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The Future of Telepresence: UNC's Augmented Reality Research - Telepresence Options

The Future of Telepresence: UNC's Augmented Reality Research - Telepresence Options | cool stuff from research | Scoop.it

Telepresence Options The Future of Telepresence: UNC's Augmented Reality Research Telepresence Options It may not be ready for prime time, but UNC's latest augmented reality telepresence research definitely has the right idea.


Via Rodolfo de Benito
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In the Shadow of Second Life, Virtual Reality Startups Say This Time It'll Work. Really.

In the Shadow of Second Life, Virtual Reality Startups Say This Time It'll Work. Really. | cool stuff from research | Scoop.it
Several companies are building virtual worlds that live inside of VR. The dream: Disrupting everything about the real world.
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Astronauts Test Virtual-Reality Headset for Space On Ocean Floor

Astronauts Test Virtual-Reality Headset for Space On Ocean Floor | cool stuff from research | Scoop.it
It's a tech geek's dream in the underwater lab hosting four "aquanauts" for 14 days this month. Among the crew's need-to-have items is a cutting-edge Microsoft virtual-reality headset that one day will go to space itself.
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Can Brain Signals Be Controlled with Virtual Reality - VRFocus

Can Brain Signals Be Controlled with Virtual Reality - VRFocus | cool stuff from research | Scoop.it
VRFocus reports on researchers in Canada using virtual reality (VR) technology to help patients control areas of the brain affected by Parkinsons.
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AltspaceVR Raises $10 Million to Make Virtual Reality Social

AltspaceVR Raises $10 Million to Make Virtual Reality Social | cool stuff from research | Scoop.it
Redwood City, Calif-based AltspaceVR has raised a new $10 million round of funding for an interesting proposition: AltspaceVR wants to build social spaces for virtual reality (VR) experiences, allo...
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Nokia Virtual Reality Project to pull company out of the Grave?

Nokia Virtual Reality Project to pull company out of the Grave? | cool stuff from research | Scoop.it
Virtual reality has become a battleground for top tech companies, and Nokia may be set to enter the fray. Can VR save the ailing company?

Via TechinBiz
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TSC Announces Opening of Virtual Reality Lab for Improving Transport Network - VRFocus

TSC Announces Opening of Virtual Reality Lab for Improving Transport Network - VRFocus | cool stuff from research | Scoop.it
VRFocus reports on the Transport Systems Catapult announceing the opening of a virtual reality (VR) lab for improving transport networks.
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The Potential of Virtual Reality - The Market Mogul

The Potential of Virtual Reality - The Market Mogul | cool stuff from research | Scoop.it
While the promises offered by this technology alone seem far-fetched, it is also worth noting that even once these promises are delivered, the lack of physical interaction will heavily affect the selling point. Users will have to use a controller to navigate their virtual worlds, and the constant reminder of limited physical interaction could dull the ‘immersive’ experience. However, this has paved the way for companies like Gloveone and Hands Omni who are developing data-gloves for use alongside Virtual Reality systems. This could provide opportunities for unparalleled synergies between them and companies like Facebook, who have the capital to facilitate an acquisition and the resources to develop this technology alongside its VR efforts. The coming decade and explosive growth in VR tech could encourage exponential growth in the value of these companies as consumer demand for VR and accompanying products rises.
Amy Cross's insight:

It concerns me that the author closes the article with "Although many users will maintain a grounded understanding of the purposes of VR tech, it could very well lead to similar addictions to those famously experienced by many ’Second Life’ gamers, ultimately leading us to the question; what happens when virtual reality becomes more real than reality ever was?"


"Famously?" Does he mean Dwight Shrute? And "many" and "gamers". I want to read articles that refer to the work that's been and is being done in virtual reality immersive worlds like Second Life.


Just my two cents.....


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If you think women in tech is just a pipeline problem, you haven’t been paying attention — Medium

If you think women in tech is just a pipeline problem, you haven’t been paying attention — Medium | cool stuff from research | Scoop.it
Because of the high attrition rate for women working in tech, teaching more girls and women to code is not enough to solve this problem. Because of the above well-documented differences in how men and women are perceived, training women to negotiate better and be more assertive is also not enough to solve this problem. Female voices are perceived as less logical and less persuasive than male voices. Women are perceived negatively for being too assertive. If tech culture is going to change, everyone needs to change, especially men and most especially leaders.
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A new way to fix a broken heart: Virtual reality revolutionizes cardiac care

A new way to fix a broken heart: Virtual reality revolutionizes cardiac care | cool stuff from research | Scoop.it
Virtual reality may soon revolutionize cardiac care and change the way doctors fix a broken heart.
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Sex, Gaming, and the Virtual Horizon

Sex, Gaming, and the Virtual Horizon | cool stuff from research | Scoop.it
VR has not quite advanced to the point where every gamer on Earth is going to run out and buy these new devices. But the amount of progress we've seen since the Rift was introduced just three short years ago is utterly astounding.
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Avatars for autism interaction from Carson animator

Avatars for autism interaction from Carson animator | cool stuff from research | Scoop.it
Invirtua program offers kid-friendly option to work on learning challenges.
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Got stage-fright? Try confronting that fear using virtual reality

Got stage-fright? Try confronting that fear using virtual reality | cool stuff from research | Scoop.it
For years, virtual reality has been considered a potential treatment for mental health disorders due to its ability to immerse patients in realistic situations, helping to treat conditions such as post-traumatic stress disorder, anxiety, alcohol dependence and pain. But until recently, virtual reality graphics were rudimentary and headsets were pricey.
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Program to train female online teachers

Program to train female online teachers | cool stuff from research | Scoop.it
The National Center for e-Learning and Distance Education has come up with a comprehensive e-learning program to prepare Saudi female graduates as faculty members and institutional administrators for the development of online education in the Kingdom. The center announced the program on Monday in partnership with the Open Education Consortium, the network for open education committed to advancing its impact on global education. According to the plan, the core of the yearlong program is to build
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In the Shadow of Second Life, Virtual Reality Startups Say This Time It'll Work. Really.

