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Show Me Your Badge

Show Me Your Badge | cool stuff from research | Scoop.it
Information-age credentials may be the first serious competitor to traditional degrees since college-going became the norm.

 

AT the end of “Fundamentals of Atomic Force Microscopy,” a short online course offered by Purdue University, students who score at least 60 percent on the final exam will receive an e-mail with a file attached. It will contain a picture of a blue-and-white circle, roughly one inch in diameter, embossed with the stylized image of an atomic force microscope bouncing a laser beam off a cantilever into a photodiode, which is how scientists take photographs and measure the size of very small (nanoscale) things.

 

The picture is a digital badge, a new type of credential being developed by some of the most prominent businesses and learning organizations in the world, including Purdue, Carnegie Mellon, the University of California, the Smithsonian, Intel and Disney-Pixar. The badge movement is being spearheaded by the Mozilla Foundation, best known for inventing the free Firefox Web browser, the choice of nearly one-quarter of all Internet users worldwide.


Via Smithstorian, Mark Smithers
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Nottingham's caves get virtual reality treatment - BBC News

Nottingham's caves get virtual reality treatment - BBC News | cool stuff from research | Scoop.it
As Nottingham's first Festival of Caves begins, a virtual reality tour opens up the city's network of caves.
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One tech start-up's big 'contrarian bet': Liberating VR from the shackles of gear

One tech start-up's big 'contrarian bet': Liberating VR from the shackles of gear | cool stuff from research | Scoop.it
Virtual reality start-up Looking Glass is trying to get people to buy into a future of 3-D images without headgear.
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Second Life Lessons: What Linden Lab is doing differently with its new VR platform | ZDNet

Second Life Lessons: What Linden Lab is doing differently with its new VR platform | ZDNet | cool stuff from research | Scoop.it
After running Second Life for 13 years, the company has learned how to build -- and how not to build -- a successful virtual world.
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When Adults Want Child Avatars

When Adults Want Child Avatars | cool stuff from research | Scoop.it
“The hypothesis is that both the child and the parental avatars are motivated to explore these roles as a kind of corrective emotional experience,” Gilbert tells Inverse. “This may be because of traumatic or difficult experiences in childhood, so that in effect both child and parental avatars are trying to recreate a family that would be a more positive, and hopefully healing, experience.”
Amy Cross's insight:
No matter how we feel about child avatars, Second Life affords us all an opportunity to safely explore aspects of our lives that we can't or don't know in any other part of our lives. It's a fascinating study.
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'Star Wars' and 'Star Trek' Lead Next Wave in Virtual Reality

'Star Wars' and 'Star Trek' Lead Next Wave in Virtual Reality | cool stuff from research | Scoop.it
Three things are possible with VR that can't be duplicated with traditional platforms, he says. "You can go places and feel like you're there. You can become people you couldn't before. And you can do things in the environment that you couldn't do before. VR lets us bring them into these worlds."
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Guest Column: My Mother's Games

Guest Column: My Mother's Games | cool stuff from research | Scoop.it
Instead of flipping through photo albums to reminisce, guest contributor Janine Hawkins loads up her late mother's saved games.
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Virtual Reality Journalism : A new way of story telling

Virtual Reality Journalism : A new way of story telling | cool stuff from research | Scoop.it
A storytelling tool. Rather than just watching the action, virtual reality places viewers squarely in the middle of it ,taking journalism to a new level.
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'Gender-swapping' gamers: Why some men prefer to play with female avatars — and vice versa

'Gender-swapping' gamers: Why some men prefer to play with female avatars — and vice versa | cool stuff from research | Scoop.it
Some men enjoy the added attention they receive in the role of a busty elfish sorceress, while some women prefer to avoid unwanted harassment from other players
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12 Virtual Reality Stats That Will Blow You Away -- The Motley Fool

12 Virtual Reality Stats That Will Blow You Away --  The Motley Fool | cool stuff from research | Scoop.it
These impressive figures will help you understand the potential behind the growing VR market.
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Art ownership is virtual

Art ownership is virtual | cool stuff from research | Scoop.it
Standing by his office window, high above Sydney, Simon Mordant found himself in another world. The businessman and arts benefactor was wearing a virtual reality headset and immersed in his most recent purchase: a new work by Australian artist Shaun Gladwell.
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Can you learn by dying? | CPBJ

Can you learn by dying? | CPBJ | cool stuff from research | Scoop.it
I wanted to see the future, so I donned a headset that covered my eyes and then I dove into a world where death followed every wrong move.
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Steve Cordasco: What's next for the online higher education revolution - Philadelphia Business Journal

Steve Cordasco: What's next for the online higher education revolution - Philadelphia Business Journal | cool stuff from research | Scoop.it
As technology is stabilized and made more accessible, rising costs will sputter and the scaling of online education will most likely trigger disinflation across the industry.
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The Creator of Atari Just Launched a New Company, And They're Making VR

