Comedy clubs are but one small portion of society that could see a huge benefit from VR implementation via platforms such as AltspaceVR.
Amy Cross's insight:
This has been "thing" in Second Life for as long as I can remember! People think SL is a place that came and went. Maybe the hype came and went but the community is strong, vibrant and full of energy! Music, dancing, comedy, art....
So in the meantime, skeptics, if you want to understand why VR is going to be so big, you’re going to have to use something we used to use a lot before television, and computers, and VR: your imagination.
The last two weeks brought a flurry of activity from long-established companies and startups alike trying to stake their claims in the vast, unsettled territory of virtual reality. Virtual reality is now the next big thing in health care, insurance, education, environmental protection, real estate, art, movies, music, sports and - of course - porn. [...] Samsung primed the pump by giving away for a limited time its $99 Gear VR to promote sales of its newest Galaxy mobile phones. With VR devices finally hitting the market, a long list of companies is trying to take advantage of the new medium - and not just for video games. Baseball's San Francisco Giants last week partnered with Jaunt to offer fans VR experiences that include standing in the batting cages and going for a ride with pitcher Sergio Romo. Tyler Andersen, CEO of a startup that's building a way to run services like Slack and Spotify in virtual environments, said entrepreneurs are excited about the nascent industry "that has so much potential, but doesn't really have a direction yet." "At Pornhub it is our duty to provide our global audience with the latest in cutting edge technology," Pornhub vice president Corey Price said in a press release. Other forms of entertainment, including video games and movies, also figure to lead the charge this year, said Todd Richmond, director of advanced prototype development for the University of Southern California Institute for Creative Technologies.
Cathal agrees that the students enjoyed the project and were actually learning without realising it. “With Minecraft you can set up a server that can be accessed by any computer and they can join in to one world and work together as a team. They don’t realise they are learning, but they can gain a lot of skills like team building, communication, collaborative skills and creative skills,” he says.
“Pupils are usually very willing and eager to engage in tasks if they are interactive, challenging and fun; Minecraft ticks all of those boxes.”
I already mentioned the main problem with virtual reality for women on a basic, physical level. Women have felt especially compelled to get involved with the VR movement: because it’s still on the ground level of development, there’s more opportunity to get involved in a way that could have a significant impact on the way the industry is shaped. In fact, according to one woman in VR, Julie Heyde, a game developer at VR Unicorns, “It’s the wild west.” If the trend of relative gender equality continues in the VR world, in five years, articles such as this listicle pointing out “Five Women in Business” (Why are there so few female corporate leaders at the executive level?) will be limited to the traditional business world.
Two MIT Sloan School of Management graduate students launched Rendever Health, a startup that aims to integrate virtual reality technology into programs at senior living facilities throughout the country.
Inclusion of women in virtual reality is crucial. Women bring a unique perspective. And the inclusion of them has never been more important in a technology where people are creating these incredibly powerful, emotional experiences where you’re shaping worlds.
HoloLens isn't just a gaming device: Microsoft envisions it having applications in education, medicine, science and work.
Amy Cross's insight:
I'm looking forward to a marriage of the two. I don't know that the total immersion is going to take off as completely as we hope. Even the young'uns (enough of them) experience the nausea. Something that allows for immersion with making us feel so disconnected from ourselves and others....that's what I'm waiting to see!
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