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Math Puzzles For Teens

Math Puzzles For Teens | Cool School Ideas | Scoop.it
A variety of math puzzles for everyone. Teen Math Puzzles is divided into categories that will challenge, stimulate and help you learn.

Via Tom D'Amico (@TDOttawa) , Bonnie Bracey Sutton
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Teaching Composition with Interactive Fiction, Part Two - TECHStyle

Teaching Composition with Interactive Fiction, Part Two - TECHStyle | Cool School Ideas | Scoop.it

These differences add an additional dimension to the range of possible writing assignments.  You can ask the students to write about (or through) the games just as they would with a more conventional literary form, but you can also assign IF-specific investigations, asking the students to think about how the genre challenges traditional notions of authorship, audience, persona, narrative, and so on.  For instance, I use Adam Cadre’s short and brutal 9:05 for an assignment on the uncomfortable fungibility of the IF player (what does it matter who is typing?), leading students to write about how texts can actively construct and reconstruct their own audiences in other genres as well.  (I should probably clarify this point by telling you how 9:05 smashes players’ assumptions, but I don’t want to spoil the twist for you.)


Via Joe Pereira, Jim Lerman, Dennis T OConnor
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Joe Pereira's curator insight, September 16, 2013 9:08 AM

This is a great post in a series on how parser-based IF is being used to teach English students in higher education.

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How To Help Your Students Embrace Failure through Game-based Learning

How To Help Your Students Embrace Failure through Game-based Learning | Cool School Ideas | Scoop.it

"Whether our students fear the dark, monsters, heights, some other imagined horror, or something more real such as family troubles or bullying, everyone is afraid of something. For students in our schools those fears probably include something that is an inherent part of our society and our educational system – failure."


Via Beth Dichter
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Beth Dichter's curator insight, November 28, 2013 9:20 PM

What would happen if you used game-based learning in your classroom and took advantage of the of the fact that students do fail when they play games, providing opportunities for them to understand how they may also fail in class and more on. Three strategies are explored in this post.

* Encourage cooperative play

* Implement structures for active engagement

* Embrace failure as a learning opportunity

In addition to providing detailed explanations of these strategies the post also provides a look at 21 smart games for game-based learning and some as well as links to locations where you may find educationally relevant games.

The Rice Process's curator insight, November 29, 2013 8:59 AM

Interesting inights.

MLC Junior School Hub's curator insight, December 2, 2014 3:28 AM

Everyone is afraid of something. However, we need to encourage our students not to fear failure, but embrace it as a natural part of the learning process.

One area where failure is naturally integrated is games-based learning where progress is built on the concept of experimentation - failure and adaptation.

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3 Games with Vocabulary Cards : Grammar and Beyond

3 Games with Vocabulary Cards : Grammar and Beyond | Cool School Ideas | Scoop.it

3 games to use with vocabulary cards, which are popular vocabulary learning strategies for ELLs.

 


Via Randy Rebman
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