In the Shadow of Second Life, Virtual Reality Startups Say This Time It'll Work. Really. | cool stuff from research | Scoop.it
Several companies are building virtual worlds that live inside of VR. The dream: Disrupting everything about the real world.
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Visualisation Laboratory Uses Virtual Reality Tech To Find Solutions To Transportation Problems

Visualisation Laboratory Uses Virtual Reality Tech To Find Solutions To Transportation Problems | cool stuff from research | Scoop.it
Experts have developed a virtual reality technology that will aid in studying impacts of transport issues and look at ways to improve transport systems.
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QUT uses Google Cardboard to create virtual reality experience for prospective students - mUmBRELLA

QUT uses Google Cardboard to create virtual reality experience for prospective students - mUmBRELLA | cool stuff from research | Scoop.it
Queensland University of Technology (QUT) used Google Cardboard to create a virtual reality experience for prospective students showing off the Brisbane sk
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Virtual Reality Startup: Yes, VR Is Antisocial. And That's Okay!

Virtual Reality Startup: Yes, VR Is Antisocial. And That's Okay! | cool stuff from research | Scoop.it
"In a world that's always fragmented and pseudo-connected, I look forward to that time alone."
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Machinima may come of age in VR - Most Important Movie of 2015 Is a VR Cartoon About a Hedgehog - Wired

Machinima may come of age in VR - Most Important Movie of 2015 Is a VR Cartoon About a Hedgehog - Wired | cool stuff from research | Scoop.it
Oculus Story Studio's new project is more than a cute animated short--it's a test case for narrative techniques that could change the way we watch movies.

Via Gary Hayes
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Gary Hayes's curator insight, July 28, 7:08 PM

Quote "It’s two weeks beforeHenry’s July 28 premiere, and the creative brain-trust of Story Studio is huddled in a dimly lit room (they do meditation in here in the mornings). Ramiro Lopez Dau, the director, is wearing the latest prototype of Oculus’ headset and watching the current version ofHenry—something he’s seen dozens of times. His supervising technical director, Max Planck, is at a computer console, his shoes off; he’s watching the feeds going into both of Lopez Dau’s eyes, while the handful of other employees in the room watch Planck’s display and point out glitches. A ladybug shows up in the wrong color? That’s a Post-it. One of Henry’s eyes looks wonky? That’s another."

Fausto Cantu's curator insight, July 30, 2:38 PM
La película más importante de 2015 es un dibujo animado VR Alrededor de un erizo
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Virtual Reality Olympics May Be Closer Than You Think - SportTechie

Virtual Reality Olympics May Be Closer Than You Think - SportTechie | cool stuff from research | Scoop.it
Virtual Reality Olympics May Be Closer Than You Think as experts suggest that it may be 2024 or before
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Journalism in Virtual Reality

Journalism in Virtual Reality | cool stuff from research | Scoop.it
Find out more about the work of the Knight Foundation's grantees

Via Joyce Bettencourt
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Choose Your Reality: Virtual, Augmented or Mixed

Choose Your Reality: Virtual, Augmented or Mixed | cool stuff from research | Scoop.it
There are differences! Big ones.
Amy Cross's insight:

Excellent definitions and good explanations for the novices!

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COMING TO A COLLEGE OR UNIVERSITY NEAR YOU: AN UNPLEASANT ONLINE EDUCATION

COMING TO A COLLEGE OR UNIVERSITY NEAR YOU: AN UNPLEASANT ONLINE EDUCATION | cool stuff from research | Scoop.it
On the down side, this will be no fun at all for traditional colleges and universities. How will they adjust to this new reality? It will also not be much fun for a lot of college towns — such as, maybe, Columbia.Quality people in the higher education business will probably lose their jobs through no fault of their own.

This revolution will likely be subject to fits and starts and many failures along the way. Do not be misled, though, because this appears to be an unstoppable trend. The University of Everywhere is on the horizon.
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Virtual reality not just for fun: VR will be used in automobiles, real estate and marketing

Virtual reality not just for fun: VR will be used in automobiles, real estate and marketing | cool stuff from research | Scoop.it
Virtual reality headsets Oculus Rift and Samsung Gear VR will have multiple real world applications
Amy Cross's insight:

There's a pretty good article in here if you can manage to get through all of the ads to find it. come on, IBT, you can do better than this.....

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Second Life Maker Linden Lab Wants to Build the WordPress of Virtual Reality

Second Life Maker Linden Lab Wants to Build the WordPress of Virtual Reality | cool stuff from research | Scoop.it
The company behind Second Life is betting on a second chance. Linden Lab, which pioneered the idea of virtual worlds with Second Life in 2003, is getting ready to jump on the virtual reality bandwa...
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