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Rescooped by Cindy Riley Klages from Eclectic Technology
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5 Tips For Making Your Class As Addictive As A Game - Edudemic

5 Tips For Making Your Class As Addictive As A Game - Edudemic | Cool School Ideas | Scoop.it
Game designers have mastered certain tricks that make games so addictive that people can’t stop playing them. Here are the top five secrets that game designers know, and some tips on how you can use these same game dynamics to make learning in your classroom as addictive as gaming.

Via Beth Dichter
Cindy Riley Klages's insight:

Run your class like a game designer, paying attention to the following "dynamics":  The Appointment Dynamic, the Failure Dynamic, the Flexibility Dynamic, the Progression Dynamic, and the Construction Dynamic.

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Beth Dichter's curator insight, January 30, 8:17 PM

As teachers what can we do to make our classes more exciting for students? We know that many will sit in front of a computer or game console and play for hours, and when they do not succeed the first time, or the tenth time or the fiftieth time they keep trying. How do we get them to perservere in the classroom when they are not successful? This post explores this, providing five "secrets of game design" that might make a difference in your classroom. The five secrets are listed below but click through to the post to learn more about them.

* The Appointment Dynamic: Be Here At This Time, Get a Prize

* The Failure Dynamic: Fail Early, Fail Often

* The Flexibility Dynamic: Provide Multiple Paths to Success

* The Progression Dynamic: Scaffold and Recognize Progress

* The Construction Dynamic: Build Something That Matters

Bonnie Bracey Sutton's curator insight, February 4, 7:08 AM

Bring it on....

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Why games are good for learning

Why games are good for learning | Cool School Ideas | Scoop.it

Via Beth Dichter
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Francesco G. Lamacchia's curator insight, November 21, 2013 11:48 AM

Giocando....s'impara! 

Julio Cirnes's curator insight, November 25, 2013 3:46 PM

Please teacher, more games!

Ryan McDonough's curator insight, July 7, 8:19 AM

Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet.

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How To Help Your Students Embrace Failure through Game-based Learning

How To Help Your Students Embrace Failure through Game-based Learning | Cool School Ideas | Scoop.it

"Whether our students fear the dark, monsters, heights, some other imagined horror, or something more real such as family troubles or bullying, everyone is afraid of something. For students in our schools those fears probably include something that is an inherent part of our society and our educational system – failure."


Via Beth Dichter
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Beth Dichter's curator insight, November 28, 2013 9:20 PM

What would happen if you used game-based learning in your classroom and took advantage of the of the fact that students do fail when they play games, providing opportunities for them to understand how they may also fail in class and more on. Three strategies are explored in this post.

* Encourage cooperative play

* Implement structures for active engagement

* Embrace failure as a learning opportunity

In addition to providing detailed explanations of these strategies the post also provides a look at 21 smart games for game-based learning and some as well as links to locations where you may find educationally relevant games.

The Rice Process's curator insight, November 29, 2013 8:59 AM

Interesting inights.

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Free Technology for Teachers: Six Web Adventures In Science

Free Technology for Teachers: Six Web Adventures In Science | Cool School Ideas | Scoop.it

"There are six adventures in the series including the CSI adventure. Each of the adventures is appropriate for middle school or high school use. In each adventure students take on the role of scientist to solve a crime, conduct experiments, and learn about scientific methods and processes."


Via Beth Dichter
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Beth Dichter's curator insight, November 1, 2013 9:33 PM

Richard Byrne shares six science games that are available online through Rice University. The games include:

* CSI Adventure - six adventures that allow students to become forensic scientists and solve a crime.

* Cool Science Careers - students may explore five STEM-based careers. Students take an interest survey and their adventure will be guided by their interests.

* MedMyst - learn about microbiology with a focus on infectious diseases and how they spread.

* Reconstructors allows you to "gather evidence and data to solve drug-related cases." (3 games)

* Virtual Clinical Trials - become a research scientist and help develope treatments for spinal cord injuries, depression and brain injuries.

* N-Squad - "investigate the effects of alcohol on the digestive, circulatory, and nervous systems."

These games are geared to middle and high school students and these adventures are also available in Spanish!