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Amy Cross
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Google unveils an entirely new map experience at Google I/O in San Francisco. The new mapping software is more interactive, photo-realistic, and is designed around a user's individual preferences.
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Amy Cross
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Do you need to worry about Gamification? If you've been working for a few years in higher education, you've seen your fair share of fads.
Peer assessment may lead to better learning outcomes. In his Human Computer Interface course, Scott Klemmer of th HCI Group found that students can be put to work reviewing their cohorts.
If high school students took charge of their education with limited supervision, would they learn? A Massachusetts school is finding out. by Alexandra Sifferlin "By taking ownership of their learning, the students at Monument are forced to think creatively and capitalize on their own talents in order to excel. The class framework is similar to what will be expected of them in college and in the workforce, when they have to make their own educated and independent decisions. "Some faculty say the program is equally rejuvenating for teachers. “The project provides the setting for students both at risk and at the top academically to bring themselves further along. I have seen students who would never be successful in a normal schedule of the school thrive in the project,” says Lisa Baldwin, the science faculty adviser to the Independent Project. “As a teacher, I am pushed to think about diverse and challenging science topics depending on what the students are working on. I like how my work there stimulates my own love of science in a different way from my traditional classroom teaching.” "Among the defining parts of the Independent Project are the Individual and Collective Endeavors. The Individual Endeavor is a personal project each student works on throughout the semester to present to the school and their families. Individual Endeavors have included creating a film, learning to cook for 80 people, and, in Whalan’s case, writing a novel. The only requirement is the student be passionate about their chosen subject. "The Collective Endeavor is a group effort that must have a local or global impact. For one semester, students created a film about the program for other interested schools. You can watch it here
Read more: http://healthland.time.com/2013/03/27/a-high-school-where-the-students-are-the-teachers/#ixzz2U3KBTOxS
Via Jim Lerman
With much of our attention focused the rise of advanced artificial intelligence, few consider the potential for radically amplified human intelligence (IA).
Via Pierre Tran, ABroaderView
The open education landscape is set to grow a little more as Stanford University announces plans to team up with edX to build an online learning platform that universities and developers around the world can access for free.
Via Mark Smithers
Hardware that tracks your head, eyes and hands will make the follow up to Second Life very different to the pioneering virtual world.
Via Miguel Mimoso Correia
Operating their business out of Edinburgh, Abramelin and his wife focus on Second Life as their primary market, producing not only animations, but also a range of avatars and other creations, very much working as a team; ...
Via Dulcie Mills
Brought to you by the State Library of North Carolina and the State Archives of North Carolina, this digital preservation education web site features best practices and tutorials.
Via Ayla Stein
Colleges and schools are using game labs and gamification to enhance the educational experience of their students regardless of focus, age, or grade level.
Via ThePinkSalmon
I use QR codes and augmented reality codes to help students move independently from one activity to the next. Kids use cell phones or tablets to scan the barcodes, which take them to websites or instruction pages with directions for the next activity, or to “cheat codes,” with strategies to help them solve the “boss-level problem.” I even decided to forgo the usual grading system in my classroom, so that as far as the students knew, they were either “Leveling Up!” (proficient) or they needed more practice with “Game Over: Try Again.” They stopped defining themselves by grades and saw “try again” as an opportunity to do just that.
Via Nik Peachey
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Amy Cross
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Here’s a thought experiment. Let’s try to imagine a society (there were lots of them before modernity) where there is no interest in measuring educational success. Let’s imagine a society where the only goal of teaching (it’s a high bar) is to help...
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"Please do not blame those of us in public schools for how unprepared for higher education the students arriving at your institutions are.
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Amy Cross
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Envisioning the library of the future, a major research project undertaken over the past year, is published today. The research will help library staff, funders and users to better understand what libraries could and should look like in the future.
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Amy Cross
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Metro Raven Girl: Audrey Niffenegger and Wayne McGregor's dark creation The Royal Ballet has teamed best-selling US author and artist Audrey Niffenegger with British master of extreme movement. Wayne McGregor. They talk about their dark creation, Raven Girl. . . . ‘I was thinking about how in fairy tales things are always transforming: people are transformed as a punishment or a reward, or they’re stuck in between. Really, the drama in Raven Girl is about her own efforts to make herself and her body match up’ [Niffenegger]
Via Mary Daniels Brown
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Steven James Snyder, Techland's resident movie geek, outlines the top 5 most under-rated sci-fi movies of all time
Finally, a Sci-Fi Movie Heavy on the Science: “Europa Report” Universe Today The producers of a new movie called “Europa Report” have released a new trailer about their film, which features a near-future mission to Jupiter's moon, Europa, in search...
Via Henrik Safegaard - Cloneartist
People who have taken dozens of massive open online courses share their advice for those teaching them.
Via Ana Cristina Pratas
If Avaya has its way, business students will be replaced by avatars in a virtual world. Don’t laugh: It already happened at MIT Sloan
Via Mal Burns, David W. Deeds
Although Virgin Galactic has promised to eventually lower prices on its suborbital space tourism flights aboard SpaceShipTwo, it looks like prices are actually going up 25 percent in the near term. In an interview broadcast Monday night on KABC-TV 7 News Los Angeles, Branson said a seat on the suborbital space plane would now cost $250,000 — an increase of $50,000 from the price the company has been advertising for eight years. Now, does that seem a bit counter-intuitive, wouldn’t it? Absolutely. But, this is actually a clever marketing move. How so? Now, you really didn’t think I’d tell you before the break, did you? Read on.
Via Stratocumulus, ABroaderView
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Linden Lab intends to integrate the Oculus Rift virtual reality headset with Second Life, company spokesman Peter Gray just confirmed with me. "Yes," he replied, when I asked, "we plan to strongly support Oculus Rift.
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Amy Cross
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Assessment, Connected Learning, Peer to Peer Learning, Teaching
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