Teaching Composition with Interactive Fiction, Part Two - TECHStyle | Cool School Ideas | Scoop.it

These differences add an additional dimension to the range of possible writing assignments.  You can ask the students to write about (or through) the games just as they would with a more conventional literary form, but you can also assign IF-specific investigations, asking the students to think about how the genre challenges traditional notions of authorship, audience, persona, narrative, and so on.  For instance, I use Adam Cadre’s short and brutal 9:05 for an assignment on the uncomfortable fungibility of the IF player (what does it matter who is typing?), leading students to write about how texts can actively construct and reconstruct their own audiences in other genres as well.  (I should probably clarify this point by telling you how 9:05 smashes players’ assumptions, but I don’t want to spoil the twist for you.)

Via Joe Pereira, Jim Lerman, Dennis T OConnor