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Rescooped by Amy Cross from Transmedia: Storytelling for the Digital Age
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Emotion and the Self in Games

Emotion and the Self in Games | cool stuff from research | Scoop.it

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Henrik Safegaard - Cloneartist's curator insight, September 4, 2013 4:19 AM

The poet, novelist, screenwriter, playwright and games writer will find similar rhetorical devices being applied in different ways.

 

What sort of emotions am I talking about? In his essay on emotion in film, film theorist Ed Tan speaks about the difference between what he describes as ‘artefact emotion’ and ‘fiction emotion’ (Tan). Artefact emotions are ‘non-empathetic’ and occur in response to sensory pleasures such as the appearance of the actors, costumes, scenery, and special effects.

 

If you are working with any kind of story telling this is very interesting reading. Click for full article.

RainboWillis's curator insight, September 4, 2013 7:44 PM

VERY engrossing, well written and visually compelling explication of the narrative power/structure in a very, very good game: Journey. 

Rescooped by Amy Cross from Transmedia: Storytelling for the Digital Age
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Sleep No More: What It's Like Inside the World's Most Interactive Play

Sleep No More: What It's Like Inside the World's Most Interactive Play | cool stuff from research | Scoop.it

Leslie Horn: 'Come with me. I've got something to show you. A dark-haired woman clad in a long beaded dress said this to me as she whisked me away into the strange underworld of "Sleep No More."'


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