The Creator of Atari Just Launched a New Company, And They're Making VR | cool stuff from research | Scoop.it
Atari founder Nolan Bushnell has launched Modal VR, a new fully-wireless suit and VR ecosystem that allows you to interact in up to 83,613 square meters (900,000 square feet). For now, Bushnell plans to only market Modal VR to other businesses.
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Four Skills to Teach Students In the First Five Days of School

Four Skills to Teach Students In the First Five Days of School | cool stuff from research | Scoop.it
Alan November explains how he would use the first five days of school to lay the groundwork for a year of learning that goes far beyond the test.
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Grandfather of virtual reality fears technology's potential to create violent worlds

Grandfather of virtual reality fears technology's potential to create violent worlds | cool stuff from research | Scoop.it
"We have to remember that these [violent] games are actually made by adults for kids and that's not necessarily what the kids want but they play it because that's what's out there."
Amy Cross's insight:
More of the debate about violent games. I don't know where I land there. I don't play violent games but I rarely even watch the news for its violence. I agree completely that the kids will play what's out there and if the violent games are the ones that are exciting and offer the most opportunity for that rush we all get when in extreme situations, that's definitely what they'll play. I'm excited for the creation of games that challenge social issues. They're coming. Things are changing....
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Pixels Are Driving Out Reality

Pixels Are Driving Out Reality | cool stuff from research | Scoop.it
Even amid steady streams of images of real-life disasters, the ones in movies are dulling our sense of what real-life is.
Amy Cross's insight:
 The thing that gets my goat with these writers is that they keep this idea in their minds that SL is about the sex, that there's nothing but sexers using the platform and this simply is NOT true. I'd be happy, as would several others that I know, to give any author a tour of SL before they write about it. Granted it's a short paragraph in a lengthy article with which I mostly (sorta) agree, but he loses my respect when he generalizes about something that he obviously doesn't understand. Given his PhD and work, you'd think he would explore more carefully before these sweeping judgments. As a researcher in SL, I am concerned that these sorts of comments made by people with "credentials" damage the potential for other researchers. I'd be happy to show you around, Riccardo Manzotti. Perhaps we might even collaborate.
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Research Suggests Students Learn More When Working Together in Virtual Reality Games -- Campus Technology

Research Suggests Students Learn More When Working Together in Virtual Reality Games -- Campus Technology | cool stuff from research | Scoop.it
With the help of a virtual reality game their professor created, some students at Cornell University have gathered evidence that interacting with other people in a game-playing atmosphere may help them learn more.
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Why women leave tech: It's the culture, not because 'math is hard'

Why women leave tech: It's the culture, not because 'math is hard' | cool stuff from research | Scoop.it
Stories from 716 women who left tech show that the industry’s culture is the primary culprit, not any issues related to science education.
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How New Technology is Illuminating a Classic Ethical Dilemma

How New Technology is Illuminating a Classic Ethical Dilemma | cool stuff from research | Scoop.it
With the VR rig on, I see the workers on the platform crashing toward the floor. I hear the sizzle of electricity that awaits them if they hit the floor. I feel the pressure of the clock. But when I reach out to push the avatar, my hands find a warm human back. In a visceral variation of the trolley problem, Ivan Wang, the soft-spoken, polite student dressed in a T-shirt and jeans, is standing—in the flesh—exactly where I see the avatar.
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Could virtual reality make my life better?

Could virtual reality make my life better? | cool stuff from research | Scoop.it
As we stand on the verge of consumer VR, will virtual reality lead us to become a more disconnected society or actually improve our lives?
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New VR app is an immersive (and terrifying) simulation of what it’s like to be autistic - 3D VR Central - Virtual Reality News

New VR app is an immersive (and terrifying) simulation of what it’s like to be autistic - 3D VR Central - Virtual Reality News | cool stuff from research | Scoop.it
The sights and sounds of everyday life have become background noise to most of us; for someone with autism, it can be quite terrifying. Through the power of virtual reality, the National Autism Society wants to give each of us a passing glimpse into what life is like for someone on the autism spectrum. The …
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Google imagines a VR future full of googly-eyed avatars

Google imagines a VR future full of googly-eyed avatars | cool stuff from research | Scoop.it
As Google develops its VR platform, Daydream, the company is sharing clips of its virtual reality concepts and prototypes. The latest tackle the problem of how to represent users in a virtual space, with Google's engineers settling on a simple solution: googly eyes.
Amy Cross's insight:
The problem with this is that they're missing out on one of the most important features of virtual reality's potential for the human side of our natures. They're missing the Avatar Effect. How we present ourselves, as an avatar, often helps us to recognize our strengths and to heal the parts in us that might feel broken. This is no small matter. Ask those who are using the technology in the treatment of PTSD and obesity.
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Cadillac Bets on Virtual Dealerships

Cadillac Bets on Virtual Dealerships | cool stuff from research | Scoop.it
A plan is being hatched to convert a portion of Cadillac’s 925 stores into virtual dealerships that will be low on overhead and big on sophisticated technology.
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Bored with study? The new wave of edubots will find a way to spark your interest

Bored with study? The new wave of edubots will find a way to spark your interest | cool stuff from research | Scoop.it
Online learning programs are coming which will pique your interest when you start looking bored.
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