On the down side, this will be no fun at all for traditional colleges and universities. How will they adjust to this new reality? It will also not be much fun for a lot of college towns — such as, maybe, Columbia.Quality people in the higher education business will probably lose their jobs through no fault of their own.
This revolution will likely be subject to fits and starts and many failures along the way. Do not be misled, though, because this appears to be an unstoppable trend. The University of Everywhere is on the horizon.
Yesterday I had the opportunity to testify before the Senate Health, Education, Labor, and Pensions Committee about the reauthorization of the Higher Education Act to explore the barriers to and opportunities for innovation. My full written testimony is here. In my remarks, I clarified what disruptive innovation is, as the theory [...]
The technologies on display in this exhibition provide new ways of visualising the future — although we must remember, visions of the future are always imaginary. Used intelligently, new technologies provide architects, engineers, planners and citizens with tools to share the new ideas shaping our cities. The success of Drawn to the Future lies in how it positions technology within wider processes of creativity, design and democracy.
In another study, women played a virtual reality game with avatars. Some of the avatars looked like sexualized women found in any video game; others resembled sexualized versions of the women who were playing, while others looked more like an average American. When women played with a sexualized avatar they were more likely to self objectify. Even worse, when women played in sexualized avatars of themselves, they were more likely to believe that women deserve to be raped.
"I was kind of floored. I expected it to be the opposite," Fox says.
What are the biggest obstacles to changing education? Some are economic. Others are infrastructural. Few are technological. The most significant challenges are philosophical. We are wedded to particular ways of thinking about school and learning and life that are limiting our ability to best serve our children. The way we live [...]
While the promises offered by this technology alone seem far-fetched, it is also worth noting that even once these promises are delivered, the lack of physical interaction will heavily affect the selling point. Users will have to use a controller to navigate their virtual worlds, and the constant reminder of limited physical interaction could dull the ‘immersive’ experience. However, this has paved the way for companies like Gloveone and Hands Omni who are developing data-gloves for use alongside Virtual Reality systems. This could provide opportunities for unparalleled synergies between them and companies like Facebook, who have the capital to facilitate an acquisition and the resources to develop this technology alongside its VR efforts. The coming decade and explosive growth in VR tech could encourage exponential growth in the value of these companies as consumer demand for VR and accompanying products rises.
Amy Cross's insight:
It concerns me that the author closes the article with "Although many users will maintain a grounded understanding of the purposes of VR tech, it could very well lead to similar addictions to those famously experienced by many ’Second Life’ gamers, ultimately leading us to the question; what happens when virtual reality becomes more real than reality ever was?"
"Famously?" Does he mean Dwight Shrute? And "many" and "gamers". I want to read articles that refer to the work that's been and is being done in virtual reality immersive worlds like Second Life.
Because of the high attrition rate for women working in tech, teaching more girls and women to code is not enough to solve this problem. Because of the above well-documented differences in how men and women are perceived, training women to negotiate better and be more assertive is also not enough to solve this problem. Female voices are perceived as less logical and less persuasive than male voices. Women are perceived negatively for being too assertive. If tech culture is going to change, everyone needs to change, especially men and most especially leaders.
VR has not quite advanced to the point where every gamer on Earth is going to run out and buy these new devices. But the amount of progress we've seen since the Rift was introduced just three short years ago is utterly astounding.
For years, virtual reality has been considered a potential treatment for mental health disorders due to its ability to immerse patients in realistic situations, helping to treat conditions such as post-traumatic stress disorder, anxiety, alcohol dependence and pain. But until recently, virtual reality graphics were rudimentary and headsets were pricey.
The National Center for e-Learning and Distance Education has come up with a comprehensive e-learning program to prepare Saudi female graduates as faculty members and institutional administrators for the development of online education in the Kingdom. The center announced the program on Monday in partnership with the Open Education Consortium, the network for open education committed to advancing its impact on global education. According to the plan, the core of the yearlong program is to build
“Typically, there is a trade-off; you can test animals in their natural environment but can’t control the environmental variables present on a particular day; or you can present a series of automated stimuli, but these don’t provide important feedback information to the responding animal,” said Peckmezian. “VR lets you do both. You can create immersive, highly realistic 3D virtual environments that update in real time as the animal moves through them, and, since animals are typically restrained, can couple these with neurophysiological recordings.”
TUCSON, Ariz. — Researchers believe delivering evidence-based support and education in a virtual environment could offer a comfortable transition for new amputees into functional society, as well as an accessible outlet for those who want to connect.Nova Southeastern University has been investigating this concept through the Second Life Virtual World — an online, 3-D environment where
Amy Cross's insight:
It's funny that this feels like "new news". I know it won't be long before this is just an accepted and acceptable part of our knowledge base but it continues to surprise me that we have to present it as though it were a new finding.
Sharing your scoops to your social media accounts is a must to distribute your curated content. Not only will it drive traffic and leads through your content, but it will help show your expertise with your followers.
How to integrate my topics' content to my website?
Integrating your curated content to your website or blog will allow you to increase your website visitors’ engagement, boost SEO and acquire new visitors. By redirecting your social media traffic to your website, Scoop.it will also help you generate more qualified traffic and leads from your curation work.
Distributing your curated content through a newsletter is a great way to nurture and engage your email subscribers will developing your traffic and visibility.
Creating engaging newsletters with your curated content is really easy.