fully-functioning city will need an army of artists, researchers, designers, architects, writers, and a host of other specialties that probably haven’t been invented yet. Disney “imagineers” alone come from 140 different disciplines. Leading new location-based gaming companies like THE VOID, Spaces, and Nomadic have DreamWorks, Pixar, Google, and Industrial Light & Magic executives helming them.
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Ageing in a virtual world

Ageing in a virtual world | cool stuff from research | Scoop.it
A team of older people is helping University of Melbourne researchers develop virtual reality technology to encourage social participation and healthy ageing.
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DARPA's Ex-Leader's Speculative Dream of Mind-Melding Empathy

DARPA's Ex-Leader's Speculative Dream of Mind-Melding Empathy | cool stuff from research | Scoop.it
Arati Prabhakar imagines a neurologically enhanced future where everyone’s brains are connected.
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New virtual reality accessory will allow users to feel pain

New virtual reality accessory will allow users to feel pain | cool stuff from research | Scoop.it
Headline New virtual reality accessory will allow users to feel pain
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Mixed Reality: Where The Virtual World And IoT Collide

Mixed Reality: Where The Virtual World And IoT Collide | cool stuff from research | Scoop.it
Why data is the differentiator for capitalizing on the power of AR and VR.
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The Creator of Atari Just Launched a New Company, And They're Making VR

The Creator of Atari Just Launched a New Company, And They're Making VR | cool stuff from research | Scoop.it
Atari founder Nolan Bushnell has launched Modal VR, a new fully-wireless suit and VR ecosystem that allows you to interact in up to 83,613 square meters (900,000 square feet). For now, Bushnell plans to only market Modal VR to other businesses.
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Four Skills to Teach Students In the First Five Days of School

Four Skills to Teach Students In the First Five Days of School | cool stuff from research | Scoop.it
Alan November explains how he would use the first five days of school to lay the groundwork for a year of learning that goes far beyond the test.
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